Summary
- Not all rare cards in Lorcana are the best for gameplay, some Legendary and Enchanted cards may be subpar.
- Legendary dual-Ink cards are absent in set 7, each color has 2 Legendaries available.
- Some Legendaries like Donald Duck – Flustered Sorcerer have unique effects but may not be viable in competitive matches.
In the initial collection for Disney Lorcana, known as Archazia’s Island, there will be a total of 204 cards. These cards mark the introduction of dual-Ink cards, a first in Lorcana. These cards can only be used in decks that exclusively feature the two specified Ink colors, but they could prove to be quite beneficial as some of them appear stronger than typical cards. Now that all cards in Archazia’s Island have been unveiled (except for the extremely rare and precious Enchanted cards), players can begin strategizing about which decks they wish to construct. The set 7 of Lorcana contains 12 Legendary cards, but their power levels vary.
In many trading card games, the rarest cards within a set aren’t always the most effective when it comes to gameplay. This rule applies to Lorcana as well, with some Legendary and Enchanted cards from sets 1 through 6 being underwhelming at best. The same pattern is observed in Archazia’s Island, where there are several excellent Legendary cards that might become part of the meta, while others will probably be seldom used or not used at all. Interestingly, set 7 doesn’t include any dual-Ink Legendary cards, meaning each color has access to a pair of Legendaries.
Disney Lorcana’s Set 7 Amber Legendary Cards Explained
The initial Legendary character from the set is Aurora – Waking Beauty, an Amber figure that requires 3 ‘Ink’ to deploy, can be ‘inked’, possesses 1 Strength and 4 Willpower, needs 2 ‘Lore’ for questing, boasts a Song skill level of 5, and has a unique ability named Sweet Dreams. This ability allows Aurora to become ready whenever the player removes damage from any character; however, after this, Aurora can no longer quest or engage in challenges. Given that one of the strongest and most reliable decks in the game is Amber/Steel with Songs, which uses numerous Song cards costing 5 or less, this card could prove incredibly powerful and valuable, particularly when combined with Rapunzel – Gifted with Healing.
Conversely, Minnie Mouse as a Storyteller may not be exceptional. This Legendary requires two Ink to summon, cannot be inked itself, possesses 1 Strength and 2 Willpower, and earns no quest points. However, it boasts two unique abilities: “Gather Around,” which causes this incarnation of Minnie Mouse to gain an additional lore point whenever a character is played; and “Just One More,” which temporarily weakens an opponent’s character by an amount equal to Minnie’s current questing power. Despite its unique skills, it doesn’t seem to fit into any popular or meta decks, even when integrated into a mischievous Stitch – Rockstar deck, the Legendary doesn’t significantly amplify the deck’s power.
Disney Lorcana’s Set 7 Amethyst Legendary Cards Explained
In the realm of Lorcana, I’ve found that Amethyst, hailing from Set 6 Meta, might just take the cake as the most potent color. Though some Stage 7 Amethyst cards and dual-Ink cards carrying this color are quite formidable, they might not bring a significant shift in existing decks. Particularly, the Amethyst Legendaries on Archazia’s Island seem to be less likely to make an impact in competitive play. The Queen – Jealous Beauty could potentially find its place in mill decks, but it’s unlikely to become a mainstay in the competitive Amethyst deck scene.
In a shift that adds an intriguing twist, the enchantment known as Lorcana now has modified rules, upping the lore requirement for opponents aiming to win from 20 to 25. Yet, an important note: any action banishing the character or overcoming Donald Duck in a contest will likewise eliminate the effect on the field. This captivating card could potentially influence future releases; however, it might face challenges in high-stakes competitions.
Disney Lorcana’s Set 7 Emerald Legendary Cards Explained
In the game of Lorcana, Lady Tremaine – Imperious Queen has been a formidable force in set 6’s metagame. However, her counterpart from set 7, Lady Tremaine – Bitterly Jealous, may not live up to expectations. Her high 6-Ink cost and uninkability make her a challenging card for most Emerald decks, given her low Strength and Willpower of 3 each. Although the ability “That’s Quite Enough” is potent, forcing players to return a damaged character to their hand and discard a card, it comes with conditions. Lady Tremaine must be exerted, which means she won’t provide any immediate effect upon play, and there are generally more effective cards to employ.
