ARC Raiders Releases Update 1.3.0

Embark Studios has released a major update for its game, ARC Raiders. The 1.3.0 update, now available on PlayStation 5, Xbox Series X/S, and PC, includes adjustments to popular items like the Venator, and makes the Deadline mine more expensive to use. The update also features bug fixes, improvements, and a special surprise for one lucky player.

Today’s patch doesn’t include any new content, but players recently received a significant update (1.2.0) for ARC Raiders last week. This update introduced Stella Montis, a challenging new map designed for intense, close-range combat. Along with the map came Shredder, a new enemy exclusive to Stella Montis that fires a burst of shrapnel in all directions – making it a particularly tough opponent. And if the Queen wasn’t enough of a threat, the update also added the Matriarch, a powerful enemy that appears only under specific map conditions. You’ll definitely know when you encounter her!

This week’s update for ARC Raiders doesn’t add much new content, but includes important tweaks to gameplay balance and several bug fixes. The powerful Venator weapon was significantly toned down, as developers noticed it was too effective in combat. It could previously defeat entire teams with close-range attacks, so the update reduces the fire rate gained from upgrades to slow things down slightly, while maintaining its damage and accuracy. Specifically, the fire rate boost from upgrades has been lowered (from 22/44/60% to 13/26/40%) and the weapon now weighs more (increased from 2 to 5).

Unfortunately, this update includes more than one adjustment. With ARC Raiders remaining very popular on Steam – averaging around 400,000 daily players – fans quickly discovered effective strategies for defeating enemies. One popular method involved using the new ‘Deadline’ explosive mine, which dealt a significant amount of damage with a single hit. Players were easily defeating tough enemies like Bastions and Bombardiers, so the developers at Embark are making the mine harder to get in update 1.3. The update increases the mine’s cost from 8,100 to 15,000 Coins, requires more crafting materials (3 Explosive Compound and 2 ARC Circuitry), and reduces how often it appears for sale at trading posts from 3 to 1.

The new ARC Raiders update includes a lot of bug fixes and gameplay tweaks, like changes to ammunition, explosive damage, and power cells. But Embark also added a fun surprise for a dedicated player! A fan on Reddit had jokingly wished they could show off their collection of 600 rubber ducks in the game. While it’s not officially confirmed, a picture in the update notes shows a player’s Raider Den filled with ducks, hinting that the studio might have increased the display limit.

ARC Raiders Update 1.3.0 Patch Notes for November 20

Balance Changes

Items:

Deadline

  • Buy value: From 8,100 to 15,000 Coins
  • Sell value: From 3,000 to 5,000 Coins
  • Crafting:
    • Old: 2 Explosive compound + 1 Synthesized fuel
    • New: 3 Explosive compound + 2 ARC Circuitry
  • Deadline trader stock: From 3 to 1

Power cell

  • Sell value: From 640 to 270 Coins

Launcher ammo

  • Buy value:
    • Old: 10 launcher ammo for 6,000 Coins
    • New: 6 launcher ammo for 4,500 Coins
  • Sell value: From 200 to 250
  • Crafting:
    • Old: 6 launcher ammo for 4 Metal parts + 1 Explosive Compound
    • New: 6 launcher ammo for 1 ARC Motion Core + 2 Crude Explosives
  • Launcher ammo crafting is available at the Workbench without needing a blueprint.

Venator

We’ve noticed the upgraded Venator pistol is currently too powerful, able to quickly defeat entire groups of players at close range. To address this, we’re slightly reducing its fire rate from upgrades. This will encourage more precise shooting instead of just rapidly firing at the first enemy. We’ve also adjusted the pistol’s weight to match the consistency of our other pistols, based on feedback from the community.

  • Reduced Fire-rate gained from upgrades from 22/44/60% to 13/26/40%.
  • Increased Weight from 2 to 5.

Explosive Damage

We’ve made some changes to how explosives work. Previously, they were damaging too many parts of enemies at once, which meant weapons like the Hullcracker could destroy larger drones faster than intended. We’ve adjusted explosive damage to be more consistent, and we’ve rebalanced the Hullcracker to work with these changes. This means the Hullcracker will now require more accurate shots to deal the same amount of damage, but it will still be effective when aimed well.

  • Rebalanced explosive damage against ARC for a more consistent experience.
  • Explosions on smaller enemies, e.g. Turrets are largely unaffected.
  • Explosions on larger sized enemies, e.g. Bastion will typically deal a bit less damage.

Content and Bug Fixes

ARC

  • Fixed a bug where ARC could call down reinforcements outside the map.
  • Shredder
    • Shredder will now detect and move more reliably towards Lure Grenades.
    • Shredder movement and handling updated: slightly reduced turn speed, improved braking, stiffer suspension, and more consistent reactions to impacts for steadier behavior in combat.
    • Improved Shredder navigation to prevent it from getting stuck on corners when moving toward the player.

Audio

  • Reduced volume attenuation for explosion tinnitus and concussion effects to improve clarity.

Maps

  • Barricades can no longer be placed overlapping your character, preventing clipping through walls and access to locked rooms.
  • The Dam Battlegrounds
    • Fixed an issue where players would get stuck in the Dam Control Tower elevator shaft.
  • Spaceport
    • Added collision to the staircase walls and ceiling in the Hidden Bunker on Spaceport.
    • Fixed an issue where players could enter the wall near the Launch Tower ramp on Spaceport, preventing unfair ambushes.
    • Fixed an issue where players could access the locked room on the Control Tower without a key.
  • Blue Gate
    • Fixed railing props on Blue Gate that mistakenly blocked bullets; shots now pass through as expected.
  • Stella Montis
    • Fixed a collision issue on Stella Montis near the Train Station that could cause players to fall through the terrain.
    • Fixed a location in Stella Montis Train Station where players could get stuck.
    • Removed two player spawns on Stella Montis that were too close to ARC spawn areas.
    • Fixed missing visibility collision on walls in the Business Center area of Stella Montis that allowed shots to pass through.

Miscellaneous

  • Fixed a crash when using Raider Voice (proximity chat) on PCs without AVX2 support.
  • Fixed a crash that could occur when surrendering after reconnecting to a session.
  • Fixed an issue where scavenging parts from the Shredder could leave behind invisible collisions.
  • Fixed an issue where the Trials weekly rollover could display an outdated rank; the celebration now reflects the correct current rank and the UI remains accurate during the cooldown period.
  • Updated recommended AMD graphics driver to version 25.11.1 to reduce recent crash issues on AMD GPUs.
  • Your Raider Den has been ducked out.

Movement

  • Improved enemy ground detection to better handle steep surfaces, reducing erratic movement when traversing angled terrain.

Weapons

  • Aphelion
    • Fixed an issue where Aphelion tracers could become excessively bright at distance, reducing visibility for the player being shot at.
    • Increased Aphelion blueprint drop rates.
  • Stitcher
    • Corrected player facing stats for the Stitcher, showing incorrect scaling of reload time across upgrade levels.

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2025-11-20 15:36