
In a time when remakes and updates seem almost as common as original games, and innovative concepts are in short supply, comparing a new game to an established series can be either advantageous or disadvantageous, depending on the hand one is given.
Atomfall appears to be a game that my extended metaphor struggles to do justice, for its latest nuclear-powered immersive simulation has been likened to virtually every game existing out there.
Prior to its release, this game has drawn comparisons to Fallout, Bioshock, Dishonored, and Sniper Elite from Rebellion. These are all exceptional titles, and such comparisons are not ones you’d casually dismiss with a cricket bat. However, it’s important to note…
Atomfall shares some similarities with these games, there’s no denying that, yet what truly sets it apart is its unique identity. It dares to make bold moves in design, and though not every attempt succeeds, many do.
This unique game offers an immersive experience unlike any other, prioritizing player freedom, dynamic gameplay, and a sandbox-style environment. However, the question lingers: Is it worth your investment of time and resources? In a word, absolutely! If you’d like to know more about why Atomfall is a must-play, keep reading for our in-depth review.
The Epitome of Player Autonomy

Primarily, Atomfall merits recognition for its bravery in choosing a unique path, as it challenges conventional norms set by the proven open-world format. After numerous ‘safe and sound’ open-worlds such as Assassin’s Creed Odyssey, it offers a refreshing change of pace.
The entire design appears custom-made to promote player choice and self-rule, encouraging each individual to shape their unique journey. Consequently, one person’s experience in Wyndham might vary significantly from another’s.
The game discards conventional elements such as map symbols, missions, and standard skill progression, instead opting for groundbreaking and entirely distinct mechanisms. These innovations combine to create a game environment that resembles a survival sandbox, where wisdom becomes the ultimate resource.
This game offers a unique and innovative approach to open-world design, which is not commonly seen in game development. Instead of overly restricting players or underestimating our intelligence, it places trust in us, providing an engaging experience that feels more authentic.
In my initial overview, I pointed out some fundamental aspects of the game resembled Metroidbrainia. Upon completing the game, I can affirm there are numerous parallels indeed; however, it’s crucial to note that knowing the rules alone won’t ensure survival – mastering survival skills is equally important.
As an enthusiast, I must say that diving into Atomfall isn’t like stepping onto a well-marked path. Instead, it’s more like being tossed into the deep end without any life vest, asking you to figure out your own way of staying afloat. However, for those who are patient and persistent, there are numerous tools provided to aid in survival.
1. You can choose whether to kill everyone or let them live.
2. Instead of choosing to act alone, you have the freedom to help the main characters.
3. Additionally, you can disrupt the story’s flow by engaging in side missions or exploring at your own pace.
This game offers a unique and innovative approach to open-world design, presenting elements rarely seen in game development. It values players’ intelligence, avoiding the assumption that we are all simple-minded.
In simpler terms, Atomfall offers a captivating world where you can delve into intricate details and be swept away by its grandeur, yet at the same time, it provides sufficient guidelines to help you find your bearings if you get lost. While some aspects of Atomfall may not meet expectations, those that make it an open-ended detective game combined with an immersive sim are truly remarkable.
Sublime Setting Masks A Thin Plot
As a gaming enthusiast, I firmly believe that an open-world game thrives when it presents a captivating and intriguing environment that players are eager to delve into. From the get-go, Atomfall provides an enigmatic rendition of the English Lake District, a world that reveals more with each fresh discovery.
Divide into four compact areas for investigation, the containment area offers a multitude of intriguing sights, various factions, abundant backstory through letters and radio broadcasts, and an initial irresistible urge to unravel the enigma it presents.
By blending elements of authentic British culture and focusing on a region seldom depicted in media, Atomfall creates a unique world where the dialogue and cultural references resonate genuinely, without simply relying on stereotypes. This approach lends an authenticity to the story that goes beyond typical portrayals of Britain.
In truth, the environment plays a significant role in making this open world captivating, since the main storyline isn’t particularly rich or complex.
They were quite content with the resemblance to Fallout and emphasized that Fallout: New Vegas was the specific Fallout they aimed for. However, it’s worth noting that their writing falls short when compared to the quality provided by Obsidian Entertainment.
From an aesthetic standpoint, maintaining coherence seems to restrict the potential diversity in the storyline and character development for Rebellion, as it appears less complex upon closer examination.
Discussing it extensively might ruin the adventure for others, hence I choose not to delve deep, but in summary, after experiencing every possible conclusion the game presents, I found none of them particularly fulfilling.
In simpler terms, the initial excitement and suspense built around the game’s mystery may not be fully maintained throughout the gameplay experience. Despite being labeled as an immersive sim, the game doesn’t often enforce the repercussions of your actions, allowing multiple endings to remain accessible until late in the game.
The main problem I encountered with the story is that it seems like they, as developers, have made you, the player, merely a tool for solving the mystery. It gives off an impression that the events unfolded regardless of your presence, but they’ve tried to make you crucial in everyone’s escape plan.
In essence, your character seems to be mostly unnecessary within the narrative, primarily functioning as a means for others to advance their stories. It would have been more satisfying if your character’s role had been further developed, rather than being used as a tool in everyone else’s plotlines, almost like an unaware agent working for someone else’s benefit.
The Beauty Of The Lake District
Although the storyline can be misleading in various aspects, the visuals presented mostly live up to expectations. Given the breathtaking natural scenery as a source of inspiration, it seems almost unfair, yet one must still convey its grandeur, and Rebellion manages to do so effectively.
In a picturesque, idyllic setting, where quaint villages, traditional English pubs nestled amidst lush greenery, vast rural landscapes, and dense woodlands create an atmosphere reminiscent of a peaceful Sunday walk – until sinister figures like outlaws and druids emerge with deadly intentions, pursuing you relentlessly.
