Assassin’s Creed Shadows Issues and Fixes

Summary

  • Patch 1.0.2 for Assassin’s Creed Shadows fixes major frame rate drops in the Hideout.
  • The new update offers improvements like horse auto-follow, item tagging, and uncapped Hideout frame rates.
  • Ubisoft also addresses numerous bugs and enhances PS5 Pro visuals.

0.2 update for “Assassin’s Creed Shadows” by Ubisoft has been announced, promising numerous bug fixes and enhancements to player experience. Launched just last month, “Assassin’s Creed Shadows” is one of the year’s most anticipated game releases in 2025. The game’s captivating feudal Japan backdrop, dual protagonists, strategic stealth, and deliberate combat have received high acclaim, with a commendable score of 82 on OpenCritic.

Although the majority of responses for Assassin’s Creed Shadows have been favorable, some minor problems and inconveniences have arisen since its launch. One of the most significant issues concerns significant frame drops within the game’s primary base, the Hideout area. This space enables players to construct helpful facilities and add decorative elements, but users have experienced significantly lower frame rates while inside this region. Although players don’t frequently need to visit it during gameplay, Ubisoft has pledged to address this issue in a future patch or update.

Details about the latest update for “Assassin’s Creed Shadows” have been disclosed. The update, known as 1.0.2, will be released tomorrow, April 8th. It will take up around 19 GB of space on Xbox systems, approximately 12 GB on PS5 platforms, and up to 16 GB in PC versions. Users playing the game in Performance Mode can expect a smoother experience when visiting the Hideout, as its frame rate has been unlimited. Additionally, an updated item tagging system is being implemented for the Hideout’s upgrade forge. This system enables players to mark items they want to sell or dismantle together, streamlining the forge and vendor experience. PS5 Pro gamers will gain extra benefits from this update, as it includes support for the console’s PSSR feature.

As a gamer, I can’t wait for Patch 1.0.2 in Assassin’s Creed Shadows! This update is going to revolutionize horse riding in the game. The rugged terrains and steep slopes of Shadows can be quite challenging to navigate without using the marked roads or paths. But fear not, the game includes a handy pathfinder feature – a thin white line that guides you straight to your quest or destination. In previous Assassin’s Creed games, if I was on horseback, my steed would automatically follow this line, but not in Shadows. That’s all changing with Patch 1.0.2! Now, my horse will be able to follow the pathfinder line.

And here’s another exciting improvement: Horses used to slow down significantly when navigating through towns and villages in Shadows, forcing me to dismount and run for speed. Well, get ready to cause a stir among NPCs because now, horses will be able to sprint through towns! That should make my gaming experience much smoother and faster!

Although Patch 1.0.2 is undeniably substantial, Ubisoft has chosen not to label it as the “first major title update” for Assassin’s Creed Shadows yet. This implies that a significant update may be coming soon, and given the size of this latest patch, the upcoming title update could potentially be even larger. In the interim, players of Assassin’s Creed Shadows can benefit from the numerous quality-of-life enhancements introduced by this new patch.

Assassin’s Creed Shadows Patch 1.0.2

Game Improvements

The team has been working on a first batch of improvements following your feedback since launch.

Horse Auto-Follow and Speed improvements

The road-tracking feature is returning to guide you during your equestrian journeys! To utilize this function, just trigger the Pathfinder and your steed will autonomously adhere to the road, guiding you towards your pre-marked destination.

We’ve also increased horse speeds in cities so you can get to your destination faster.

Mastery Nodes Reset

Have you found that your stealth tactics aren’t quite stealthy enough? Could Yasuke benefit from a stronger attack power? We’ve introduced an update allowing you to reconfigure Mastery Nodes within the skill trees, enabling you to experiment with various playstyles and abilities for both Naoe and Yasuke.

Selling / Dismantling multiple items

It seems you’ve been thoroughly investigating every nook and cranny of Feudal Japan, which has resulted in a collection of resources and treasures in your possession.

We’ve introduced a new feature to streamline your trading experience by allowing you to label and simultaneously sell or disassemble several items within stores, as well as while breaking down equipment at your Hideout Forge. This should save you valuable time when dealing with merchants!

Investigation Board Shortcut

On your adventure, the Investigation Board serves as a crucial point, and now we’ve incorporated an easy-to-reach shortcut for instant access during gameplay.

