Key Takeaways
- Powers in Supervive can be passive or active, with varying uses and rarities such as White, Green, Blue, and Purple.
- Some Powers like Delicate Barrier provide damage reduction, Glider Jet offers speed boosts, and Fixer enables free repairs.
- Tactical Nuke deals massive damage in an area, Sand Wall blocks projectiles, Mortar deals ranged damage on a short cooldown.
As a seasoned Supervive player with countless hours under my belt, I must say that the Tactical Nuke is undoubtedly one of the most thrilling and effective Powers at my disposal. The sheer destruction it wreaks on everything within its radius is nothing short of breathtaking.
In the game Supervive, players usually inflict damage and secure victory using their distinctive Hunter skills and attacks. What sets each Hunter apart is their ability to equip two extra abilities, called Powers. These Powers are predominantly discovered within Vaults, which need to be broken open, or they can be seized from certain monsters, bosses, or the death boxes of other players. It’s important to remember that if a player dies without retrieving their own death box, they will forfeit their Powers.
In the game Supervive, powers are either passive or active skills, each with unique applications. Some powers focus on inflicting higher damage, while others prioritize defense or stealth, gold acquisition, and other various aspects. These powers are categorized into four levels of rarity: White, Green, Blue, and Purple. It’s worth noting that the most powerful abilities often fall under the Purple tier, but there are numerous excellent Green and Blue powers as well. Additionally, power slots can also be used for Exotics, a Red tier item that is earned through various means.
6 Delicate Barrier – Passive
Take Less Damage When On Full Health
For novice players in the game Supervive, certain Powers can be challenging to manage due to their complexity when combined with a Hunter’s skills. These powers are sometimes overlooked or forgotten, making some passive Powers seem powerful. Delicate Barrier is an example of such a power. When at full health, it reduces damage by 50%. It lingers for 0.5 seconds after taking damage.
In combat, this Power may not stand out too prominently, but its damage reduction is incredibly beneficial, especially for vulnerable characters. Essentially, it protects them from instant elimination. Delicate Barrier proves particularly useful when players have a healer on their team or Omnivamp to replenish their health. By restoring maximum health, the shield becomes active again.
5 Glider Jet – Active
Boost While Gliding
- Cooldown: 8s for each of the 3 charges.
Exploring the map is a crucial feature in the game ‘Supervive‘, and soaring is a key element of this exploration. Frequently, players may feel they need an extra edge, which is precisely what the Glider Jet provides. When activated while gliding, it gives your glider a speed increase and inflicts 100 damage on enemies that are following behind you.
Significantly, the boost incurs three fees, enabling players to traverse greater distances swiftly, either escaping battles or moving out of the storm’s reach. The damage inflicted is relatively light and seldom utilized, but if opponents attempt to glide, even this slight amount of damage will cause them harm, intensifying their fall.
4 Fixer – Passive
Picking Up Basecamps & Repairing Beacons Is Free
In this Battle Royale game, not every power involves fighting, and the Fixer stands out as incredibly valuable. It enables players to swiftly and without charge pick up basecamps and repair beacons. The benefit of having a basecamp lies in its ability to allow players to relocate their camp within the safe zone. This offers them access to healing, armor repairs, and a bit of vision. This often underestimated mechanic is particularly useful during late-game scenarios, although it can sometimes be overlooked due to its associated cost. However, with the Fixer Power at your disposal, this expense becomes less of an issue.
Individuals possessing the Fixer ability have an added advantage: they can locate faded Respawn Points that typically require a substantial amount of gold to fix, making them usable. This empowerment enables them to resurrect allies in circumstances where it was previously impossible.
3 Mortar – Active
Deal Damage From Distance On A Short Cooldown
- Cooldown: 5s
Compared with the Tactical Nuke, the Mortar doesn’t boast anywhere near as much damage and the area of damage is smaller too. However, its incredibly short cooldown makes it one of the best Supervive Powers. The description for Mortar reads as follows: Press and hold to fire a Mortar that detonates after 1.8s and travels up to 5000 range, dealing 750 explosive damage to enemies in the area.
The important thing is to press and hold and then move the cursor. When players first use the Mortar, they will likely only press it, which will cause the Mortar to drop on their own head. The Mortar can be used in the back line while allies fight up front, or players can use it on objectives such as Respawn Beacons and Vaults where they know the enemy to be. It can be great alongside long-range vision granted by any means. Players could even use a Mortar to farm monsters in Supervive.
2 Sand Wall – Active
Block Projectiles & Push Back Enemies
- Cooldown: 30s
The Sand Wall Power is similar to Celeste’s Q as it is a moving wall that blocks projectiles. Its description reads as follows: Create a wall of sand that blocks projectiles and lasts 3s. Enemies hit by the wall are knocked back and slowed by 35% for 0.9s.
This makes the Sand Wall great for escapes, especially into the Abyss where players would usually be in danger of getting Spiked. It can also be used in choke points or cast when a Hunter such as Myth uses her ult and has 6s to fire off long-range arrows. The small knockback and slow also help when being chased.
1 Tactical Nuke – Active
Deal Massive Damage To EVERYTHING In An Area
- Cooldown: 120s
In the game Supervive, it’s clear to understand why a Tactical Nuke is often viewed as an exceptional power. The description of its ability goes like this: You can aim at a specific spot where the nuke will explode after 5 seconds, causing 5000 points of damage to everything within the vicinity. After detonation, there remains a fire zone that inflicts 720 points of damage every second for a duration of 3 seconds.
As a fan, I’d say: When enemies have just five seconds to get away, the blast radius of the Tactical Nuke is substantial. If players manage to corner an enemy team, they won’t stand a chance for long. In late-game scenarios, particularly when the play area shrinks, this nuking tool shines. However, with a cool down of two minutes, it’s crucial to choose the right moment and be mindful of teammates. Plus, did you know that the nuke can annihilate Respawn Beacons? This can be advantageous if the enemy is planning to use one.
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2024-11-26 19:23