The background noise is excellent, and the game’s music is skillfully incorporated, knowing when to amplify and soften to keep players engaged. Additionally, the combination of otherworldly aspects such as occult themes, nuclear horrors, and more in Atomfall appears natural and harmonious within the game world without seeming like an unexpected or over-the-top addition.
As a gamer, I can’t help but appreciate the intricate design of this game – it even hides secret spots behind waterfalls instead of ordinary cliffs! A minor touch, yet it tickles that part of me that loves uncovering hidden gems.
Although the game offers stunning visuals, there are elements of its presentation that seem incongruous. For one, the character models and animations appear slightly outdated; there’s also an occasional use of Bethesda-style ragdoll physics which can disrupt immersion for some players. Furthermore, the world appears to have limited interactivity as items remain stationary unless picked up, and many assets serve merely as decoration without any interactive properties.
My main issue with the presentation lies particularly in the sound design. Since this is a survival game, it’s essential to avoid conflicts when possible, but stealth often doesn’t work very well here.
In this setup, Rebellion intentionally designed enemies to produce sounds like whistling or noises when they are close by. However, the downside is that these sounds don’t provide precise location information about the enemy, leading to confusion and fear as players won’t know which direction to flee to avoid being spotted.
To put it another way, although it’s not a major issue, it complicates the process of adopting a covert strategy compared to simply charging forward with an open display of force.
(Sniper) Elite Combat
Let’s discuss the game dynamics outside the role of a detective, since this particular detective doesn’t shy away from dealing with intense situations.
Despite my efforts to distinguish Atomfall from other games, it proves challenging not to draw parallels in terms of combat, as the intensity and precision of gunplay in Atomfall strongly resembles that found in Rebellion’s renowned Sniper Elite series.
As an everyday gamer, I find myself immersed in a world reminiscent of Sniper Elite, yet with a twist. It’s not about being a super-soldier, it’s about being resourceful and cunning. My aim might not be as perfect as the elite, but I can use guile to turn the tide in this unforgiving environment. In other words, while others might rely on pinpoint precision, I make up for it with a knack for getting dirty when needed.
The fight in this game bears a strong resemblance to the renowned shooter game about defeating Nazis, featuring sharp gunplay mechanics, well-tuned weapon balance, and a pulse-pounding heart rate system that impacts your battle effectiveness as emotions escalate.
In contrast to Blighty’s counterpart, there are distinct variations. Notably, every fighting style is effective in Atomfall. Unlike Sniper Elite where charging in guns blazing often leads to disaster, Atomfall allows you to charge in swinging a cricket bat, and if you have the necessary abilities, you can take down everyone around you with ease.
As a game enthusiast, I can’t help but notice that the conclusion of many battles leads to an untimely “game over.” However, the chaos and thrill during these combats are unlike anything else, as I find myself embracing the role of a relentless, bloodthirsty warrior.
The gameplay is similar to Sniper Elite, but it offers a more relatable protagonist perspective. You won’t have the precision of a super-soldier, but you can use underhanded tactics to gain an advantage in this brutal environment. These tactics could be crucial to your survival.
The core of this game is actually a survival experience, and it’s worth noting that this aspect is commendable. You can adjust the challenge level according to your preference, allowing you to immerse yourself more or less in these mechanics. When cranked up to its highest setting, it truly shines.
Finding ammunition and scavenging for supplies turns even minor victories into significant achievements, such as a well-executed stealth kill or discovering an uncommon item that could shift the balance during combat.
In this game, you’ll encounter challenging mechanics such as pause menus that continue the clock, tedious looting and crafting processes, and rapid-fire status effects that require quick thinking to manage effectively. To make any headway, it seems essential to strategize, adapt, and persevere.
AI Wobbles & Fumbles
Enjoyment abounds as everything falls into place, yet small glitches slightly mar the entire Atomfall enjoyment.
In simpler terms, many issues share a similar pattern in these games, and AI often serves as the connecting factor. The AI in these games still has a certain unpolished feel that seems characteristic of the Sniper Elite series, and this rough edge has been passed on to Atomfall as well.
Adversaries may occasionally resort to common, subpar AI tactics, such as advancing towards you in a continuous procession like a conga line, becoming trapped in the environment, or blindly charging into potential dangers in the surroundings. This is merely a glimpse of what they’re capable of.
Generally speaking, this feature tends to benefit the player more often than not, providing humor instead of causing the game to malfunction. However, its effectiveness may wane based on your decisions within the game.
With an intention to be vague, let me talk about the ending, as it’s a fine example of this.
Choosing a specific faction might incur the wrath of the main opponent towards game’s end. However, if you manage to boost that faction’s advantage significantly, they could grant you forgiveness, resulting in a rather indifferent ending.
In the final stages of the game, since it believes you possess a get-out-of-jail-free card, you’ll stroll unchallenged through what would normally be an intense gun battle all the way to the end.
As a passionate gamer, I must admit that there are moments when the game’s AI seems to miss the mark. Despite my hopeful anticipation that these issues will be addressed with an upcoming update, I can only share my honest experience, and it’s safe to say that, at times, things feel slightly off-kilter.
Closing Comments
Atomfall has earned immense recognition for its bold approach to creating an open-world game that challenges traditional norms. Not only did they pull this off with finesse, but they also crafted a captivating, engaging, and awe-inspiring world. The gunplay in Atomfall is similar to Sniper Elite, yet it feels more intense and chaotic due to the survival aspect. However, there are some drawbacks: the storyline lacks depth, and the enemy AI still has some persistent issues from the Sniper Elite series. Despite these flaws, Atomfall stands as an impressive immersive sim that takes significant risks and delivers many successful hits.
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2025-03-21 17:16