Battlefield 6 is generally a positive move for the series, but not every update has been well-received. The newest change, which lowers the initial number of tickets on all Conquest maps, seems to go against what players have been requesting.
Battlefield 6’s Newest Update Solves An Imaginary Conquest Problem
The latest update for *Battlefield 6* focused entirely on making Conquest matches shorter and faster-paced.
Dropped from 1000 to 900 tickets:
- Siege of Cairo
- New Sobek City
- Iberian Offensive
- Empire State
Dropped from 1000 to 800 tickets:
- Liberation Peak
- Manhattan Bridge
Dropped from 1000 to 700 tickets:
- Operation Firestorm
- Mirak Valley
The decision is odd, as players weren’t asking for shorter game modes. It’s no surprise, then, that the response has been largely negative. Many players have already voiced their disappointment online, feeling this change is unwelcome. Most agree that the Conquest mode in *Battlefield 6* would actually be improved by larger maps, more expansive control zones, and either a longer playtime or no time limit at all.
Conquest’s Recent Changes Miss the Whole Point of the Mode

Considering how important Conquest is to the Battlefield series, it’s no surprise the proposed changes are causing such a stir. Conquest has always been the mode that best showcased the large-scale battles the franchise is known for. Because epic, drawn-out Conquest matches are a key part of what defines the series, making them shorter risks making the next *Battlefield* game feel less impressive than previous installments.
Some players want the game mode to use the capture point system from *Battlefield 6*’s Escalation mode. They believe this would further emphasize what makes Conquest special, instead of making it more like other modes.
It’s especially frustrating because DICE seems to have missed the mark with this change. Instead of fixing the real problems players are having – like how vehicles appear in Conquest mode – they focused on something that wasn’t broken. This makes the update feel like a misstep and adds to the community’s frustration.
Conquest’s Vehicle Spawn Issues Need Fixed ASAP

As a big *Battlefield 6* player, I’m really frustrated with the vehicle spawns in Conquest right now. It’s not about the ticket counts, it’s that vehicles just aren’t showing up! I’ve noticed it on several maps – sometimes there are no IFVs on Siege of Cairo or Iberian Offensive, and attack helicopters are often missing in Operation Firestorm. Even on New Sobek City and Mirak Valley, transport helicopters disappear randomly. But the worst, in my opinion, is Manhattan Bridge – that map *needs* its attack helicopter, and it’s often just not there. It’s really impacting the gameplay.
Players are consistently reporting a bug in *Battlefield 6* where vehicles disappear during matches – some say it happens in almost every game. While there’s debate over which side is more affected, both the NATO and Pax Armata factions seem to experience this issue. This is a major problem because vehicles are meant to balance the gameplay in Conquest mode, and their absence disrupts that balance.
I saw that David Sirland, the lead producer at Battlefield Studios, acknowledged they know about the problem. But honestly, a lot of us fans are scratching our heads – we’re wondering why fixing *this* isn’t more important than just tracking how many tickets are submitted. It feels like something core should be addressed first!
Battlefields’ Newest Conquest Change Is Ultimately Misguided

The real issue with this update isn’t simply that it makes Conquest matches shorter, but that it’s unnecessary and comes while other, more important problems are still being fixed. While *Battlefield 6* has earned a lot of positive feedback and received good support after launch, updates like this could reverse that progress. It’s unclear how this change will affect the game in the long run, but if it doesn’t play well, it could seriously damage one of the most popular *Battlefield* modes.
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2025-10-15 23:09