Argument Against Assassin’s Creed Shadows’ Dual Protagonists in Sequel

In the game “Assassin’s Creed Shadows“, players are given the unique opportunity to switch between two distinct characters: the agile ninja, Naoe, and the formidable samurai, Yasuke. This dual protagonist setup offers a variety in gameplay, allowing players to choose either stealthy tactics or head-on battles. On the surface, this seems like a great boost for player autonomy, but it raises significant questions about the franchise’s future development.

In my opinion, as a passionate admirer of the Assassin’s Creed series, it’s fascinating to see how Shadows skillfully intertwines the stealthy foundations reminiscent of early Assassin’s Creed games with the action-packed RPG combat style that gained popularity in the past. For me, Naoe is transported back to the deliberate, strategic assassinations akin to Brotherhood, while Yasuke offers the exhilarating, rapid-fire brawling encounters akin to Odyssey or Valhalla. However, this dual approach in Shadows seems to divide the game’s identity, potentially limiting the full exploration of either playstyle as Ubisoft aims for the reported nine games in six years.

Naoe and Yasuke Create Identity Confusion

Fundamentally, the Assassin’s Creed series has flourished when it maintains a firm grasp on its identity. For instance, Assassin’s Creed 2 beautifully unfolded Ezio’s tale with precision and purpose, constructing an environment tailored to his abilities and beliefs. Likewise, Origins skillfully integrated the RPG aspect through Bayek, ensuring the gameplay adjustment was consistent with his character design and narrative. Conversely, Shadows presents a challenge to players by requiring them to alternate between two distinct playstyles and ideologies, which introduces inconsistencies that interfere with the progression of both characters’ narratives.

Naoe specializes in swift vertical maneuvers, using smoke bombs for decoys and executing silent, deadly attacks. Her operations require subtlety and strategic planning. On the other hand, Yasuke employs raw power, disorienting foes with powerful blows and destructive combinations. Their methods are not only distinct but also narratively conflicting; one aims to go unnoticed, while the other thrives on confrontation. This contrast necessitates a storyline that balances two disparate moods, hindering either from achieving full impact.

In previous games like “Syndicate,” Ubisoft experimented with dual protagonists, but even then, the Frye twins had similar abilities and served a similar storyline. However, “Shadows” introduces a greater distinction in gameplay styles compared to any previous installment.

Assassin’s Creed Shadows Splits Its Audience

For devoted followers of the “Assassin’s Creed” series, “Shadows” seemed like a reversion to the original style, with Naoe’s design reflecting the strategic, calculated actions that characterized the early games. However, players expecting a seamless stealth adventure will often need to engage in combat as Yasuke periodically. Similarly, role-playing game enthusiasts who joined during “Odyssey” or “Valhalla” might find themselves overwhelmed by missions requiring pinpoint stealth accuracy. In an attempt to cater to both groups, “Shadows” may unwittingly create dissatisfaction among them instead.

The main concern isn’t just about gameplay diversity, but rather commitment. Unlike the Assassin’s Creed Ezio trilogy that didn’t switch characters for variety, it was deeply committed to developing and showcasing Ezio’s identity and building its world around him. Shadows, however, attempts to juggle multiple aspects, which could potentially dilute both experiences. If the franchise aims to combine traditional stealth with modern RPG action, it might be better to split these ideas into separate games for a more focused approach.

It’s anticipated that the alleged game Assassin’s Creed Hexe will emphasize supernatural terror extensively and potentially revert back to a more focused, individual character storyline. Such a change might offer a balance if future installments lean towards specialization rather than broadness.

Future Assassin’s Creed Games Need Clear Direction

It appears that Ubisoft is rumored to be planning an expansive lineup for the Assassin’s Creed series, which may include multiplayer games like Invictus, remakes such as Black Flag, and mobile titles like Jade. If they focus on tailoring these projects to specific fan groups rather than attempting to cram everyone into a single game, it could prove quite promising for fans of the series.

A good approach would be to provide each upcoming game with a unique style or focus. One title could center around stealth, while another could highlight RPG elements. It’s not necessary for every game in the series to encompass all aspects. Assassin’s Creed Shadows, by attempting to blend both paths, might have demonstrated the constraints of the dual protagonist system.

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2025-06-06 22:09