Best Decrees for King of Nothing in 9 Kings

Summary

  • Venom doubles poison effects, ideal for poison builds to stack damage over time. (119 characters)
  • Exploration grants 3 new plots for troops, beneficial for quantity-focused strategies. (78 characters)
  • The Outsourcing decree provides 9 free rerolls, aiding in creating optimal card builds. (80 characters)

The game “9 Kings” is a strategic autobattler that gradually increases its challenge as you progress through higher levels of difficulty. Initially, it’s quite approachable, allowing players to grasp the game mechanics comfortably. However, things become increasingly tough to handle once you advance to the Count level of difficulty.

One method for players to enhance their strength is through Royal Edicts. These edicts are occasions that happen every few years, providing the player with a substantial advantage. Players can activate royal edicts by employing the special card “Demolition,” which demolishes a plot to instigate a Royal Council meeting.

10. Venom

Double the Poison

Every poison effect is applied twice now.

For a player who’s opting for a poison-based strategy, Venom could be an exceptionally strong choice. Its effectiveness significantly increases when the player’s units and defenses are already inflicting poison effects onto enemies.

When a player adds one poison stack to their cards, it gives them two, but if they double their current number of poison stacks, it grants them ten. This means that Venom grows stronger as the player collects more poison stacks in their deck. However, if a player doesn’t possess any poison stacks in their initial setup, they won’t receive any benefit from this rule.

9. Exploration

Expanding the Fiefdom

Unlocks three new random plots.

Expanding your plot count is generally beneficial since it allows for increased troop deployment. Yet, if a player chooses to construct a harmonious and closely-knit kingdom with strong synergies, the usual number of unlocked lands they’d obtain during gameplay should suffice for their specific needs.

As a gamer, I’d always opt for expanding my territory if I’m aiming for quantity over quality. This extra land comes handy in the later stages of the game, especially when all my troops are maxed out and no longer gain much from enhancements.

8. Poison Thorns

A Rose With Bite

Every time enemies attack your units, those enemies gain one poison stack.

Regardless of the version the player chooses, it’s always true that opponents will target the player. Moreover, when enemies assault any troop, they will accumulate a poison stack, thanks to the Poison Thorns ability.

This edict performs exceptionally in tandem with numerous tanks capable of absorbing many attacks without being destroyed, thus impeding the enemy’s progress. The longer the toxic substance lingers on the enemy, the greater the harm inflicted upon them.

7. Outsourcing

More Options Are Always Better

Receive nine free re-rolls.

9 Kings offers players the ability to re-roll all choices they receive, including Royal Decrees, card rewards, shops, and even the options for kings when going to war, making it a crucial aspect of the game, particularly since it’s heavily focused on building a strong strategy.

Rolling again initially will set you back 10 gold, and each additional roll after that increases by another 10 gold. Therefore, if you have the chance to reroll up to 9 times, it will cost a total of 450 gold. Having this many rerolls gives the player greater flexibility in searching for the optimal cards to construct their desired build.

6. Leatherworks

Quick and Swift Troops

Doubles the movement speed of all your units.

In a battle, the speed at which a player’s units move might not appear significant at first glance, but it actually plays a crucial role in determining the outcome. The reason being, these troops have a set attack range and can only strike when foes enter that area. By moving more swiftly, they can reach their enemies quicker, enabling them to deal damage more frequently.

As a gamer, I can confirm that both sides feel the heat in a battle. When my troops clash with the enemy’s, they’ll surely take some hits too. But here’s the twist: if I’ve got more close-combat troops than ranged ones, this decree works wonders for me, giving them an edge. Yet, even ranged troops can dance around the battlefield a bit quicker with faster movement speed, which is no small advantage either.

5. Feast

Healthy and Hearty Fellows

Doubles the maximum HP of all troops.

In this game, several units have an advantage when they have more Health Points (HP). Having a higher number of HP makes them more resilient, enabling them to inflict greater damage on opposing units. Interestingly, certain units perform optimally with increased HP.

As a gamer, I’d rephrase that as: With this new rule in place, beefy tanks like the Paladin and Warlock are now even tougher nuts to crack than before. Plus, the Boar’s ability to boost adjacent units based on its own health makes it an absolute game-changer, especially with this Decree activated!

4. Bunker

Performance Enchancing Towers

Increase the attack speed of your towers by 50%.

For a player building a structure-focused game strategy, the Bunker is their ideal choice. Frequently, the efficiency of towers lies not in their damage per strike, but rather their strikes per second. Regrettably, many towers possess an attack speed slower than one hit every second, which often becomes the bottleneck.

After boosting the attack rate of their towers using various cards like the Beacon, a 50% increase in attack speed turns into a highly impactful ability that can dramatically alter the course of events for the player.

3. Eyeglass

An Eye for Detail

All your units and towers have +20% chance to deal critical damage.

In simpler terms, when an attack lands as a critical hit, it inflicts much higher damage than usual. You can recognize this by the red number that appears over the enemy (assuming the player has opted for damage numbers to appear in their settings). At first, the probability of any unit or structure causing a critical hit is quite rare, and there’s typically no way to boost it naturally.

If a player uses Eyeglass, it increases their chances of dealing critical damage by 20%. Essentially, for every five strikes, one will be a critical hit. This can be quite beneficial for towers and units with rapid attack rates.

2. Iron Fist

Hit Much Harder

Doubles critical damage.

In the game “9 Kings,” the objective for a player is straightforward: inflict maximum harm on the opponent to prevent them from approaching your base. There are numerous methods to amplify the power of your cards, but none compare to the Iron Fist decree in terms of efficiency.

Beyond this rule, I can’t think of any other way to amplify the critical damage of cards in the game, and rightfully so. When an attack usually inflicts 20 points of damage, it turns into a critical strike dealing 40 damage, and with this decree in hand, it skyrockets to a staggering 80 damage. Pair this rule with another one that boosts the likelihood of scoring critical hits and some fast-attack cards, and you transform into an agile, ruthless force to be reckoned with!

1. Overwork

King of Support

Your buildings apply their effects one more time.

One simple and clear way to put it: The best method for amplifying soldiers and towers is by utilizing structures that grant various boosts. These boosts can enhance the number of troops, their power, speed up attack rate, and even generate gold. The duration each building influences the game depends on its level, typically lasting around three times per turn, although there are instances where this rule may not apply.

Overworking these structures amplifies their influence yet again. While it may not appear significant, every additional enhancement matters when strengthening your troops. It becomes particularly potent when combined with a Dispenser, as it boosts at least +9% with each turn.

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2025-06-07 16:09