With Title Update 1.0.2, pressing and holding the OPTION key for several moments will instantly transport you to the Investigation Board, whereas a quick press will bring up your inventory instead.

With this latest update, you can effortlessly open the World Map, Inventory, or Investigation Board with minimal hiccups while you’re enjoying gameplay.

PS5 Pro

We’re thrilled to share some significant upgrades for the PS5 Pro edition of Shadows, which will significantly boost the game’s visual appeal. For a deeper dive into these improvements, take a look at this article.

  • Added PSSR support for PS5 pro
    • Please note that players who have been playing on PS5 Pro prior to Title Update 1.0.2 will need to manually enable PSSR in the video tab of the pause menu.
    • Balanced mode will now feature Raytraced Specular.
      • I.e. Visual fidelity will be closer to PS5 Pro Quality mode than Performance mode.

Other Key Improvements

Check out some additional improvements & fixes that were made based on player feedback.

  • Uncapped the Hideout to above 30 FPS on Performance mode.
  • Improved balancing of boss fights.
  • Fixed an issue where the pathfinder line appears in photos taken in Photomode.
  • Fixed inconsistencies with the ‘Throw a Kunai at the closest enemy after an assassination‘ perk when ‘The Tool Master Gear’ is equipped on Naoe.
  • Improved Double Assassinations.
  • Improved Naoe’s responsiveness in some instances.

LIST OF BUG FIXES

Caution Notice – Some of the details ahead might reveal key plot points. Proceed with discretion, if you prefer to avoid potential spoilers.

Quests

  • Fixed multiple quest issues with markers failing to spawn or characters not being interactable.
  • Addressed an issue where Ise Sadatame can be killed after reviving him while previously being knocked down by explosives during ‘Escort Ise Sadatame’ objective in Yamashiro.
  • During “The Wheel Unmasked” quest, some players cannot exit the quest or quit to memories when selecting the options from the menu.
  • Players will no longer be stuck in the Objective board tutorial after loading into the first Naoe memory if completed after ‘From Spark to Flames’.
  • Fixed an issue in ‘A True Igan’ meditation, where the Eavesdrop objective cannot be completed if Naoe kills the Oda clan Ashigaru before reaching the objective location.
  • Fixed an issue in ‘Brothers in Arms’ quest where the quest can’t progress by talking to ronin if the prisoners were freed first.
  • In ‘Flames of War’, the Igan leader will now fight back.
  • ‘Wake Up Call’: An issue where Nagato won’t attack Naoe once he enters the Guard Break state during the ‘Duel with Nagato’ objective.
  • ‘Wake up Call’: Objectives during the ‘Duel with Nagato’ now correctly update.
  • Kumabe Ujiie no longer stops walking after talking with one of the ronins if the player doesn’t follow him immediately during ‘Follow Kumabe Ujiie’ objective.
  • Players are no longer rolled back to the beginning quest and stealth sequence if they die to the brute in ‘Shinobi Warfare’.
  • Addressed an issue where Sanada Masatoyo only uses one attack if Yasuke stays close to him during ‘Nobutsuna’s Students’ objective.
  • Yoshisada can now be interrupted while drinking his health potion in ‘Silver Smugglers’.
  • Addressed an issue where the game crashes after killing an NPC in ‘The Stray Dogs’.
  • During the ‘Protect the Dog’ objective, enemies are now identifiable with quest markers and are easier to find.
  • Addressed an issue where the fight with Kimura Kei is instantly finished when using Crushing Shockwave to defeat him during ‘Fighting for the Cause’ quest.
  • ‘The Price of Rice’: fixed an issue where the Drunk Samurai will not attack Naoe if he takes damage from an Assassination attempt while unconscious.
  • ‘Losing Hand’: Player is no longer desynchronized after successfully completing the quest.
  • Rewards on the Oni-yuri card within The League Target Board, will now appear as claimed after players complete the quest ‘Sweet Revenge’.

Spoilers

  • ‘Mibuno Showdown’: Corrected an issue so players can now deal damage to Momochi Sandayu during transition to phase 2.
  • Fixed an issue where Momochi Sandayu would stop fighting during ‘Duel Momochi Sandayu’ objective.
  • Players are no longer desynchronized if they attack and kill Usami Yoshiko in ‘The Betrayers’ quest.
  • Addressed an issue where Yasuke could use allies before agreeing to ally with Naoe.
  • Fixed an issue where Hattori Hanzo wouldn’t move after the user switches to Yasuke during ‘Wolves and Foxes’.
  • ‘My Name is Yasuke’: Duarte won’t get stuck if Yasuke shoots him from an elevated position.

