
There’s been a lot of discussion about the Open and Closed Weapon modes in Battlefield 6, and new players might be confused about what the debate is all about. Both sides have valid points, so it’s understandable if you’re unsure which mode is better.
You’ll experience everything Battlefield 6 has to offer no matter which game mode you pick, but choosing between Closed and Open Weapons could impact how much fun you have. We’ll explain the pros and cons of each option to help new players decide which one is best for them.
Battlefield 6: Open vs Closed Weapons Playlists
In past Battlefield games, each class had access to specific weapons – for example, only Recon players could use sniper rifles. But with Battlefield 2042, the developers changed things, allowing all players to use any weapon they find. If you prefer the classic Battlefield style, choose the playlists labeled ‘Closed Weapons’.
Choosing one playlist over the other doesn’t offer any advantages or disadvantages – except for the different weapons allowed in each. You’ll gain the same experience and play the same game no matter which one you pick.
Should You Play Open Weapons in Battlefield 6?
Battlefield 6’s class system works like the last game – all weapons are available to all players. However, the game encourages you to use each class’s unique ‘Signature Weapon’ by offering special advantages when you do. Using your class’s designated weapon unlocks extra benefits, which include:
- Assault: Faster swap speed and sprint-to-fire transitions with Assault Rifles
- Engineer: Better Hipfire Accuracy with SMGs
- Support: No movement speed penalty when using LMGs
- Recon: You can hold your breath for longer and rechamber Sniper Rifles more quickly.
The biggest advantage of Open Weapons playlists is the freedom to use any weapon, no matter your character class. This lets players create unique combinations and strategies – for example, Assault players can use both an assault rifle and a sniper rifle, while Recons can dominate close-quarters combat with SMGs and their detection abilities.
Even in the Open Weapons playlists, you’ll still get a sense of playing as distinct classes, and feel like you’re facing specific types of opponents. However, the usual strengths and weaknesses of each class aren’t as pronounced. For instance, it’s harder to take down an Assault player who’s sniping, because they might have a powerful weapon for close-quarters combat as a backup.
Some players are concerned that certain powerful weapon combinations in *BF6* might become unbalanced. For example, Supports with unlimited sniper ammo or Engineers who excel at fighting both soldiers and vehicles could be overly dominant.
Should You Play Closed Weapons in Battlefield 6?
Limiting weapon availability to specific classes makes the game feel more similar to *Battlefield 4*. Like in that game, each class gets unique ‘Signature Weapons’ alongside a shared pool of standard weapons like carbines, shotguns, and DMRs. This makes it easier to identify an enemy’s class just by looking at their weapon, which helps you decide the best way to counter them.
Honestly, this setup worked great with past *Battlefield* games, and if you’re after that classic feel, this is it. My only real gripe is that you can’t unlock upgrades for weapons if you’re playing a certain class and those weapons aren’t available for it. It’s a bit annoying, but not a dealbreaker.
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2025-10-11 00:12