Assassin’s Creed Shadows AC3 Takedown Should Only Be the Tip of the Iceberg

Assassin's Creed Shadows AC3 Takedown Should Only Be the Tip of the Iceberg

As a dedicated fan of the Assassin’s Creed series, I can’t help but feel a mix of excitement and nostalgia upon hearing that Assassin’s Creed Shadows is incorporating elements from past games. Having spent countless hours exploring historical settings and mastering the art of assassination, I hold a deep appreciation for the franchise’s rich history.


As a dedicated Assassin’s Creed gamer, I’ve been eagerly anticipating the release of Assassin’s Creed Shadows and its promise of an authentic Japanese setting. However, I can’t help but notice some familiar elements creeping in, despite the developers’ efforts to create a unique experience.

In Assassin’s Creed Shadows, fans will recognize elements from Assassin’s Creed 3 as Connor’s Pivot Blade makes a reappearance. This isn’t the first time this iconic weapon has appeared in the game. Furthermore, other references to Assassin’s Creed 3 and possible nods to past Assassin’s Creed titles could be hidden within the gameplay. Additionally, it seems fitting to introduce some of the series’ best takedown animations for a delightful fan service experience while players engage in combat in feudal Japan-themed Assassin’s Creed.

Assassin’s Creed Shadows Should Pull From the Series’ Most Popular Takedowns

When incorporating top-notch takedown moves from the “Assassin’s Creed” series, keep in mind that “Assassin’s Creed Shadows” features two main characters, each adopting distinct combat styles. Naoe specializes in stealth and embodies the traditional “Assassin’s Creed” gameplay experience, while Yasuke is the action-focused character whose gameplay resembles more recent entries like “Assassin’s Creed Odyssey” and “Assassin’s Creed Valhalla.”

Assassin’s Creed 3 and Assassin’s Creed Unity Have the Series’ Best Stealth Takedowns

In terms of impressive stealth takedowns within the Assassin’s Creed series, Assassin’s Creed 3 and Assassin’s Creed Unity stand out as exceptional. The assassinations in Assassin’s Creed 3, executed by Connor, are particularly brutal and have gained widespread acclaim from fans due to their excellence, often regarded as the finest takedown animations the series has produced.

As a gamer, I can tell you that although some critics had mixed feelings about Assassin’s Creed Unity, its assassinations stood out among the best in the series for me. The assassinations weren’t as violent as Connor’s in Assassin’s Creed 3, but they were incredibly graceful and almost poetic in their execution. If Assassin’s Creed Shadows wants to pay homage to these beloved games, it could definitely draw inspiration from the stealth takedown animations in Assassin’s Creed 3 and Assassin’s Creed Unity.

Assassin’s Creed Valhalla Has the Series’ Best Action Finishers

As a big fan of the Assassin’s Creed series, I’ve noticed that the more recent titles have shifted towards action-packed combat instead of the stealth gameplay that defined the franchise in its early days. Some players have voiced their concerns about this change, but from my perspective, it’s an essential evolution that keeps the series fresh and engaging.

Although a subject of much debate among Assassin’s Creed fans, Assassin’s Creed Valhalla boasts impressive takedown animations for potential use in Assassin’s Creed Shadows’ Yasuke’s assassinations. Akin to Connor’s ruthless assassinations in Assassin’s Creed 3, Eivor’s brutal takedowns in Assassin’s Creed Valhalla generate powerful shockwaves and jolt the screen with each strike.

It’s unsure if Assassin’s Creed Shadows will incorporate any of the series’ renowned takedown animations, but doing so may earn it favorable reviews.)

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2024-07-22 14:03