Battlefield 2042 Update 8.3.0 Patch Notes Revealed

Key Takeaways

  • Battlefield 2042 Update 8.3.0 introduces vehicle tweaks, armor piercing changes, and holiday event.
  • Patch focuses on balancing Dozer’s Ballistic Shield with reduced damage from Armor Piercing ammo.
  • Update enhances customization, progression, and gameplay flow with improvements to vehicles and weapons.

As a seasoned Battlefield veteran with countless hours spent dodging bullets and penguins alike, I must say that this latest update has certainly caught my attention. The changes to Armor Piercing Ammo and Dozer’s Ballistic Shield are intriguing indeed!

DICE has revealed the patch notes for Battlefield 2042 Update 8.3.0. This patch wraps up 2024 with a variety of gameplay tweaks, bug fixes, and balance changes, along with a special holiday event to bring some festive spirit to Battlefield 2042.

In November 2021, Battlefield 2042 was released, drawing criticism due to its departure from the classic Battlefield structure and numerous technical glitches at launch. However, developer DICE has been diligently addressing these concerns with regular updates, striving to meet player satisfaction levels. A fresh update is on the horizon, though an exact rollout date remains unconfirmed; it’s anticipated that it will arrive around early December.

In the Battlefield 2042 Patch 8.3.0, we’re making significant improvements across vehicles, weapons, and game mechanics. For instance, EMP grenades fired from vehicles in Battlefield 2042 will now behave similarly to hand-thrown ones, and the Pondhawk’s collision has been enhanced to prevent accidental hovering. A new HUD feature is being introduced that gives a “reactive tip” to players in unpiloted free-falling vehicles, advising them to take control before it crashes. Additionally, this update resolves various issues such as incorrect armor-based damage numbers and the CAV-Brawler’s deploy screen icon rotating with the vehicle. The patch also addresses a problem with the M1 Garand where its holding animation was delayed when changing during a sprint.

This update primarily concentrates on adjusting Dozer’s Ballistic Shield, addressing long-standing player complaints. The Armor Piercing (AP) ammunition has been revamped to penetrate Dozer’s shield, but with reduced damage that differs based on the weapon type in Battlefield 2042. For example, sniper rifles can cause up to 45% damage per bullet, whereas assault rifles deal only 10%. Moreover, AP grenade launchers now inflict damage on Dozer when fired at the shield, and the deployment time for the shield has been drastically reduced by 80%. These modifications aim to make encounters with Dozer less challenging while still maintaining the shield’s defensive functions, promoting strategic counterplay.

These updates significantly improve customization, game progression, and smoothness of gameplay. In the portal, administrators can now activate team swaps using a menu option and include elements like “ammo stations” for more versatile custom game setup. New advancement systems, such as Objective Airdrop XP for pilots and vehicle reclaim XP, encourage strategic play by rewarding players. The patch also addresses issues with pinging objectives in Shutdown mode and enhances redeployment performance, resulting in a better overall player experience. Lastly, the update brings the Holiday Protocol event, which includes both new and returning rewards from Battlefield 2042, providing extra motivation for players to interact with these updates.

Battlefield 2042 Update 8.3.0 Patch Notes

Vehicles:

  • The Draugr now only shows up in the personal category.
  • Vehicle EMP fired grenades no longer get stopped by amps, to make them consistent with the behavior of hand thrown EMP grenades.
  • Aligned collision on the Pondhawk to minimize players hovering on top of it.
  • Added a reactive hint to the HUD when in a falling air vehicle without a pilot, to alert and encourage players to take control of the driver seat. Before you crash, you know?
  • Fixed a bug where damage numbers would not take vehicle armor into account, causing the numbers to show as higher than actual damage dealt.
  • Fixed a bug where the deploy screen icon for the “spawn on foot” feature of the CAV-Brawler would rotate with the vehicle.
  • Fixed an issue where equipping amps on a vehicle would cause collision issues with certain objects such as vegetation. Those plants really were coming to get you.

Weapons:

  • Fixed an issue where swapping to the M1 Garand when sprinting had a delayed animation for holding the weapon.

Armor Piercing Ammo

For some time now, in Battlefield 2042, players have often expressed worries about the effectiveness of Dozer’s offensive abilities on many maps. In this update, we’ve made a slight adjustment to Armor Piercing ammunition, enabling these rounds to penetrate through Dozer’s Ballistic Shield, but with decreased damage inflicted.

Our team is focusing on finding a balance with Dozer, and we’ll take your suggestions into account once the update is implemented. Meanwhile, let’s cross our fingers that when you pass by the corridors in Exposure again, Dozer won’t seem as intimidating next time around.

Below you will find the changes to Armor Piercing Ammo in connection to Dozer’s Ballistic Shield, the damage it shows is a percentage for example with Assault Rifles 10% bullet damage will pass through Dozer’s Ballistic Shield if you are using Armor Piercing Ammo.

  • Sniper 45% damage per bullet against penetration vs shield
  • Sniper Anti-Materiel Ammo 80% damage per bullet
  • Railgun Single Shot 25% damage per bullet
  • Railgun full auto/burst: 10% damage per bullet
  • AR 10% damage per bullet
  • DMR 25% damage per bullet
  • Revolver 25% damage per bullet

Additional Armor Piercing & Dozer Changes:

  • AP grenade launchers now will deal damage to Dozer if fired at the shield
  • Dozer shield deploy time has been lowered by 80%
  • All AP ammo from all primary weapons can now penetrate the shield and deal lower damage to Dozer

Characters & Gadgets:

  • Fixed a bug where damage numbers would sometimes not match the actual damage dealt when dealing low damage multiple times.

Portal:

  • Added the ability to place ammo stations to Custom Conquest, TDM, and FFA experiences.
  • Fixed an issue that would let you press deploy even when it was on cooldown.
  • Fixed an issue where custom score target could cause the score calculator to be incorrect.
  • Fixed an issue causing Ascension Points not having a value for non-2042 factions.
  • Added a mutator to portal for admins to allow players on their server to swap teams via the “Escape” / “Pause” menu.
    • This is only accessible when the player isn’t spawned in.
    • There is no restriction on how often you can swap or to which team for now, as this is a feature for admins to allow more freedom on their servers. With great power comes great responsibility.
  • Added objective airdrop XP to custom game modes.

Progression:

  • Objective Airdrop: If a passenger leaves an air vehicle and goes into a contested objective within a certain amount of time after leaving the vehicle, the pilot gets an Objective Airdrop XP event. This event also gives points on the scoreboard.
  • Vehicles Boosted: If you enter a vehicle that was previously owned by the enemy you get an XP event.

Modes:

  • Fixed a bug where players were unable to ping objectives in the Shutdown gamemode.

Gameplay Flow & Social:

  • Small performance improvements for the Redeploy and Death flow.
  • Fixed a bug where the “Ferocity” headgear for Blasco would appear twice in the headgear customization menu.
  • Updated Huron vehicle description in the deploy screen.

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2024-11-30 08:33