Another Crab’s Treasure Gets Important New Switch Update

Key Takeaways

  • The Nintendo Switch version of Another Crab’s Treasure receives a significant performance patch for optimizing framerate and fixing bugs.
  • The update includes improvements to rendered geometry and shader adjustments along with bug fixes.

As someone who has spent countless hours immersed in the world of video games, I must say that this update is nothing short of spectacular! From the intricate balance changes to the myriad of fixes and improvements across all levels, it’s clear that the developers have been working tirelessly to enhance the gaming experience for us players.

Aggro Crab, the developer, has rolled out a significant performance update for the Nintendo Switch edition of “Another Crab’s Treasure“. This is only the second game from Aggro Crab, and it was unveiled earlier in 2024. The action-packed adventure title based on soulslike mechanics has already gained popularity within the gaming community.

Back in April 2024, Aggro Crab unveiled their latest indie gem, “Another Crab’s Treasure,” available on PC, PlayStation, Switch, and Xbox. On launch day, it even graced the Game Pass library! The PC, PS5, and Xbox versions have been consistently updated and polished since then, leaving the Nintendo Switch version lagging behind due to some significant performance problems. To rectify this disparity, Aggro Crab has rolled out a sizeable patch to squash those pesky bugs and bring the Switch version in line with its counterparts. As a dedicated fan, I can’t wait to see it run smoothly!

Players of Nintendo Switch’s “Another Crab’s Treasure” can now download version 1.0.103.9 and enjoy a host of recent improvements and bug fixes. Aggro Crab assures that this update optimizes every aspect of the game, boosting the overall frame rate. This enhancement was made possible by the developers fine-tuning the rendered geometry, as well as adjustments to shaders and fog effects. Alongside these performance upgrades for “Another Crab’s Treasure”, developers have also resolved game-halting bugs and visual inconsistencies, such as restoring missing non-player characters (NPCs).

The update for the Nintendo Switch version is bound to excite fans since “Another Crab’s Treasure” is one of the standout indie games of 2024, offering a comical take on the soulslike genre. In addition to the technical enhancement, the recent patch enables players to navigate and zoom the map within the location menu, resolves specific level glitches, and modifies some of the language, focusing particularly on improving the Russian translation of the game.

The immense popularity of Another Crab’s Treasure is evident in the news that it sold more than 100,000 copies within four short days. Moreover, this game has an “Overwhelmingly Positive” rating on Steam and an 81% score on OpenCritic. Numerous critics have praised its unique application of soulslike tropes as the game’s standout feature.

Following the recent Nintendo Switch update, which seems to have resolved most of its issues, players now find themselves even more motivated to immerse themselves in the vibrant yet melancholic realm of “Another Crab’s Treasure”. At present, Aggro Crab has no intentions of releasing any DLC. However, the main storyline for “Another Crab’s Treasure” is expected to consume around 15-20 hours of gameplay, with an additional 10 hours needed to fully delve into the game’s intricacies.

Another Crab’s Treasure Switch Patch Notes

v1.0.103.9

12/03/2024

OPTIMIZATION

At last! We’ve made substantial enhancements across the entire game, boosting the frame rate in almost every situation. This update includes less rendered geometry, tweaked shaders and fog, as well as optimized gameplay code. Particular focus has been placed on problematic areas that were previously causing performance issues and detracting from your gaming experience. A huge thank you for your understanding; it’s been a long time in the making!

