Assassins Creed Invictus Should Draw Inspiration From Among Us

Assassins Creed Invictus Should Draw Inspiration From Among Us

As a seasoned gamer who has spent countless hours navigating the sprawling cities and engaging in stealthy assassinations in the Assassin’s Creed series, I can’t help but be intrigued by the upcoming project, Assassin’s Creed Invictus. The idea of multiplayer in this franchise is not new, but it’s certainly promising, especially given the lessons we can learn from recent hits like Among Us.


The game titled “Assassin’s Creed Invictus” is enveloped in secrecy at present, but it holds an intriguing potential. Known as a secret “Assassin’s Creed” project, it plans to reintroduce multiplayer aspects to the series, a decision that will undoubtedly delight fans who appreciated the transient multiplayer phases of the series’ youthful era.

Despite not reaching the level of popularity Ubisoft initially envisioned, the multiplayer modes for the Assassin’s Creed series had some compelling aspects. To sidestep the challenge of adapting combat for a multiplayer setting, these modes focused more on perception rather than fast reaction times or intricate fighting techniques. In essence, they offered a contemplative, strategic form of competitive multiplayer that shares similarities with Among Us mechanics. As Assassin’s Creed Invictus is developed, Ubisoft should consider retaining these shared characteristics.

In Assassin’s Creed Unity, there were cooperative elements introduced, whereas Black Flag was the final installment that provided standalone multiplayer experiences.

The Assassin’s Creed Formula Is a Natural Fit for Among Us Features

Assassin’s Creed’s Social Stealth Could Gel with Among Us’ Premise

Among Us centres around tricking other players and secretly sabotaging a joint mission using straightforward covert mechanics. This uncomplicated structure is what has made it appealing to many, as it’s easy to learn, captivating, and heavily reliant on player interaction – aspects that contributed significantly to its popularity during the peak of the COVID-19 pandemic.

In essence, the concept underlying “Among Us” is quite similar to the early multiplayer mode of “Assassin’s Creed”, although they differ in emphasis. The competitive multiplayer aspect of “Assassin’s Creed” thrives on deception and subterfuge, but with less emphasis on collaboration and teamwork. The enjoyment derived from older “Assassin’s Creed” multiplayer games comes from outwitting opponents, showing patience, and utilizing stealth to mislead competitors. Despite “Assassin’s Creed” being more intricate and multifaceted than “Among Us”, the creators of a potential new “Assassin’s Creed” multiplayer game could benefit from studying the more efficient gameplay and communication systems in “Among Us” to deliver an optimal multiplayer experience for players.

How Ubisoft Can Adapt Among Us’ Gameplay to Assassin’s Creed Invictus

Assassin’s Creed Invictus boasts a wealth of possibilities, but it should capitalize on its unique aspects. Ubisoft might consider jettisoning the multiplayer mechanics from past Assassin’s Creed games, possibly embracing the popular elements of live-service RPGs prevalent today, such as a focus on loot and XP accumulation. However, this could be the most detrimental path for Invictus.

In essence, Among Us might embody the key elements that make Assassin’s Creed’s gameplay successful, a fact Ubisoft should take note of. Fundamental aspects such as interactive player communication could seamlessly blend with any potential cat-and-mouse multiplayer mode in Assassin’s Creed, enabling players to deceive and mislead their peers, fostering an environment where they might believe they are on the same side. Elements distinctive to Among Us, like teamwork towards a shared objective while dealing with one or more “impostors” among them, could effortlessly adapt to the social stealth structure of Assassin’s Creed.

The specific objectives in this context might vary significantly since the style and structure of “Assassin’s Creed” differs greatly from “Among Us”. While “Among Us” is designed around a compact, mini-game-focused format, “Assassin’s Creed” doesn’t conform to such restrictions. However, this discrepancy could work to Ubisoft’s advantage, as they would be forced to create something original rather than replicating the formula of “Among Us”, which wouldn’t be feasible in this case.

To be successful, Assassin’s Creed Invictus needs to draw inspiration from appropriate sources like the game Among Us, which emphasizes deceit and cunning strategy.

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2024-08-16 16:05