Battlefield 6 Fan Reveals Impact of Color Filters on the Game’s Maps

A devoted fan of Battlefield 6, with a keen eye for aesthetics, recently shared their thoughts on the color correction applied in the four maps that players have already explored. The Battlefield series is known for tailoring the world’s color balance to suit each game’s unique themes, and it appears that Battlefield 6 continues this tradition.

Players who are early adopters have had the opportunity to explore the open beta of Battlefield 6 over two weekends in August, before its official release on October 10th. With free access to four out of the game’s nine maps, the sessions have demonstrated a significant interest in the game, as players reportedly racked up an impressive total of 92 million hours of playtime across six days.

Battlefield 6’s Color Filters Could Affect Players’ Enjoyment

Players generally enjoy the destruction system and variety of game modes in Battlefield 6, but one player has pointed out a potential area for improvement – the color correction in the game’s visuals. A YouTube channel named Vic’s Corner has shared concerns about each of the four maps used in the open beta, noting that some of the hard color grading from past games appears to have been reintroduced. While the reviewer commends the developers for creating an authentic cinematic experience with techniques like two-part toning, which allows them to differentiate shadows and highlights, they also suggest that the use of shading is more pronounced than in games like Battlefield 1 from 2016.

Analyzing each previously played map individually, the player attributes the perceived color grading issue predominantly to Liberation Peak, as the high contrast employed results in darker areas of the map being overly compressed, causing graphic elements from Battlefield 6 to appear visually merged. The Siege of Cairo’s warm tones and purple-tinged shadows are fitting for a sunny Egyptian environment; however, eliminating the color filter boosts the vibrancy of soldiers, skies, and other elements, aligning more closely with Battlefield 1’s aesthetic – an issue he also raises about Iberian Offensive. The player admires Empire State’s location-specific filters, such as an orange glow near burning vehicles, but suggests decreasing color saturation to emphasize its appealing qualities further.

Players seem to be having fun with the game so far, but there might be room for improvements on its visual aspects before the launch if enough players speak up about it. The development team has already made changes to Battlefield 6 based on feedback from the open beta, such as adding tap-fire mechanics to all weapons, limiting consecutive jumps, and adjusting parachute physics, demonstrating that the Battlefield Studio is responsive to fan suggestions for the game.

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2025-08-24 22:05