The popular and cozy-themed role-playing game series known as Atelier has produced over 20 games in a span of 28 years, with more on the horizon following the upcoming release of Atelier Yumia: The Alchemist of Memories & The Envisioned Land. This indicates that Atelier Yumia, slated for March 21, belongs to a highly productive Japanese RPG franchise with lofty expectations.
In keeping with the established style of the franchise, the game titled “Atelier Yumia: The Alchemist of Memories & The Envisioned Land” focuses on its main character, Yumia Liessfeldt, as she delves into the intricacies of alchemy – a central element that defines the Atelier series. Alchemy serves as the foundation for the game’s extensive and flexible crafting system, which influences every aspect of the game, including storyline, battles, and exploration. Despite Atelier Yumia deviating from the series norm in various ways, this fundamental trait is highlighted even more strongly.
Atelier Yumia is a True Evolution of the Series
In contrast to its predecessors, Atelier Yumia embraces an open-world design concept, offering a significantly larger and more expansive game world compared to the fields used in previous games such as the Atelier Ryza trilogy. Moreover, it introduces a basebuilding mechanic that was barely hinted at by its forerunner. The enhanced features of this game contribute to a captivating experience, making Atelier Yumia feel more engrossing than previous releases in the franchise. The open-world setting, combined with its visually stunning graphics, makes it easy to become absorbed in Atelier Yumia. Even before reaching the main atelier, players will find numerous activities to participate in, sparking a sense of curiosity. Movements within the game are smooth, and the parkour-like maneuvers enabled by Yumia’s alchemical heels provide a satisfying experience, despite seeming somewhat unconventional when coupled together.
As a gamer, I must say that the basebuilding feature in Atelier Yumia is simply unmatched! Unlike games such as Ryza where you pick and place unlocked features into predefined spots, Yumia offers a comprehensive build menu. This freedom allows me to place items, construct buildings, add unique features with paint tools, and even set up gathering nodes like wells or mushroom colonies at various building sites at my disposal.
As a seasoned Atelier gamer, let me share my thoughts on Atelier Yumia. Unlike previous games in the series, this one does away with certain long-standing features. For example, you can now perform alchemy in the field without a cauldron, which is quite a change from the usual formula. Interestingly, a similar departure from tradition was seen during the Atelier Iris era, another attempt to attract players beyond the dedicated fanbase. However, unlike Atelier Iris, the themes and focus of Atelier Yumia seem more integrated with the gameplay, so it still feels like an Atelier game, just a bit unconventional.
Atelier Yumia’s Narrative Takes a Dark Direction Than Fans May Expect
From the start, it’s clear that Yumia Liessfeldt isn’t your typical alchemist. While she carries the staff often associated with alchemists – a key tool for synthesis in most series – hers doubles as a rifle. Yumia is nimble, skilled at long-range shooting, an explorer, and demonstrates her competence right off the bat. The game Atelier Yumia doesn’t merely portray alchemy as a questionable, ancient, or foreign craft, but as something downright despised. This is due to the fact that alchemy is linked not only to the ancient catastrophe that the expedition Yumia is investigating, but also a more recent disaster that affects the lives of Yumia and her team members in their Research Team.
The game’s storyline occasionally veers into darker territory than fans of the series may expect, with a heavier emphasis on the narrative compared to some other games within the franchise. Instead of an average Atelier protagonist being the best shopkeeper in an RPG world, Yumia is a typical heroine who embarks on a journey to understand and prevent a disaster.
The Cycle of Synthesis and Combat
In the Atelier series, difficulty can be quite peculiar. It’s not particularly demanding, but those familiar with the franchise can breeze through it easily due to its intricacies. This trend continues with Atelier Yumia, where the default setting makes the game seem overly simplistic. Ramping up the difficulty to Hard enhances combat, but it juggles between offering an enjoyable experience for both casual and experienced players, occasionally teetering on the edge of being too challenging. It sometimes appears to stumble in this balance.
The fight sequence in Atelier Yumia builds upon the active combat refinement initiated by Atelier Ryza 2, offering a swift and immersive battle experience seamlessly transitioning from combat to exploration, albeit maintaining a clear divide between the two realms. Unlike its predecessors in the series, which were turn-based, Atelier Yumia embraces a more dynamic combat style. This change necessitates more dodging from players rather than direct engagement. Additionally, the battle system incorporates Mana Surges, which grant access to potent abilities, but they recharge gradually and are not frequently available during routine skirmishes.
With the shift to active combat, the items produced for battles have transformed into skills to be utilized instead of consumables that need to be carefully managed. This adjustment offers both advantages and disadvantages: on one hand, players no longer have to spend as much time repeatedly crafting Plajigs; on the other hand, they can’t rely on a limited supply of these items, which could potentially lead to overuse in combat. Essentially, this modification turns alchemy items into customizable battle skills. At first glance, it may not seem like a major alteration, but compared to previous games, it represents a substantial shift in the approach to battles that, in practice, is more significant than simply switching from time-based to active combat.
In simpler terms, when it comes to games like Atelier Yumia, synthesizing items isn’t just about managing numbers anymore. Instead, it’s turned into a mini-game where you learn and level up recipes by collecting particles scattered throughout the game world. Once you have your materials, you place them on nodes arranged in various shapes, aiming for their Resonance circles to overlap with other nodes and stars. This improves the quality and effects of the item you’re making. The mini-game starts off easy but becomes more complex as you unlock advanced recipes and materials that introduce additional layers to the synthesis process.
Atelier Yumia is a Solid 2025 Take on a Long-Running Franchise
From its initial appearance in “Atelier Iris,” the series boasted high-quality English voiceovers for about ten years until it concluded with “Atelier Sophie.” The recently released “Atelier Yumia” maintains this tradition but omits English dubbing, which could have been a valuable addition considering the popularity of the “Atelier Ryza” trilogy and other efforts to expand the franchise’s fanbase. Nonetheless, “Atelier Yumia,” released in 2025, retains the legacy of this long-standing series.
Despite some occasional hiccups during gameplay, it’s not without its share of issues. These problems aren’t necessarily game-ending, but they can be quite noticeable. For instance, there were audio glitches that affected the entire system, and frequent stutters, particularly when starting or quitting the game. Moreover, there were instances where elements within the game seemed slightly off, such as only partially highlighted words or interactions being misaligned from the intended target. Players may find themselves having to adjust their position frequently with certain objects or NPCs in order to interact correctly.
As a gamer, I find it tough to wrap my head around some aspects of Atelier Yumia, particularly the gameplay systems like figuring out where to set up a campsite or navigating through certain quests. For instance, there’s this one quest that asks me to hunt down a specific stray panther, but the game doesn’t even provide a hint about its location. This means I’m left wandering around, randomly attacking stray panthers in hopes of finding the right one for the quest. It feels like a bit of a challenge, but sometimes it would be nice to have a clearer path or direction to follow.
By the close of each day’s gaming adventures, I can’t help but appreciate Atelier Yumia as a commendable addition to the cherished JRPG series. Though it stumbles in a few places, it manages to make the quaint and specialized franchise more accessible to a broader range of players with its effectively open-world design, fresh reinterpretations of classic elements, and an intriguing narrative that veers from the usual path.
On March 21st, the game titled “Atelier Yumia: The Alchemist of Memories & The Envisioned Land” will be launched. For writing this review, we were given a Steam code by Game Rant.
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2025-03-14 16:04