Assassin’s Creed Shadows Should Borrow a Ghost of Tsushima Mode

Assassin's Creed Shadows Should Borrow a Ghost of Tsushima Mode

As a gamer who has spent countless hours immersed in both the sprawling landscapes of Assassin’s Creed Shadows and the tranquil beauty of Ghost of Tsushima, I can’t help but notice the striking similarities between these two games. However, instead of viewing it as a criticism, I see it as an opportunity for creative collaboration.


The game Assassins Creed Shadows has faced enough criticism that it may now benefit from acknowledging some of it, particularly the comparisons drawn with Sucker Punch’s Ghost of Tsushima. Although these comparisons aren’t the harshest criticisms levied against Assassin’s Creed Shadows, they have still dented its reputation, which might have been more favorable if it had been released prior to Ghost of Tsushima. It’s worth noting that some of the comparisons are justified, such as the resemblance between the hub in Assassin’s Creed Shadows and the layout in Ghost of Tsushima. Consequently, one could argue that Assassin’s Creed Shadows could improve its position by openly admitting it was partially inspired by Ghost of Tsushima and potentially adopting some of its other distinctive features.

In many aspects, it’s possible for the upcoming game “Assassin’s Creed Shadows” to draw more influence from “Ghost of Tsushima.” Some might argue that “Ghost of Tsushima” shares stealth elements with the roots of “Assassin’s Creed.” Yet, what sets “Ghost of Tsushima” apart is a unique game mode called Kurosawa Mode, which no other game has incorporated before. Consequently, “Assassin’s Creed Shadows” could strengthen its obvious inspiration by including this distinctive game mode as an additional way for players to immerse themselves in the storyline.

Assassin’s Creed Shadows Should Borrow Ghost of Tsushima’s Kurosawa Mode

Ghost of Tsushima’s Kurosawa Mode Was Inspired by the Films of Legendary Filmmaker Akira Kurosawa

Akira Kurosawa is a key figure in cinema history, who uniquely blended painting and filmmaking. Instead of sketching scenes for reference, he actually painted entire storyboards that served as blueprints for the visuals in his films. Interestingly, many well-known movies like “Star Wars,” “The Magnificent Seven,” and “A Fistful of Dollars” bear the unmistakable marks of Kurosawa’s influence. Though based in Japan, his cinematic prowess left a lasting impact on American filmmakers, and it still does today. In fact, even video games have drawn inspiration from his work.

Akira Kurosawa’s films are distinctively marked by the director’s focus on motion within his visuals. This is why the Kurosawa Mode in Ghost of Tsushima fits so perfectly, as a significant aspect of the game’s aesthetic appeal lies in movement. In Ghost of Tsushima, the wind, which guides you through the tall grass and trees, is almost always blowing, keeping the screen active. Furthermore, animals frequently interact with the game’s main character, Jin Sakai, whether it’s leading him to a destination or enriching the open world’s liveliness.

As a devoted fan, I must say that the captivating beauty of Ghost of Tsushima’s open world is simply unparalleled. Yet, what truly sets it apart is the enchanting Kurosawa Mode. Enabling this mode transforms the entire visual landscape into a striking black-and-white canvas, complete with a film grain effect and sound reminiscent of vintage 1950s recordings. It’s not for everyone, especially those eager to immerse themselves further in Ghost of Tsushima’s vibrant world. But for those who appreciate the charm of its old-school aesthetic, it offers an unmatched gaming experience.

Assassin’s Creed Shadows Should Have Its Own Version of Ghost of Tsushima’s Kurosawa Mode

In a less-than-subtle nod to Ghost of Tsushima’s Kurosawa Mode, Assassin’s Creed Shadows might consider fully embracing this style. Given its current situation, it wouldn’t be surprising for Assassin’s Creed Shadows to adopt such an approach. Already, hints of a similar mode have been subtly shown in one of the game’s trailers. By doing so, the game could offer a more authentic experience while honoring one of the most renowned filmmakers in history.

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2024-08-02 16:33