Ninja Gaiden: Ragebound Devs Talk Returning to 2D Roots and Modernizing Classic Action

As a passionate fan, I recently had the privilege of getting an up-close look at Ninja Gaiden: Ragebound, thanks to Game Rant. In an exclusive interview, I chatted with David Jaumandreu, producer and director, as well as Raúl Vivar Cano, pixel artist and 2D animator from The Game Kitchen. They shared insights into their innovative approach to this fresh take on the classic Ninja Gaiden franchise in a 2D format.
Moreover, we delved into how Ninja Gaiden: Ragebound presents an exciting new hurdle for the studio as it ventures into traditional action platformer territory following its work on two Metroidvania games, the Blasphemous series. For the sake of clarity and conciseness, here’s a summary of our enlightening conversation.






