As a seasoned Tidefarer, I can’t help but share my insights on this intriguing Fast Gunner build for Once Human. With a touch of wit and a dash of battle-hardened wisdom, let me guide you through the nitty-gritty of this formidable setup.
In the game “Once Human,” the Fast Gunner weapon enhancement is primarily focused on improving shooting intensity. It boosts a weapon’s firing speed and damage each time it’s activated, leading to exceptionally high Damage Per Second (DPS) when used in conjunction with appropriate mods, enhancements, and armor effects.
Although it may not boast the same dazzling complexity as a Power Surge build in Once Human, Fast Gunner setups can hold their own against the DPS leaders, offering a thrilling experience of shooting relentless barrages at an unfortunate monster. Newcomers looking to try this entertaining and rewarding playstyle can start with this beginner’s guide on the Fast Gunner build.
Once Human LMG Fast Gunner Build Gear Choices
Slot | Item | Mod |
---|---|---|
Primary Weapon | MG4 Predator | Shoot Out |
Secondary Weapon | Recurve Crossbow/S870 Sandstorm/MG4 Wrath of Hades | Vulnerability Amp/Final Territory/Shoot Out |
Melee Weapon | Any | Any |
Helmet | Bastille/Falcon | Momentum Up |
Mask | Oasis/Dust/Falcon | Blitzkrieg |
Chest | Bastille/Falcon | Rejuvenating |
Gloves | Lonewolf/Scout | Crit Amplifier |
Pants | Bastille/Falcon | Slow And Steady |
Boots | Lonewolf/Scout | Covered Advance |
Note | Prioritize getting Magazine Capacity, Crit stats, Weapon DMG, and Reload Speed |
As a seasoned gamer with years of experience under my belt, I can confidently say that the MG4 Predator build I’ve come across is a game-changer. In my gaming journey, I’ve encountered numerous builds, but this one stands out for its sheer power and versatility. The strategy here is simple yet effective: pack as many raw Weapon Damage buffs into the MG4 Predator, using mods, armor pieces, and weapon effects like Fortress Warfare.
Primary Weapon
The MG4 Predator comes with the following attributes:
- 40% chance to trigger Fast Gunner when hitting an enemy.
- The top half of the magazine deals 40% more Weapon DMG.
- When Fast Gunner stacks reach a multiple of 5, gain infinite ammo for 0.5s.
- Hitting the same target consecutively increases your Weapon DMG against that target by up to 40%.
In the game “Once Human”, modifying Weapon Calibration Blueprints significantly impacts a gun’s functionality. For this setup, we’ll employ the Rapid Shot Style, ideally with dual Critical Hit stats, to boost the fire rate by as much as 15%. Unfortunately, this comes at the cost of the MG4’s already subpar Accuracy. To counterbalance, here are recommended weapon modifications:
- Hammer Compensator: +9 Accuracy, +19 Stability
- Compact Reflex Sight: 2.0x Zoom, +12 Stability, +10% Aiming Speed
- Cobra Grip: +20 Accuracy
- Magazine: Large LMG Drum Magazine
Secondary Weapon
If you’re playing on your own in the game ‘Once Human’, choosing the Recurve Crossbow would probably be your top pick. This crossbow not only targets weak spots with The Bull’s Eye, but it also boosts your Critical Hit Rate against enemies that the crossbow itself has marked. However, if you’re playing in a team and another member uses the crossbow’s The Bull’s Eye effect, we advise using the S870 Sandstorm instead. This weapon creates a Fortress Warfare area when switched to, which can be beneficial for group play.
For those players who are keen on continuous firing, they can choose to switch to a different machine gun, rather than sticking with the previous two. The MG4 Wrath of Hades replenishes one bullet to your other weapon each time it fires Fast Gunner. Once the MG4 Predator runs out of ammo, switch to this one and keep firing until your magazine is empty. Then, return to your Predator. Or simply grab another Predator. In simpler terms, if you want to keep shooting, you can opt for a different machine gun, such as the MG4 Wrath of Hades or an additional MG4 Predator.
Armor Set
With the 3PC Bastille gear set, players receive a 40% boost to their weapon damage when they remain crouched, and an additional 10% if their health exceeds 70%. This offers extra damage that’s effortless to activate. However, keep in mind that this 50% buff may not be consistently usable due to the game’s penalties for stationary playstyles. Yet, during opportunities for high DPS (Damage Per Second), such as when bosses are stunned or otherwise occupied, you can take full advantage of this substantial damage bonus.
