Battlefield 6 Open Beta’s Smaller Maps Were Intentional

The creators of Battlefield 6 have explained that the maps used in the beta test were deliberately made smaller than the maps players will experience when the full game releases.

Battlefield 6 is now available, and players are immediately exploring the maps that weren’t included in the beta tests. Some are even getting creative, rebuilding maps from Call of Duty using the game’s Portal feature. The developers have also explained their decision to use smaller maps during the beta period.

Battlefield 6 Open Beta’s Smaller Maps Made it Easier to Test Different Aspects of the Game

Battlefield 6’s design director, Salim Fasahat, recently explained to PC Gamer Magazine (via GamesRadar+) why the game’s open beta featured smaller maps. He confirmed these maps were deliberately designed to be smaller than those planned for the full game. The goal was to gather data on how different game modes performed, understand the best scale for gameplay, and determine which map designs worked best.

Fasahat explained that the smaller map sizes in BF6 allowed for easier testing and a greater focus on the core gunplay. The team is very enthusiastic about players getting to experience all the maps. Just to clarify, Manhattan Bridge, Saints Quarter, New Sobek City, Mirak Valley, and Operation Firestorm weren’t included in the Open Beta. Players did, however, get a chance to test Siege of Cairo, Iberian Offensive, Liberation Peak, and Empire State.

TopMob has the latest news: a reliable source says the PlayStation 6 is expected to launch in 2027. Stay updated by subscribing to our weekly newsletter!

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2025-10-10 17:19