Today marks the initial playtesting event by Battlefield Labs for the upcoming Battlefield title, and as such, the team has shared their first community update.
As a gamer, “I’m excited to share that the latest update is designed to keep everyone in the loop about what’s happening at Battlefield Labs, including those who aren’t part of the playtest right now. For our first trial run, we’re focusing on testing aspects like Gunplay and Movement within the game. If you haven’t been selected for this round, don’t worry! You can still join Battlefield Labs and be part of future tests.
The first Battlefield Labs test update reads:
Over time, we’ve consistently improved both our shooting techniques and character movements across the Battlefield series. At present, in Battlefield Labs, our primary goal is to perfect those standout aspects from previous games, update them, and test whether they offer an enjoyable and well-balanced experience between user-friendly controls and exhilarating combat dynamics.
In a user-friendly manner, we’re crafting the battle encounters to cater to gamers of all abilities. We aim to create gameplay that appreciates proficiency by offering accurate weapon responses and advanced movement choices for seasoned combatants, while ensuring that novices can quickly grasp and appreciate the game through an intuitive learning curve.
We’re investigating designs that focus on teaching and refining skills and muscle memory through gameplay, with weapons providing a clear indication of their recoil direction. This feedback mechanism helps you comprehend and adjust your aim, making it simpler to manage various weapons. Not only does this system introduce diversity, but it also amplifies each weapon’s distinct feel and play style.
In our game design, movement is seamlessly intertwined with shooting mechanics, ensuring that your actions and targets form a unified, immersive battle experience. Our objective is to create a movement system that feels natural and satisfying to navigate in the game world and during combat, while also offering a thrilling challenge when going head-to-head with an opponent who masterfully employs both the shooting and movement systems.
What’s new and improved for gunplay and movement?
To start off, we’ll concentrate on testing crucial regions which serve as the base for crafting an enjoyable and exhilarating Battlefield battle experience. Our main priority is to establish seamless and optimized soldier combat, happening millisecond-by-millisecond. During our initial playtests, we will showcase some significant examples of adjustments that players can expect.
Improvement made: Now, the time gap between pressing the fire button and bullets appearing on your screen has been minimized. This adjustment lessens the response time, making shooting seem more instantaneous, and aids in improved target tracking and hitting moving objects more accurately.
To provide a smoother gaming experience, we’re aiming to maintain a 60Hz refresh rate. This means the server updates each player’s position and actions more frequently, leading to quicker response times on all devices and inputs. You’ll experience improved accuracy in shooting and movement, stronger damage feedback, and a more realistic depiction of other players’ movements and battle results.
We’ve tailored the recoil pattern for each weapon to give a distinct feel when fired. This has been achieved by refining gunplay elements such as recoil, camera movement during firing, and settling time after firing. Now, the direction of the recoil corresponds with the angle of the gameplay, creating a realistic shooting and control experience. The weapon appears more stable as your aim improves, enhancing the sensation that you are truly wielding and managing it.
We’ve improved our moment system by updating animations and incorporating new movement options like crouching, sprinting, combat diving, and landing rolling. Additionally, we’ve included visual cues to help you recognize situations where actions like vaulting or leaning can be executed.
Feedback and Validation
Currently, the content at Battlefield Labs is in its preliminary phase (pre-alpha), and playtesting occurs within a tightly controlled developer environment designed primarily for testing individual aspects of various features. Some gameplay elements are provisional, under development, and may contain bugs or performance issues that do not reflect the final product’s quality. Nevertheless, during this early phase of development, you’ll get a clear idea of our innovative design direction.
In our initial game session, both teams will verify the functionality and reliability of Battlefield Labs by assessing aspects like server efficiency. Simultaneously, participants will get acquainted with future developments in Battlefield by experimenting with the shooting and movement dynamics, particularly focusing on improving the gunplay and locomotion experience.
- Feel of the different weapon archetypes
- Improvements to aim and control
- Weapon balance and fun factor
- Look and feel of movement
- Moving and interacting within the map
- Combat pacing
Stay Tuned
To wrap up, please note that our game sessions will take place in a private setting, meaning we won’t be able to include everyone in each session. However, we are committed to sharing information about future Battlefield Labs gaming sessions and insights with you regularly via these Community Update posts.
In the upcoming weeks, we’ll return with further discussions on the insights gained from our initial gameplay sessions, along with a community-focused update on another exciting new feature.
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2025-03-07 16:02