Titled “The Resurgence of Hercules,” this Epic Action requires a spend of five Ink. This allows any player who chooses to utilize it to showcase a character card without having to pay its usual cost. Given the propensity for Action cards with Lorcana‘s Maui – Half-Shark and Robin Hood – Sharpshooter in Ruby/Emerald decks, as well as Emerald/Sapphire decks potentially boasting high-cost characters to play for free, this card could prove quite impactful. Similarly, even Emerald/Steel decks might find advantage in this card by forcing their opponents to discard their hand, thus preventing them from employing this effect. Whether “The Resurgence of Hercules” will be powerful enough remains uncertain, but it holds great potential.
Disney Lorcana’s Set 7 Ruby Legendary Cards Explained
Similar to Amethyst, Ruby was among the strongest colors in Lorcana‘s Azurite Sea collection overall, but its Legendaries for set 7 might fall short of expectations. The first is Baloo – Ol’ Iron Paws, which carries a hefty price tag of six Ink and cannot be inked, boasts 5 Strength and 4 Willpower, and tasks with a quest of 2. It also possesses the Fight Like A Bear ability, which protects the owner’s characters with seven or more Strength from taking damage. While this effect could prove beneficial in certain situations, its high cost for relatively modest stats and the scarcity of game-winning characters with high Strength means it may not see much play on the battlefield.
As a fan, I find that the tale of Ratigan – Nefarious Criminal intertwines fascinatingly with Ruby’s emphasis on actions, particularly within Ruby/Emerald decks. The intrigue lies in the fact that Ratigan, when placed on the battlefield, grants one lore each time an action is played. This can be quite potent, especially when Maui – Half-Shark is also present.
However, for a card that costs 4 resources and boasts only 3 Strength and 3 Willpower, its competitive value might not be as bright in the high-stakes arena.
Disney Lorcana’s Set 7 Sapphire Legendary Cards Explained
In the game of Lorcana, Sapphire is a potent color due to its ability to utilize numerous cards that allow players to ink multiple cards during their turns instead of just one. This feature, known as “ramping,” is evident in cards like Tipo – Growing Son from Lorcana’s Shimmering Skies, which has become a common inclusion in Sapphire decks. Another key aspect of this color is the emphasis on Items, and set 7 does not fail to deliver. Scrooge McDuck – Resourceful Miser is an excellent four-drop for Sapphire, boasting 4 Strength and Willpower even when questing for one lore. However, it can also be played for free by exerting four items. Furthermore, when Scrooge enters the battlefield, players can peek at the first four cards of their decks, reveal an Item, and add it to their hand.
Similarly, the card Tamatoa – Happy as a Clam is another excellent Sapphire card, reminiscent of its initial counterpart, Tamatoa – So Shiny! from Lorcana’s debut set. This revised version of Tamatoa boasts 4 Strength and 5 Willpower and requires two quests for activation, which is reasonable for a cost of 6 Ink. However, it also offers two impressive abilities. The Coolest Collection ability lets players retrieve up to two Item cards from their discard pile and place them back into their hand when playing Tamatoa, while I’m Beautiful, Baby! allows players to place an item into play for free whenever Tamatoa is questing. Both these Legendary cards are highly effective and are expected to be used in competitive gameplay.
Disney Lorcana’s Set 7 Steel Legendary Cards Explained
In the game of Lorcana, steel is a color that often performs well, as its combinations are generally strong or even exceptional, except for the combination of Ruby and Steel. However, it’s possible that this deck could find a niche in set 7’s meta, but only time will tell. Interestingly, much like the color itself, the two Legendary cards from steel in Archazia’s Island are strong, if not extraordinary.
First is Bagheera – Guardian Jaguar, which costs 5 Ink to play, can be ink-infused, has 4 Strength and 3 Willpower, and triggers a quest for 2. Additionally, it possesses the Bodyguard ability, protecting another card from being harmed. On top of that, it also has the ‘You Must Be Brave’ ability, which deals 2 damage to all opposing characters if Bagheera is removed during your opponent’s turn. This is especially effective when used with the Bodyguard ability, and works particularly well with other steel cards that inflict damage on opponents, such as Tinker Bell – Giant Fairy.
Least, yet still significant, we have Mickey Mouse – Inspirational Warrior. This is a 2-point card without inking capability, boasting 1 Strength and 1 Willpower. It quests for one Lore point, which isn’t particularly impressive. However, it also features Stirring Spirit, an ability that allows the owner to play a character card for free whenever Mickey Mouse triumphs over a rival character in a challenge. While it may not be easy for Mickey to win due to its 1 Strength and Willpower, the potential of this ability might deter opponents from questing with their characters. This makes the card decent, but whether it will prove competitive remains uncertain.
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2025-02-19 23:16