Best New Features In 7 Days To Die 1.2 Update

Summary

  • Crossplay added for PC and console players.
  • New animal models: vulture, rabbit, chicken.
  • Tree spawning optimized for better performance.

As a long-time survivor of the post-apocalyptic wasteland that is 7 Days To Die, I can confidently say that the recent update has brought about a breath of fresh air. The addition of full crossplay, allowing PC, PlayStation, and Xbox players to unite, is nothing short of revolutionary. It’s like finally finding a working radio in this desolate world – a beacon of hope in an otherwise bleak landscape.

The latest 1.2 update for “7 Days To Die” is now active! Although it may seem small in various aspects, it introduces a significant novelty: For the very first time, PC and console gamers can collaborate on their zombie survival journey.

The update does add some other cool new stuff to this zombie game, and it also manages to optimize parts of the game that have traditionally been performance hogs. Overall, the 1.2 update shows that The Fun Pimps are likely heading towards a series of updates that are intended to make the game run smoother for all players, including Xbox and PlayStation players.

8. New Animal Models

Vulture, Rabbit, and Chicken

Over the recent game updates, The Fun Pimps – creators of 7 Days To Die, have been gradually swapping out numerous game models. All varieties and models of zombies have received a complete overhaul, and it appears that the animal models are next in line for an upgrade.

In the latest version 1.2 of the game “7 Days To Die“, three new animal models have been introduced – the vulture, rabbit, and chicken. It’s expected that future updates may focus on updating other existing animal models like the coyote and wolf.

7. New Tree Spawning

More Efficient Loading

Initially, this modification in the game may appear insignificant. Yet, it carries far-reaching effects. The game’s map is often thick with trees and vegetation, which can significantly influence performance, particularly when a player has maximized the draw distance.

With this innovative, speedier approach to generating growth within trees, you might experience actual enhancements in game performance. Keep in mind that your computer’s capabilities and the graphics settings you’ve selected play a significant role. Yet, if these types of optimizations persist in upcoming updates, it can only mean positive developments for your gaming experience.

6. New Block List

Fully Crossplay Enabled

In the context of our updated crossplay functionality (details coming up), you’ll find a fresh Global Blocklist accessible directly from the game’s main menu. This feature maintains a record of recently met players, giving you the ability to subsequently include them in the Global Ban List if needed.

This latest feature for “7 Days To Die” is fantastic and long overdue, even before the crossplay update. But, it’s still unclear how this ban list affects dedicated servers. Regardless, it’s a feature that every multiplayer game should have, so its inclusion in the 1.2 update is commendable.

5. FSR And Graphics Improvements

Mainly Aimed At Console Players

Console gamers now have exciting new graphic settings to experiment with. Initially, they can opt for extra graphical settings: Performance mode or Quality mode. Essentially, these options allow console users to experience comparable performance levels to PC gamers, making them valuable enhancements.

Moreover, the FSR technology from AMD is now available to all gamers within the game’s settings. This benefits both console and PC players using older or less powerful hardware. Essentially, this upgrade allows for smoother gameplay on a variety of gaming systems by adjusting settings and utilizing FSR.

4. Better Blood Moon Scaling

More Zombies To Fight

Experienced “7 Days To Die” gamers are sure to enjoy a tougher challenge with the Blood Moon hordes in the 1.2 update. This is due to two key modifications. Initially, the range at which players get factored into the Blood Moon enemy calculation has been expanded. Secondly, the count of Blood Moon enemies has been adjusted based on the game’s progression stage.

For those players who’ve perfected the art of defensive base building, a Blood Moon once posed a formidable threat but now seems merely insignificant – a trifle change in their gaming experience.

3. Better Biome Spawners

More Random Spawn Patterns

In the game “7 Days To Die“, zombies and animals spawn based on a limit set for each biome, irrespective of the number of players present or the level of activity within that area.

In the 1.2 update, the rules governing where creatures appear have been adjusted, and now each biome has its own timer for creature spawns. This means you’ll encounter more wandering zombies overall, and secondly, there will be a greater sense of unpredictability in where these creatures appear. For multiplayer games, this change is significant as it can make the game feel less crowded when many players are in the same area.

2. Better Sleeper Behavior

Stealth Might Now Be Useful

As a devoted fan, I’ve always found Stealth, the often-overlooked ability in 7 Days To Die, to be somewhat underappreciated. However, it seems The Fun Pimps have recently introduced some tweaks to sleeper spawns that might just bring stealth back into the limelight. Truth be told, we’ve been avoiding stealth for quite a few years now, but these changes could very well make it a necessity once more.

As a dedicated gamer, let me share some exciting updates on the game mechanics! First off, the spawn distance for those pesky sleepers has been narrowed down, so if you manage to trigger one sleeper in a Point of Interest (POI), it won’t automatically awaken every single sleeper within that area.

1. Full Crossplay

PC, PlayStation, and Xbox

Despite being out on PC, Xbox, and PlayStation for quite a while, gamers from each platform couldn’t enjoy the game together. However, with the release of the 1.2 update, this situation has changed dramatically since it now offers full crossplay functionality in the game.

As a passionate gamer, I must admit that there are some limitations to crossplay games, which I believe may be due to the comparatively less powerful hardware consoles are typically equipped with. Nevertheless, these constraints aren’t too restrictive when you look at them closely. For instance, a maximum of 8 players in a game is more than enough for an engaging experience, and an 8192 world size is quite expansive, offering ample space to explore and interact within the virtual environment.

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2024-12-14 07:06