Highlights
- Knowing which class to play in Dungeonborne can be a matter of life and death, as each has its own strengths and weaknesses for different roles.
- Classes like Cryomancer are great for crowd control but lack in health, while Pyromancer excels in single target damage but requires mana management.
- The Druid class is a versatile option for both rookies and experienced players, offering shapeshifting abilities and good survivability in solo and co-op play.
As a seasoned adventurer with years of experience delving into the depths of Dungeonborne, I can confidently say that the Druid is my go-to class for every party challenge. Having started my journey as a clumsy Fighter, then experimenting with the magical potential of a Priest, and finally mastering the art of solo play as a Swordmaster, I’ve come to truly appreciate the versatility and power that the Druid brings to the table.
In the game of Dungeonborne, recognizing your character class is crucial for survival. However, it’s essential to be aware of which classes excel in specific roles and which ones work best for cooperative or solo gameplay.
In this analysis, we’ll examine the optimal classes for Player versus Environment (PvE), providing insights into their advantages, disadvantages, skills, passive abilities, and ideal playstyles. The following classes are listed based on increasing accessibility, from more challenging to master to those with a strong balance of power.
7 Cryomancer
Great At Crowd Control, But Squishy
- Pros: Slows Down Targets and Area Damage
- Cons: Low Health, Too Resource Dependant
- Skill Level Required: High
As a huge fan of the Cryomancer, I’d describe them as an exceptional character with a knack for dealing area damage as a ranged attacker and controlling crowds with their chilling abilities. With a wave of their hand, they unleash potent gusts of icy wind, causing substantial damage to groups and decelerating targets on the spot. Additionally, they can afflict individual enemies with a debilitating DoT that drains their life force. The Cryomancer’s most impressive duo is Ice Storm and Ice Barrier – by activating this combo, they create a mobile area of damage over time spell while simultaneously becoming invulnerable to attacks. This makes them an invaluable addition to any team!
The Cryomancer ranks among the top classes for inflicting area damage. However, playing as a team member is strongly advised for fans of this class due to its fragility and dependence on Soul Energy. Obtained by slaying enemies, Soul Energy is essential for the Cryomancer’s survival. Once depleted, the Cryomancer becomes extremely vulnerable in both player-versus-player (PvP) and player-versus-environment (PvE) scenarios, making it ill-suited for solo play.
6 Pyromancer
Great At Single Target Damage
- Pros: Great At Causing Lots Of Damage, Single Target Nuke
- Cons: Skills Are Loud, Squishy, No Survival Skills
- Skill Required: High
The Pyromancer deals the greatest damage among all classes, swiftly depleting significant health from formidable monsters and formidable bosses. Yet, its magic comes with a price: its spells are quite loud, potentially exposing the caster’s location to adversarial players. This could be problematic for those venturing alone.
As a fan of this game, I’d describe the Pyromancer as follows: I personally find the Pyromancer to be an exciting class with impressive cooldown reduction passive abilities. This means I can stack spells one on top of the other for maximum impact. However, since it operates using mana, I need to keep Mana Potions handy, which isn’t ideal for solo players. The Pyromancer is truly designed for group play and is essential for any party looking to take down the toughest creatures in the dungeon.
5 Death Knight
Good Initiator, Tanky
- Pros: Great At Area Damage, Shields, Life Steal
- Cons: Slow, Cooldown Reliant
- Skill Required: Moderate
A Death Knight is an formidable combination of close-range and crowd control damage dealer, boasting the ability to wield Soul Energy for casting protective spells and reeling in enemies. His defensive capabilities are enhanced by passive traits, making him highly resilient and ideal for playing alone.
With its bulky armor comes the drawback of being slow and making noticeable sounds from a distance, making these vulnerabilities key targets. The cooldowns are lengthy, but improving relevant stats allows access to passive abilities. Primarily designed for solo play, this class can greatly enhance team performance as an auxiliary tank. Suitable for newcomers.