BUGFIXES

  • Re-added a BUNCH of missing NPCs that were supposed to be in the game!!! (especially in late game areas)
  • Fixed an issue where killing a blue pufferfish would mysteriously crash the game for some users.
  • Fixes to some niche situations where Umami crystals could be continuously increased by restarting the game.
  • Fixed an issue where Shell UI wouldn’t update language when the Language setting changes
  • Fixed an exploit where a Decoy could be placed on Umami replenishers to infinitely restore Umami
  • Fixed visual and physics issues related to the Felix Cube.
  • Fixed an issue where smokescreen caused Pagurus to teleport.
  • Fixed a rare issue where Kril could get stuck in Heikea’s grab attack, forcing a reset.
  • Fixed an issue where Kril would take damage from enemies hitting a Decoy.
  • Fixed rare control lockups related to the Scrap Hammer.
  • Fixed an issue where the Fortify effect could last forever even after the visual expired.
  • Fixed an issue where the final boss could fall off of their arena.
  • Fixed a small issue where killing a boss from long distance with The Gun could make their dead icon never show up on the Map.
  • Fixed an issue where hammer dash would sometimes send you flying at high velocity.
  • Prevented a soft lock at the end of the game related to a shell going out of bounds.
  • Fixed Infinite loading bug caused by some shells in the player corpse.
  • Fixed an issue where you could climb on the Consortium’s back after it died.
  • Fixed an issue where Topoda’s fast movement during his sandstorm ability would cause the player to get flung into the air.
  • Fixed an issue where certain costumes would appear completely black permanently after being gunked.
  • Fixed an issue where Self-repair could heal Kril beyond his maximum HP.
  • Fixed an issue where taking off the gun would remove it from the shell collection menu
  • Fixed an issue where Kril could get stuck in a climbing animation when leaving a climbable surface in certain situations.
  • Fixed an issue where getting your hammer destroyed would also cause your DEF stat to not respect your currently worn shell.
  • Fixed an issue where being electrocuted while rolling did not stop the roll.
  • Prevented “windbox” hitboxes such as the Frogfish vacuum attack from affecting the player while climbing
  • Fixed an issue where getting grabbed while climbing would disrupt the grabber’s physics
  • Fixed an issue where Flotsam Vale’s Inkerton could be interacted with prior to ambushing you.
  • Fixed an issue where hitting an enemy would cause the game to get softlocked and spawn the hit vfx particle every frame in very rare cases.
  • Mantis Punch teleport should behave more consistently.
  • Fixed an issue where a certain colossal lategame enemy would not release you from a grab properly
  • Fixed an issue where your hammer could attack as if it was the standard fork after a cutscene.
  • Fixed multiple SFX and voice lines in Voltai’s fight being played silently
  • Fixed multiple instances of NPCs persisting in a spot after having moved on in the story
  • Improvements to camera collision, especially when using Dispatch
  • Fixed a mis-typed italics tag present in all languages except English • Improved a variety of Russian translations including a misgendered lobster in Slacktide
  • You can no longer use Self Repair to restore Shell Health reduced from self-inflicted damage such as Munch and Twinkle.
  • Removed access to Assist Settings from Title, as assist settings are saved specifically to individual save files.
  • Fixed multiple progress blockers related to dying or resting right before the Boat Powered sequence could take place
  • Fixed an issue where munch+kintsugi would cause Kril to do a mega jump.
  • Fixed a bug where status buildup could be reduced below 0 by equipping Stowaways totaling greater than 100% status resistance.
  • Fixed an issue where certain world-space text (such as Affliction triggers) could fail to display in languages besides English.
  • Fixed an issue where Firth’s bubble bullet claw model would stay active if you Wave Breaker him at the right moment.
  • Fixed an issue where bosses such as Topoda wouldnt play the peril symbol if attacking you from a distance
  • Fixed an issue where Wave Breaker’s text prompt wouldn’t update its layout properly
  • Fixed an issue where Pufferfish would never get up after being poise broken.
  • Fixed an issue where Topoda’s brain would break if Smokescreen was used on him during his sandstorm phase
  • Fixed an issue where Topoda could send you under the map with his mantis punch.
  • Fixed an issue where Magista could hit you with a ghost hitbox after she’s done her spin attack.

BALANCE CHANGES

  • Nerfed hammer slightly by adding an extra third of a second before the Hammer’s first attack cancels.
  • Rubber Band now only halves electric damage and entirely removes the electric stun.
  • Stunpounder’s chain lightning attack damage reduced from 90 → 75
  • Stunpounder’s chain lightning attack radius reduced by 25% to reduce the amount of doubled hits
  • Stunpounder’s big lightning attack replaced entirely with an electric ring that can be jumped over, but the windup time is faster.
  • Stunpounder and Voltai: Electric ring damage buffed from 40 → 60
  • Puffer Quill stowaway weight reduced from 3 → 2
  • Rusty Nail+ stowaway changed to 6 ATK -5 MSG, Req. 8 RES
  • Bobbit Trap lockdown time reduced on bosses and extra large enemies.
  • Bobbit Trap extra lockdown time on Lv.3 upgrade is also reduced.
  • Praya Dubia Health increased from 3000 → 7000
  • Praya Dubia Reduced Damage from orbital laser from 95→ 70
  • Mantis Punch Base Damage reduced from 250 → 220
  • Puffer Quill stowaway -DEF reduced to -10
  • Reduced the amount of time you are invincible after swapping shells by 0.5s.
  • Puffer Quill Stowaway ATK buff reduced from +10 to +5
  • Unique Broadsword Rangoon no longer respawns in Expired Grove.
  • “Another Chance” now grants invincibility for a few moments.
  • Stowaway Weight on Sea Cucumber Reduced from 6 to 5
  • A certain late-game tentacled boss’s HP increased by 14%

FEATURES

  • You can now move and zoom the map on the Location menu. Look at all the pretty art, go nuts!!!
  • Kril can now use Adaptations without a fork. Have fun, speedrunners!

LEVELS

  • Many fixes across all levels to various soft locks, exploits, and level skips.

LOCALIZATION

  • Updated translations for “Lv” across various languages.
  • Updated description of Rubber Band to reflect that it doesn’t make you fully immune to electricity damage anymore.
  • Added missing dialogue to Topoda’s upgrade shop.
  • Updated credits.

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2024-12-04 23:04