I’m a huge horror fan, especially when it comes to video games. I’ve always loved franchises like Resident Evil, Dead Space, and Silent Hill – they’re consistently among my favorites. Even games that aren’t as complicated to play, like Outlast and Until Dawn>, I really enjoy. But honestly, I almost *never* get scared while playing them. That’s actually one of the many reasons why I’m so excited about Silent Hill f.
It’s difficult to pinpoint exactly why horror games don’t usually frighten me. Logically, they should be more unsettling than horror movies or books because you can interact with them, but surprisingly, it’s the other way around. I think it has to do with how much is at stake in the game’s story, and how death is treated as just another game mechanic. A horror game can only really scare me for the first hour or so, while I’m still figuring things out. Once I die and the game sends me back to a save point, the feeling of being truly threatened disappears; the suspense is broken. I might get worried about losing progress or items, but that’s not much different from playing most action games. I just can’t feel genuine fear when death isn’t permanent, and I also struggle to connect with the idea of saving the world. However, there are plenty of other things that do scare me, and Silent Hill f seems to understand what they are.
Silent Hill f’s Brand of Horror Isn’t Messing Around
Silent Hill f Is Truly Terrifying, Not Just Shocking
Jumpscares in horror games aren’t inherently bad, but they appeal to our most basic instincts. If you’re surprised by someone you know – like not realizing your girlfriend is home and then seeing her around a corner – you’ll have the same reaction. It’s about being caught off guard, not actual fear. A jumpscare only plays on our natural dislike of the unexpected, similar to the automatic response when a doctor tests your reflexes with a hammer-it’s a purely physical, immediate reaction.
Silent Hill f is a more complex game, exploring themes like tradition, belonging, friendship, and identity, and turning them into truly frightening experiences-even more terrifying than the monsters themselves. The feeling of being betrayed, or of betraying someone else, really stood out to me, and it felt like Hinako’s story was a battle with inner demons. It also tackles the fear of losing who you are, whether through losing control, forgetting your history, or losing your mind. These ideas are central to the horror in Silent Hill f, and they work so well because they feel so real. While I might not face supernatural creatures, I *can* relate to the possibility of losing my independence or being let down by those around me.

Lower Stakes Make Silent Hill f More Scary, Not Less
Many survival horror games touch on personal stories and character development, but these elements usually take a backseat to the bigger, more universal conflicts. For example, in RE5, Chris Redfield wants to find Jill Valentine, but his main purpose is to defeat Wesker and “save the world.” Similarly, in Silent Hill f, the core of the story revolves around Hinako’s fight to maintain her independence while facing terrifying, mind-bending nightmares caused by a dangerous cult. Though her journey is incredibly difficult and emotionally draining, it’s the central focus of the game.

Silent Hill f explores several feminist ideas, and while these ideas might be particularly disturbing for women, they can certainly be unsettling for men as well.
Simply put, Silent Hill f explores the horrors of social interaction, as well as moral and ethical dilemmas. It captures the feeling of losing your sense of self, and while it does include supernatural elements, it’s the personal, unsettling stories that truly haunt me. These kinds of stories are always more frightening than even the most disturbing or bizarre creature designs.
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2025-10-01 01:06