4 Priest
The Main Healer Of The Party
- Pros: Good at support
- Cons: Slow, Squishy, No Damage
- Skill Required: High
In the game of Dungeonborne, a Priest is among the rare classes capable of providing instant healing to other group members. They serve as the foundation for a well-rounded party. With an array of effective support and curative powers at their disposal, a Priest isn’t designed for playing alone. Instead, they heavily depend on having a tank who can shield them continuously.
Playing solo with a priest character is risky business due to its small health pool among magical classes, making it an inviting target for enemy attacks. However, in a team setting, particularly when tackling the final bosses in a dungeon, having a priest in your party can lead to significant rewards because of their high demand and ability to keep the group healthy. It might take some practice to master efficient healing techniques, but the investment is worth it for the potential payoff.
3 Fighter
The Best Tank, But Slow Attacker
- Pros: Strongest Tank, Buffs, Great Melee Damage Output
- Cons: Poor Mobility, Loud, Easy Target
- Skill Required: Moderate
In simpler terms, the Fighter ranks as the top tanking class in the game. It offers impressive damage management and provides valuable group bonuses that significantly impact battle outcomes. The Fighter stands out as the epitome of dungeon exploration, adaptable for both solo adventures and team expeditions. Although its mobility is limited, making it susceptible to classes like Rogues, Druids, and Swordmasters, it boasts a strong resistance and is generally straightforward to learn.
The primary drawback of this skill is its sluggish attack pace, which can be offset by using the Battle Cry capability to enhance both assault and movement velocities. Whirlwind is an effective tool against crowds of adversaries, and it’s also a handy ability when teaming up for cooperative play. Regarding the Fighter’s passive skills, they can be grouped based on the chosen role. For tanking roles, Vengeful Riposte and Restraint are essential; for inflicting area damage and attracting numerous enemies, Weapon Mastery and Proficiency are valuable options.
2 Swordmaster
Fast, Versatile, Good For Solo Players
- Pros: Fast, Versatile, Can Turn Invisible, Initiator, Chaser
- Cons: Skills Consume Swords
- Skill Required: Low
The Swordmaster is a solitary figure, renowned for his stealth and pursuit of adversaries. This class stands out as an exceptional pick for initiating combat, boasting a wide range of abilities. Equipped with damage reduction skills and potent single-target assaults, the Swordmaster is well-prepared for solo engagements. However, its true potential shines most brightly when not encumbered by group responsibilities. Regrettably, it lacks effectiveness in cooperative play.
As a seasoned adventurer with years of experience under my belt, I can confidently say that the Swordmaster is an exceptional class for those who crave speed and efficiency in their looting and exploration. With its impressive damage output, you’ll find yourself clearing out treasure rooms or enemy camps in no time.
1 Druid
Great Area Damage, Great At Melee, The Best Mobility
- Pros: Powerful Area Damage, Can Turn Into A Panther, Can Detect Enemy Players
- Cons: Lowest Health Pool, Vulnerable In Elf Shape
- Skill Required: Low
For newbie players, the Druid class offers an excellent choice. With this class, you can wield staves and orbs, and cast weapon spells similar to Cryomancers and Pyromancers. However, what sets the Druid apart is its unique ability to shape-shift. Transform into a formidable melee pursuer with the Panther Form. Additionally, the Druid can summon a Treant as a secondary skill. This tree-like being delivers heavy blows in a circular area, providing players a safe space to cast spells or wait for their Primal Awakening Pounce cooldown to reset.
As a gamer, I’d describe it like this: Each time my Treant deals damage, I gain a protective shield as a Druid. So, every hit inflicted by my summon comes with a bonus of damage mitigation. It’s an ideal class for both solo adventures and teaming up with friends since it offers a blend of various desirable class features along with exceptional survivability and the Elven Race’s Invisibility passive.
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2024-07-25 23:04