
It’s incredibly frustrating when you’re enjoying an open-world game and your character unexpectedly stops running – whether they slow down or come to a complete halt. While stamina meters can be useful in some games, like the challenging Soulslike genre, they can sometimes interrupt the fun and break your immersion.
The following games are different – they all feature large, open worlds you can explore without frustrating limitations. Unlike some games, you won’t be held back by stamina bars or restricted sprinting. They’re built for speed, power, and a seamless experience. Feel free to dash across the entire map or quickly travel between locations – the choice is yours!
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Results
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Prototype
Get Down With The Sickness
Alex Mercer is incredibly powerful in the game, with very few limitations. Aside from attacks from the Devastator, players have access to almost all of his abilities whenever they want. This freedom is a major reason why Prototype is such a satisfying power fantasy – it lets you loose and doesn’t hold back.
The game lets you move in incredibly dynamic ways – running, sliding, wall-running, jumping, and even turning your arm into a blade. However, it doesn’t limit how often you use these abilities. Your only real concern is staying alive, and thankfully, as Alex Mercer replenishes his health by consuming people, there are always enemies nearby to provide a quick boost in the middle of New York City.
Sunset Overdrive
Running Is Just The Beginning
Before creating the popular Marvel’s Spider-Man games, Insomniac Games released a lesser-known but fun open-world action game called Sunset Overdrive. It shares a lot of similarities with the developer’s Ratchet & Clank series, featuring unusual weapons and quirky characters. However, Sunset Overdrive also lets you move around the open world in creative and exciting ways.
Unlike many games, Sunset Overdrive doesn’t require you to manage stamina, but running on foot is quite slow. The game is designed to keep you moving up – grinding on rails, bouncing between surfaces like cars and enemies, and running on walls are all key to staying fast, and speed is what matters most.
Sonic Frontiers
Why Would Sonic Slow Down?
Considering Sonic the Hedgehog is known for his speed, it’s surprising how many games actually slow him down. Luckily, Sonic Frontiers isn’t one of them! This new game features a large, open world, much like The Legend of Zelda: Breath of the Wild, and in a space that big, Sonic’s speed is essential for getting around.
Sonic doesn’t have a stamina bar, but to reach top speed, he relies on a Boost meter that refills with rings. Luckily, this mechanic isn’t very restrictive. Soon after you unlock the Cyloop – by drawing an infinity symbol (or a figure eight) – you get a temporary burst of unlimited Boost. And you can even extend that time indefinitely by drawing another infinity symbol while already boosting. The only time Sonic’s speed is limited is during boss fights.
The Incredible Hulk: Ultimate Destruction
Stamina-Free Smashing
It’s no surprise that the Hulk never gets tired – it wouldn’t fit the character! In The Incredible Hulk: Ultimate Destruction, you have the same boundless energy as the Hulk, allowing you to leap, jump, run, throw, and smash without limits. The game understands that the Hulk is defined by his incredible strength and rage. Instead of traditional limitations, the game uses a health bar and a ‘Critical Mass’ bar. When the Hulk takes damage or gets too enraged, he actually gains power. That’s the only real constraint in the game – and it actually makes him even more powerful!
Before the Marvel Cinematic Universe, Hulk games were different. Don’t expect a complex story like you’d find in recent Disney productions, but this game delivers a fantastic power fantasy experience, arguably as good as Prototype. Interestingly, both games were made by the same developer, Radical Entertainment – they really seemed to specialize in this type of over-the-top action, as The Simpsons: Hit & Run also shows. We don’t see many open-world games quite like Ultimate Destruction these days, so it’s great to revisit and enjoy them when we can.
Mirror’s Edge: Catalyst
Running Is The Whole Game
Similar to Sonic the Hedgehog, Faith in Mirror’s Edge: Catalyst is known for her incredible speed and running ability. She’s a “Runner,” a special courier in the city of Glass who delivers important items—like tools and information—while working to fight against the city’s oppressive government.
In Mirror’s Edge: Catalyst, characters like Faith use parkour – running, jumping, climbing, and sliding – to evade the city’s security forces. This is how Faith primarily gets around, along with zip lines, just like in the original Mirror’s Edge. The game is designed to keep you moving quickly, offering various routes and never slowing you down. Even fighting is integrated with the parkour system, emphasizing that speed is your most valuable asset. Unlike the first game where Faith could use guns, Catalyst blends combat and movement seamlessly.
Halo Infinite
Nothing Slows Down Master Chief
Just like characters such as Alex Mercer, The Hulk, and Sonic, Master Chief seems incapable of slowing down – and no one, not even the game developers at 343 Industries, is going to ask him to. Halo Infinite is the first game in the series to feature an open world, and Master Chief, as always, is at the forefront, showcasing all his enhanced abilities.
Surprisingly, running isn’t the best way to travel in this game. With tools like the Grappleshot for quick vertical movement and lots of vehicles available, running is usually a last option. However, it’s still useful! You can easily sprint, slide, and shoot—either all at once or one after another—and the controls feel great. This lets you quickly run into a fight, fire some shots, and then sprint to a safer spot.
Donkey Kong Bananza
It’s Hard To Get Tired With All These Bananas Around
Just as Sonic Frontiers took cues from Breath of the Wild, Donkey Kong Bananza is an open-world game drawing inspiration from another big Nintendo hit: Super Mario Odyssey. However, Bananza puts a lot more emphasis on exploring the world and, crucially, on changing and even destroying the environment around you.
Donkey Kong and Pauline race through connected areas, jumping, climbing, and breaking things along the way. The game isn’t about managing energy while moving; it’s about battling enemies, figuring out puzzles, and finding hidden items. This makes DK feel strong and responsive, but it avoids making him so powerful that other actions, like destroying objects, become unimportant.
Ghost Of Yotei
As Light As The Wind
While Atsu has a horse to get around in Ghost of Yotei, exploring on foot is actually more rewarding. The game’s beautiful landscapes are best enjoyed at a slower pace, and you’re less likely to miss hidden activities. Plus, walking lets you gather a lot more materials for crafting along the way. Even though a horse is available, traveling by foot is the better experience, especially considering the game sometimes switches to a wider view while riding.
Atsu in Ghost of Yotei has seemingly endless stamina and energy. She can sprint across the entire island of Ezo without tiring, and relentlessly attack enemies. While she can rest to replenish her Spirit – which powers special attacks and allows her to revive – it’s not necessary. The game allows you to traverse the map at full speed indefinitely, highlighting just how powerful and tireless Atsu is.
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2026-02-14 20:06