Battlefield 6 Season 1 Patch Notes Includes Changes to Progression, Visibility, and Weapons

Okay, so I’m really hyped for Battlefield 6‘s Season 1! The devs have been talking about it, and it sounds like they’re making some big improvements. They’re fixing some of the really frustrating challenges, which is awesome. Plus, they’re tweaking things so it’s easier to see other players, and they’re making changes to how accurate the guns are. Honestly, it sounds like exactly what the game needs to get even better!

You can see the full patch notes below; some of which are already live.

Live Now:

  • Custom Search: We’ve made some adjustments to improve how accurately matchmaking aligns with your selected map and mode preferences. The system still maintains flexibility to support reasonable queue times, so players with more specific selections may notice slightly longer waits. We’ll keep monitoring Custom Search performance and continue fine-tuning as needed.
  • Vehicle Spawn Bug: We recently deployed a targeted backend change to address an issue where vehicles could sometimes fail to spawn as expected across certain maps and modes. The current results have shown that it has greatly reduced the number of occurrences and started to improve the balance issues on some map/mode combinations. We are aware of a few outliers that this fix did not address, and we’re working on a fix to resolve these outstanding issues. We also saw that this backend change had a slightly positive impact on Breakthrough win rates, but we are working on further balancing changes that are meant to be more impactful and bring the win rates into a better state.
  • Portal Server Availability: Earlier this week, we made XP adjustments for Community Experiences. In case you missed it, check out the details on how to get Full XP in Verified modes.

Upcoming Changes:

  • Player Movement: We are actively refining player movement to address areas that previously felt inconsistent, while staying true to the gameplay pace and maintaining the core feel of the launch experience. In parallel, we are enhancing sight stability by minimizing reticle movement during specific animations. These adjustments aim to deliver a smoother and more precise aiming experience, all while preserving an immersive first-person feel.
  • Progression: We are continuing to monitor the impact of the changes that were made last week and already seeing a smoother experience as we roll into Season 1. Some additional areas we are tracking:
  • XP earned in Escalation and King of the Hill is not always working as intended. We are planning to significantly increase the payout to bring them in line with other modes and will keep monitoring once the changes are live.
  • We’ve seen all your feedback about the challenges and their criteria, the team’s working on a series of improvements to make challenges more straightforward to understand and faster to complete. Given the scale of challenges, these changes will roll out over at least two updates. Some examples of what we are currently considering are:
  • Class Assignment – Assault 1 – Get kills while using the Adrenaline Injector – 30 to 3
  • Class Assignment – Engineer Expert 3 – Repair Vehicles in a Match – From 6000 to 1000
  • Weapon Assignment – Deadeye 2 – Get headshot kills over 200m with Sniper Rifles – from 150 to 5
  • In addition, a later game update will reduce the 200m distance
  • Visibility: We are actively looking into adjustments to exposure and brightness. This will lead to improvements in places where players have experienced blinding light when looking outdoors, overly dark interiors when looking indoors, and a lack of visibility around weapon optics when zooming in. These adjustments are part of a wider pass focused on improving visibility that we expect to complete later in Season 1.
  • Weapon Dispersion: As part of our Season 1 Update 1 (October 28), we’re making several adjustments to how weapon dispersion behaves. These changes are aimed at ensuring each weapon’s accuracy better reflects its intended performance over range. We’ve also fixed a bug that caused dispersion to not decrease as expected when transitioning from sprinting to a prone position.

We’re working to make weapons feel more reliable and satisfying to use in combat. An upcoming update will reduce random bullet spread for many weapons, while still keeping each weapon unique. Quick bursts of fire will continue to be the best way to aim accurately, and each weapon will still be most effective when used at its optimal range. We’ve also found and are fixing a couple of issues that were making weapons less accurate than they should be.

  • Post-Sprint Firing: Weapons fired immediately after sprinting while zoomed could retain higher dispersion, reducing accuracy.
  • Movement Start: Dispersion was increasing faster than it should when players began moving, making even small adjustments unexpectedly impact precision. This was especially noticeable on controllers.

Regarding Battlefield Labs

We’re temporarily pausing Battlefield Labs so we can focus on releasing the content for Season 1. Labs works best when we can quickly test and improve things with your help, and it was a huge benefit in getting Battlefield 6 ready for launch. We’ll share updates when playtests return, and we’ll keep working with you to build the future of Battlefield 6.

Battle Royale Mode: Learnings and Updates

Speaking of Battlefield Labs, we have updates on the

Battle Royale mode

We’ve made some improvements to the game based on your feedback from our playtests. Thanks to everyone who participated in Battlefield Labs! Here’s a preview of what you’ll see when you play next:

  • Close-range TTK: We’ve adjusted time-to-kill at close range for all weapons to reward clean positioning and tracking while giving players more time to counter attacks. We’ll keep monitoring this once it’s live.
  • Armor Changes: Everyone will now have the capacity for 2 armor plates at the start of the game. All players will spawn with 1 plate, so you will have the chance to upgrade as soon as you start looting, giving everyone an equal chance at upgrading their armor fully.
  • World Improvements: We’ve been fixing pesky world bugs and optimizing areas to improve the environment. With these improvements, we made adjustments to the lighting as well as enhancing the visibility across the map.
  • Vehicle Balance: We’ve adjusted the balance for helicopters and combat vehicles to keep them as powerful tools showing off Battlefield’s core DNA, without making them necessary to survive or win the late game. This includes significant adjustments to the heli countermeasures and ammo economy.

We’ve been focused on improving how smoothly the game runs. Thanks to feedback from our players during testing, we were able to find and fix several performance problems.

We’d love to hear your opinions on the upcoming changes to Battlefield 6! Share your thoughts in the comments below, and connect with other fans on the official TopMob Discord server.

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2025-10-24 16:19