Stealth

  • Improved Double Assassinations.
  • Improved Naoe’s responsiveness in some instances.
  • Fixed an issue where an NPC does not die after being killed by a finisher or assassination.
  • Naoe can no longer perform Double Assassinations without learning the ability.
  • Fixed the FX on the Shinobi Bell when it is thrown far away.
  • Fixed an issue where destroying the alarm bell does not always make NPCs investigate it.

Combat, AI and Balancing

  • Improved balancing of boss fights.
  • Addressed various NPC behavior and animation issues.
  • Improved the accuracy of Yasuke’s Teppo.
  • Knocked out NPCs no longer stand up immediately when attacking them.
  • NPCs and enemies now react correctly to Shinobi Bells.
  • Fixed an issue where Yasuke could block with his teppo after being dismounted instead of his melee weapon.
  • Yasuke is now able to call his mount while having his sword unsheathed during combat.
  • Yasuke is no longer immune to enemy damage after using the ‘Samurai Dual’ Ability.
  • The ‘Staggering Blast’ Yumi Bow ability now works correctly on enemies.
  • Fine-tuned Yasuke’s ‘Dark Burst’ and ‘Falcon’s Eye’ abilities, so they no longer one-shot enemies.
  • Fixed arrow firing so they consistently get released when fully charged.
  • Addressed how Naoe’s light attacks could disarm enemies.
  • Corrected the ‘Entanglement’ ability so it now works with the light attack button.
  • Fixed an issue where bare fists and kicks contributed to affliction build up.
  • Fixed an issue where Yasuke could perform a ‘Brutal Assassination’ with a ranged weapon in a specific animation.
  • Improved Yasuke’s Power Dash ability, so it doesn’t miss the target while the enemy is in an attack animation.

Weapons, Gear & Items

  • Fixed various bugs related to Transmog variant visuals.
  • If wearing store bought items, both characters will now appear dressed in the latest save. Very demure, very mindful.
  • Addressed an issue where all horse saddles were uncommon.

Save Files

  • Corrected an error that blocked manual saves after completing the ‘Heart of an Assassin’ quest.
  • Fixed an issue where a “save game” is performed if players are dead or dying.
  • Addressed an issue where no autosave is created before starting a contract quest.
  • Reason/Error Code messages are now correctly displayed for corrupted save files.
  • Fixed an issue where players attempting to save and load during the ‘Get on your mount’ objective caused Rin to spawn dismounted and follow Yasuke on foot, blocking progression.

World

  • Fixed an issue where there was no snow in winter. Frosty’s back!
  • Addressed various issues with synchronization points not triggered correctly.
  • Addressed various instances where players or NPCs could get stuck or fall through objects.
  • Fixed an issue where the Sakamoto Castle reward chest didn’t give loot if the player opens it during ‘Requiem for Rokkaku’.
  • Adjusted the positions of certain loot chests in Castles.
  • Fixed an issue with the storage room that cannot be opened after defeating Nakatomi and talking to Ibuki in Hijiyama Fort.
  • Adjusted multiple behavioral errors with the Pathfinder.

World Activities

  • Naoe can no longer enter Yasuke’s Kofuns. Get out of my room.
  • Addressed an issue where players could pass through movable objects while sprinting inside kofuns.
  • Fixed an issue where animals could flee while the sumi-e UI is still present during heavy rain if players performed a save/load.
  • Legendary deer will now properly despawn after being drawn in the sumi-e activity.
  • Corrected an issue where Naoe’s scroll would be missing whilst painting the Legendary Sakura Shika Deer in the sumi-e activity.

Hideout

  • Uncapped the Hideout to above 30 FPS on Performance mode.
  • Various stability and visual improvements to build mode.
  • Fixed an issue where players were able to use weapons inside the Hideout.
  • Cursor no longer trembles when building pavement and moving the camera in the Hideout building mode.
  • The experience gained bonus received after building the Tera in the Hideout is now correctly applied to both characters.
  • Corrected armor placement in the gallery.
  • Fixed an issue where fast travel to the hideout is not available if the map is set on zoom x3.

