
Embark Studios knows ARC Raiders is doing well, and they’re continuing to improve the game with frequent updates and detailed patch notes. The big 1.3.0 update released on November 20th includes significant changes players will definitely notice.
ARC Raiders is a promising game, though it still has some areas for improvement. That’s why the developers at Embark Studios recently toned down its most powerful ability. More changes and enhancements are planned to fully realize ARC’s potential as a top-tier extraction shooter.
Alright gamers, I’ve got the lowdown on the ARC Raiders 1.3.0 update! I’m going to break down everything new, and I’ve included the full patch notes at the end so you can see all the details.
Biggest ARC Raiders November 20 Changes

We’ve made a number of updates, including adjustments to item values and damage numbers (like for the Venator weapon). We’ve also fixed several bugs and added a fun little surprise for those who enjoy collecting rubber ducks!
Selling some items in ARC Raiders, like Power Cells and specific ammo types, now requires more consideration due to recent changes by the developers. They’ve adjusted the difficulty of ARCs to make them a bit fairer, and they’ve also reduced the Venator’s firing speed, as it was previously too powerful.
So, I’ve noticed something really cool happening in ARC Raiders. Everyone’s getting into collecting rubber ducks! The developers at Embark haven’t said exactly why, but they’ve been paying attention to what we players have been asking for, and it seems like they’re responding. It’s awesome to see them listen!
“Your Raider Den has been ducked out.”
All ARC Raiders Patch Notes For November 20 Update 1.3.0
Here’s the complete 1.3.0 patch notes for you to read.
Balance Changes
Items:
Deadline
- Buy value: From 8,100 to 15,000 Coins
- Sell value: From 3,000 to 5,000 Coins
- Crafting:
- Old: 2 Explosive compound + 1 Synthesized fuel
- New: 3 Explosive compound + 2 ARC Circuitry
- Deadline trader stock: From 3 to 1
Power cell
- Sell value: From 640 to 270 Coins
Launcher ammo
- Buy value:
- Old: 10 launcher ammo for 6,000 Coins
- New: 6 launcher ammo for 4,500 Coins
- Sell value: From 200 to 250
- Crafting:
- Old: 6 launcher ammo for 4 Metal parts + 1 Explosive Compound
- New: 6 launcher ammo for 1 ARC Motion Core + 2 Crude Explosives
- Launcher ammo crafting is available at the Workbench without needing a blueprint.
Venator
We’ve noticed the fully upgraded Venator pistol has been too powerful, sometimes defeating entire teams at close range. To address this, we’re slightly reducing its fire rate from upgrades, but keeping its damage and accuracy the same. This should encourage more careful aiming instead of just rapidly firing. We’ve also adjusted the pistol’s weight to match our other pistols, as players correctly pointed out it was off.
- Reduced Fire-rate gained from upgrades from 22/44/60% to 13/26/40%.
- Increased Weight from 2 to 5.
Explosive Damage
Hey everyone, just wanted to share an update on some changes! We noticed explosives were doing a little too much damage, hitting multiple drone parts at once. That meant weapons like the Hullcracker were taking out bigger drones faster than we intended. So, we’ve tweaked how explosive damage works to make it more consistent. As a result, the Hullcracker’s damage has been adjusted too. It’ll still pack a punch where you hit, but you might need to be a little more accurate with your shots now. Don’t worry, it’s still a great weapon – just needs a bit more finesse!
- Rebalanced explosive damage against ARC for a more consistent experience.
- Explosions on smaller enemies, e.g. Turrets are largely unaffected.
- Explosions on larger sized enemies, e.g. Bastion will typically deal a bit less damage.
Content and Bug Fixes
ARC
- Fixed a bug where ARC could call down reinforcements outside the map.
- Shredder
- Shredder will now detect and move more reliably towards Lure Grenades.
- Shredder movement and handling updated: slightly reduced turn speed, improved braking, stiffer suspension, and more consistent reactions to impacts for steadier behavior in combat.
- Improved Shredder navigation to prevent it from getting stuck on corners when moving toward the player.
Audio
- Reduced volume attenuation for explosion tinnitus and concussion effects to improve clarity.
Maps
- Barricades can no longer be placed overlapping your character, preventing clipping through walls and access to locked rooms.
- The Dam Battlegrounds
- Fixed an issue where players would get stuck in the Dam Control Tower elevator shaft.
- Spaceport
- Added collision to the staircase walls and ceiling in the Hidden Bunker on Spaceport.
- Fixed an issue where players could enter the wall near the Launch Tower ramp on Spaceport, preventing unfair ambushes.
- Fixed an issue where players could access the locked room on the Control Tower without a key.
- Blue Gate
- Fixed railing props on Blue Gate that mistakenly blocked bullets; shots now pass through as expected.
- Stella Montis
- Fixed a collision issue on Stella Montis near the Train Station that could cause players to fall through the terrain.
- Fixed a location in Stella Montis Train Station where players could get stuck.
- Removed two player spawns on Stella Montis that were too close to ARC spawn areas.
- Fixed missing visibility collision on walls in the Business Center area of Stella Montis that allowed shots to pass through.
Miscellaneous
- Fixed a crash when using Raider Voice (proximity chat) on PCs without AVX2 support.
- Fixed a crash that could occur when surrendering after reconnecting to a session.
- Fixed an issue where scavenging parts from the Shredder could leave behind invisible collisions.
- Fixed an issue where the Trials weekly rollover could display an outdated rank; the celebration now reflects the correct current rank and the UI remains accurate during the cooldown period.
- Your Raider Den has been ducked out.
Movement
- Improved enemy ground detection to better handle steep surfaces, reducing erratic movement when traversing angled terrain.
Weapons
- Aphelion
- Fixed an issue where Aphelion tracers could become excessively bright at distance, reducing visibility for the player being shot at.
- Increased Aphelion blueprint drop rates.
- Stitcher
- Corrected player facing stats for the Stitcher, showing incorrect scaling of reload time across upgrade levels.
Big thanks to the official ARC Raiders page for the complete 1.3.0 patch notes.
Did any of these improvements or updates stand out to you? We’d love to hear your thoughts on what Embark should prioritize for the next release. Please share your ideas on the TopMob Discord server!
Players are enjoying the new map in ARC Raiders, with over 25 million visits so far! There’s also a funny moment going viral of a player accidentally defeating the Queen due to friendly fire.
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2025-11-20 16:21