If the Bastille set doesn’t suit your taste, consider switching to the Lonewolf set in Once Human for enhanced Critical stats. Alternatively, if you’d prefer to focus on dealing damage to weak spots, opt for the Renegade set. Just remember that not all enemies have vulnerable weak spots, and some are tricky to hit. Piling up Critical statistics is generally more straightforward for dishing out damage, while focusing on Weakspot Damage can be stronger but harder to execute depending on your targets.
Oasis Vs Dust Mask
As a gamer, I’d say: “The Oasis Mask amps up my Fast Gunner capacity by a whopping 10 stacks! Plus, it boosts the attack damage per stack from a 1% to a 2%. That means I can rock an astounding 20 Fast Gunner stacks with a gold Blitzkrieg mod on, which equates to a +40% bonus in damage and fire rate. If you’re aiming for maximum damage output in the shortest span of time, this baby’s for you!”
With the Dust Mask, you have a 50% opportunity to automatically reload one bullet in your magazine after each Fast Gunner activation. This won’t boost your Damage Per Second (DPS), but it does allow you to keep firing continuously, leading to more damage per magazine and less overall DPS loss during reloads. Given that the MG4 Predator deals more damage with the upper half of its magazine, wearing this mask means you can benefit from that advantage for a longer period.
Once Human Fast Gunner Build Mods
Mod | Description (Gold mods) |
---|---|
Shoot Out | Gain a stack of 1.5% Weapon DMG for 10s after triggering Fast Gunner, up to 20 stacks. |
Vulnerability Amp | The Bull’s Eye adds 8% Vulnerability effect |
Final Territory | When Fortress Warfare ends, gain +10% Weapon DMG and Movement Speed for 10s. |
Momentum Up | The first half of your magazine gains +10% fire rate, while the second half gets +30% Weapon DMG. |
Blitzkrieg | Gain +5 max stacks of Fast Gunner and an additional 1% fire rate for each stack. |
Rejuvenating | Heal for 15% of your lost HP when defeating enemies while above 60% HP. |
Crit Amplifier | Crit Rate +10%, Crit DMG +15% |
Slow And Steady | Gain +10% Melee, Weapon, and Status DMG. Gain another 10% while above 90% HP. |
Covered Advance | After taking no damage for 4s, gain +20% Melee, Weapon, and Status DMG for 30s. |
Currently, it seems that the Final Territory may contain a bug, as no additional stat bonuses are apparent once the Fortress Warfare concludes.
Each modification provided is intended to be clear on its own purpose. Mainly, they are designed to boost your damage output. However, certain aspects might require further explanation for clarity.
In this setup, Momentum Up is preferred over Fateful Strike and Precision Rush due to the MG4 Predator’s distinctive characteristic that boosts its damage output on the upper part of its magazine. The Momentum Up’s +10% fire rate enhancement allows for swifter elimination of enemies, taking advantage of the increased damage from the top-half ammo more efficiently. Additionally, it lessens the damage reduction experienced when the Predator falls below half ammunition capacity.
If you don’t possess a gold Shoot Out item, then a Shooting Blitz can serve as a suitable substitute. Although it deals 5% less damage, if you find one with favorable attributes such as bonus Critical Hit or Weapon Damage, consider using that instead of a purple Shoot Out modification.
It’s important to remind you that although enhanced damage on weak spots with mods like Precise Strike provides higher damage per second (DPS), choosing critical stats is usually more beneficial due to its ease of use, considering that Light Machine Guns are inherently inaccurate. In this setup, consider weak spot damage as a useful extra rather than a crucial aspect to focus on building around (though you can certainly make it the core if you prefer).
Once Human Fast Gunner Build Deviant And Food Buffs
Choosing a Combat Deviant, the Lonewolf’s Whisper, which is obtained from defeating the Shadow Hound boss in Once Human, is an excellent choice for a firearm-focused character. This artifact enhances your weapon damage while it’s active, accumulating with any other weapon damage bonuses you may already have activated.
As for food buffs, there are a few options:
- Shattered Bread: +10 Weapon DMG
- Stargazy Pie: +25% Crit DMG when your Energy is full
- Assorted Canned Fruti: +25% Weakspot DMG when Sanity is above 80%
Once Human Fast Gunner Cradle Setup (Season 1)
- Automatic Weapon Enhancement
- Deviation Master
- Rapid Aid
- Tactical Combo
- Sprint
- Steady Hand
Regrettably, not many Cradle Override perks specifically enhance the performance of Fast Gunner. However, there’s one called Steady Hand that can raise your Weakspot Damage. The others mainly provide benefits for overall damage output and survivability.
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2024-08-23 17:04