Battlefield 6’s Beta Misses the Mark on My All-Time Favorite Mode, But I’m Not Worried

The beta of Battlefield 6 has proven to be successful, with an impressive number of players and a significant increase in pre-orders since its launch. Most gamers seem to enjoy the game, although some veteran Battlefield fans have been vocal about their criticisms on platforms like Reddit. I generally disagree with these criticisms. As an infantry player, the smaller maps in Battlefield 6 appeal to me, and while there may be nitpicks about main menu design, it’s never bothered me. I don’t mind whether weapons are open or closed, as I think the classes feel well-balanced in both game modes. I can live without player-run servers, where a mod might kick someone for stealing a helicopter. However, I do agree that the Rush mode feels somewhat off.

In the past, I’ve expressed that maps like Empire State in Battlefield 6 have been satisfactory (apart from Rush), with my favorite maps being Operation Metro, Siene Crossing, and Grand Bazaar. These maps, especially in Battlefield 3, showcased how exceptional Rush was, as the game seemed to be designed around this mode. Battles flowed smoothly, and fights at MCOM stations were always well-balanced. That’s why I’ve always preferred Rush over Conquest, despite admiring its large-scale battles and vehicular combat. I find it more enjoyable to engage in foot-combat without having to dash between points endlessly, which Battlefield 6 does effectively. Regrettably, the beta for Battlefield 6 didn’t quite hit the mark with Rush, a situation that is unfortunate given my cherished memories of sniping attackers at the start of Operation Metro and defending against players parachuting from above on Damavand Peak in earlier games like Battlefield 3.

So far, the community’s criticisms towards Rush have been two-pronged, and I share their concerns. Firstly, some find 12v12 players insufficient for this mode, with the impact varying depending on the map. For instance, while Iberian Offensive remains lively, Liberation Peak feels underwhelming compared to its performance in Conquest and Breakthrough. I was excited to let my fiancée experience my favorite Battlefield game mode as she’s recently grown fond of the series due to BF6’s impressive revives. However, we ended up on Liberation Peak, leaving her feeling bored and disgruntled because there were limited opportunities for contribution and few players to revive in Rush. This, combined with the other issue of an imbalance in certain points (particularly Iberian Offensive, where the final point is essentially in the defenders’ spawn), has left me disappointed with Rush. Nevertheless, I remain optimistic about BF6 and the future of this classic mode.

The action-packed Rush mode, characteristic of the Battlefield series, has been featured in a total of seven other games: Bad Company, Bad Company 2, Battlefield Play4Free, Battlefield 3, Battlefield 4, Battlefield 1, and Battlefield V.

Battlefield Studios Has Time to Address Rush Feedback

It’s not just me who’s been critical about the newest version of Rush. Though some players might not have expressed their feedback politely, I hope many gamers have been considerate when voicing their concerns. If this continues, Battlefield Studios may take note and make improvements to Rush during the two months leading up to launch. The foundation for a fun experience is there, as Iberian Offensive’s initial intense sectors indicated, but some major adjustments are needed. These could include:

1. Improving the overall gameplay flow and balance.
2. Enhancing the interaction between attackers and defenders.
3. Optimizing the map layout for better tactical options.
4. Addressing any technical issues that may arise during gameplay.

  • Better balancing for certain MCOM Sectors, with the final two MCOMs on Iberian Offensive coming to mind as well as Empire State’s MCOMs.
  • 24v24 on all maps, or at the very least, varying player counts depending on the map.
  • More vehicles, as currently, Rush feels like a 12v12 deathmatch variant with optional bomb sites.

I’m hopeful that Battlefield Studios will implement these changes, but if they don’t, I might need to switch to Breakthrough as my primary game mode. While Rush hasn’t been particularly enjoyable for me since Battlefield 4, operations took center stage in games like BF1, and I had high hopes that BF6 would bring back the charm of Rush. Unfortunately, it seems that this hasn’t happened yet, at least not in its current state, as a superior infantry experience should really emphasize the strengths of Rush. Fortunately, even if Battlefield Studios doesn’t improve Rush directly, creative fans could potentially help revive the mode.

Battlefield Portal Could Save Rush Even if Battlefield Studios’ Focus is Elsewhere

If Battlefield Studios is focusing on creating larger maps for a segment of players, die-hard Rush enthusiasts might need to collaborate to refine the mode using Battlefield Portal. With the updated Portal now operating on Godot, Battlefield Studios offers players the opportunity to rearrange and modify certain elements on each map. This could significantly enhance the experience for dedicated fans, as they can adjust aspects like cover spots that might be too plentiful or scarce for defenders. Additionally, it’s possible that players will even be able to relocate MCOMs and boost player counts, enabling gamers to create their ideal version of Rush via Battlefield Portal‘s server browser. Given this, I am confident that my preferred Battlefield mode will ultimately reach its full potential. In the meantime, I’ll just have to enjoy playing Breakthrough, which remains a worthy substitute.

Read More

2025-08-16 23:39