Assassin’s Creed Shadows Devs Address Criticism from Japanese Fans

Assassin's Creed Shadows Devs Address Criticism from Japanese Fans

Highlights

  • Ubisoft offered a response to some Assassin’s Creed Shadows criticism coming from its Japanese fans.
  • The company defended the inclusion of Yasuke as being conducive to its efforts to tell a compelling story, noting that the samurai is just as important to the game’s narrative as the Japanese shinobi Naoe.
  • Ubisoft also noted that the Assassin’s Creed series was never intended to be an accurate representation of history but merely an interactive work of historical faction, with Shadows being no different.

As a dedicated fan of the Assassin’s Creed series, I have been following the latest developments regarding Assassin’s Creed Shadows with great interest. The recent criticism from Japanese fans over the game’s historical accuracy and the inclusion of Yasuke as one of its protagonists has piqued my curiosity.


Ubisoft has spoken out regarding criticisms from fans about “Assassin’s Creed Shadows.” They tackled various concerns, including historical accuracy in the game. The developer explained the artistic freedoms they exercised while creating “Assassin’s Creed Shadows.”

Some people criticized the May 2024 unveiling of “Assassin’s Creed Shadows” for its portrayal of feudal Japan, specifically the inclusion of the historical figure Yasuke as one of the game’s two protagonists. Although he is the first playable character in the series based on a real person, critics argued that his presence detracted from authentic Japanese representation in a game well-suited for it. Others raised concerns about his depiction as a samurai, explaining that holding this rank was not exclusively granted to soldiers during premodern Japan.

Ubisoft Responds to Assassin’s Creed Shadows Yasuke Criticism

In a statement released on July 23rd, Ubikoft addressed the criticism from their Japanese fanbase regarding the inclusion of Yasuke in “Assassin’s Creed Shadows.” The developer argued that Yasuke was an excellent choice for the game due to his potential in contributing to the storyline. Although there is debate over Yasuke’s actual role at Oda Nobunaga’s court, Ubikoft opted to portray him as a traditional samurai warrior to create an engaging narrative. Regarding Japanese representation, Ubikoft assured fans that “Assassin’s Creed Shadows” does not lack it and emphasized the significance of Japanese shinobi Naoe to the plot.

An apology from the company was included in the statement regarding the issue with some promotional materials for “Assassin’s Creed Shadows.” This apology related to the discovery of a Japanese reenactment group banner in previously shared concept art, which had caused offense. Ubisoft Japan had already issued an apology for this mistake back in July 2024.

Assassin’s Creed Games Have Always Been Historical Fiction, Ubisoft Says

In response to concerns about historical accuracy in “Assassin’s Creed: Shadows” and other Assassin’s Creed games, Ubisoft clarified that these titles were never meant to be accurate depictions of history. Instead, they are works of historical fiction intended to provide an engaging and enjoyable experience for players.

Ubisoft has worked closely with historians, researchers, and consultants while developing “Assassin’s Creed Shadows,” but the company accepts full responsibility for any creative decisions made during production. Fans are encouraged to direct their feedback towards Ubisoft instead of its collaborators.

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2024-07-23 15:23