
As a diehard fan, I’ve often found myself likening Wildgate to Sea of Thieves in outer space, but its character design aligns beautifully with the hero shooter genre. In every match, we embody a Prospector, each unique in their skills. Yet, these skills deviate from the usual passive/tactical/ultimate structure common in hero shooters, and they’re not as powerful or game-defining as typical hero shooters. Instead, these skills enhance the way I strategize and play the Prospector. Recently, I had a fascinating conversation with Jason Chayes, head of Moonshot Games, and Dustin Browder, co-founder, about Wildgate’s Prospectors, shedding light on why the game didn’t ultimately become a hero shooter.