Progression, Skills and Perks

  • The Switch Character option is now correctly greyed out in the inventory menu when it is unavailable.
  • Addressed an issue where resetting active abilities didn’t remove them from their ability slot.
  • Fixed an issue where the user cannot reach the maximum Mastery Points after fully upgrading the ‘Teppo Skill Tree’.
  • Fixed inconsistencies with the ‘Throw a Kunai at the closest enemy after an assassination’ perk when ‘The Tool Master Gear’ is equipped on Naoe.
  • Fixed an issue where master level was not filled in by gaining experience.
  • Corrected the ‘Power Perk’ so it is effective against NPC armor.
  • The perk from ‘Daybreak’s Fury’ now activates correctly after breaking an NPC’s armor.
  • The Shrapnel damage for the ‘Daybreak’ Kanabo perk now displays correctly.
  • The second upgrade of the Katana Dodge attack can no longer be applied to other weapons.
  • Fixed an issue where the ‘Health on Weakpoint Attack’ engrave didn’t restore health.
  • Fixed an issue where trinkets couldn’t be sold to merchants.
  • XP points are now correctly rewarded upon defeating the Convoy Master.
  • Fixed how reward prompts from kills could continue playing if players reload previous checkpoints via performance mode change.
  • Fixed an issue where a perk wrongly indicated a 600% affliction build up with Posture Attacks.

Visuals & Graphics

  • Addressed various graphics, clipping, LOD, textures or FPS issues.
  • Addressed issues with floating props.
  • Corrected various character visuals and NPC animation issues.
  • Addressed some visual issues in various cinematics and cutscenes.
  • Fixed an issue with water rendering with Raytraced Global Illumination set to Diffuse Hideout Only and/or Diffuse Everywhere.

Photomode

  • Fixed an issue where the pathfinder line appears in photos taken in Photomode.
  • Fixed an issue where PhotoMode would close while taking a photo when online services were unavailable.
  • Fixed an issue where taking a new photo and accessing it through the legend menu results in “Animus-5-00013” error on PS5 and Xbox Series.

Audio

  • Adjusted various audio and SFX issues.
  • Fixed an issue where sometimes music plays during fights while the music volume is OFF.

UI/Menus

  • Added a shortcut to the objective board by holding the START button when in game.
  • Fixed multiple UI, menu, and text issues and alignments.
  • Fixed various UI and text issues in the Animus HUB.
  • Corrected various UI/UX animations.
  • Tweaked “XP gain” UI.
  • Fixed an issue where the “Is New” icon remains in the inventory even if all owned items have been seen.
  • Fixed an issue where engraving was visible on incompatible weapons in the Forge.

Controls & Accessibility

  • Fixed an issue where sometimes players can’t sprint or manually save.
  • Fixed multiple issues causing controller remapping to reset to default.
  • Fixed some Menu narration prompts.
  • Fixed controller vibrations that were still present even when turned off in options.
  • Fixed an issue where resetting only one movement direction input resets all the other movement directions in the control Customization.

Miscellaneous

  • Addressed an issue where the game would remain on a loading screen when losing connection to Ubisoft services after purchasing a Helix Credits Pack.
  • Fixed an issue where items claimed in Vault were not unlocked.
  • Fixed an issue where the “Make it Personal” achievement did not unlock when the first weapon engraved was from another character than the one currently used.
  • Fixed an issue where the “Limitless” achievement did not unlock upon obtaining a legendary piece of gear for each type.

Platform-Specific issues

PC

  • Players can now toggle between DRS and fixed resolution modes, regardless of upscaler quality.
  • Fixed an issue where the overall preset was set to Custom in the Scalability menu after changing the preset and reloading the game.
  • Fixed various mouse and keyboard issues.

Steam Deck

  • Fixed an issue where observe targets were not visible from 80m on Steam Deck.
  • Corrected an error where the default controller configuration didn’t show the button actions for L2 and R2 on Steam Deck.

Mac OS

  • RTSpec can now be enabled for high-end Macs.
  • Mouse and keyboard now work correctly when the game boots in windowed mode.
  • Fixed the HDR toggle so it doesn’t remain on after toggling off or switching to a non-HDR display.
  • Fixed the mouse cursor remaining on the screen after pressing home button while using a controller.
  • “Save Report” prompt is now visible in the Benchmark results screen.
  • The mouse is no longer tracked when outside of the game window.

PS5 & PS5 Pro

  • Fixed button prompts for “Internet Connection Lost” messages when players would lose connection during audio language pack downloads.

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2025-04-07 21:56