Summary
- RPGs evolved beyond turn-based/action—now they span weird, musical, tactical, and time-limited experiments.
- Quirky indies like EarthBound, Undertale, OFF and Contact flip RPG rules with humor and heart.
- Some RPGs reinvent mechanics—timed runs, word-battles, musical combat, and infinite leveling surprise.
Role-playing games, or RPGs, traditionally fell into two main categories: turn-based games, such as *Dragon Quest*, and action RPGs, like the *Ys* series. After the Nintendo Entertainment System (NES) became popular, RPGs started to become much more varied, and now there’s an RPG to suit every player’s taste.
Whether you enjoy battling monsters, tending to crops, or casting a line, RPGs offer something for everyone. The most memorable RPGs often break the mold, and some don’t even strictly fit the genre definition – but they still capture that immersive role-playing feeling. Let’s explore some influential classic and modern RPGs that changed the game by doing things differently.
EarthBound
The First Scratch And Sniff RPG


When EarthBound launched in North America in 1995 for the SNES, it was widely advertised and came with a large strategy guide. However, despite being promoted as the next big RPG, it didn’t sell very well and wasn’t designed to appeal to a broad audience.
EarthBound was a truly unusual game, from its focus on small-town rumors to its strange encounters, like fighting piles of garbage. Even the battles were different – instead of traditional HP loss, a roulette wheel determined how much damage you took. While it didn’t quite fit in with other SNES RPGs, that’s what made it special. It proved that RPGs could be successful even when they broke the mold and embraced the weird.
Undertale
Who Needs To Battle


Undertale offers a fresh take on role-playing games by challenging the typical focus on combat. Rather than fighting monsters, the game asks players to avoid attacks and attempt to resolve conflicts peacefully through conversation and understanding.
I remember when this game first came out in 2015 – it really grabbed RPG fans like me! What made it different was that you could get through *everything* – even boss fights – by carefully dodging attacks and choosing what to say in conversations. You *can* play it like a typical RPG, just running around and defeating monsters to level up, but honestly, that’s not how you’re meant to enjoy it. It doesn’t really capture what makes this indie game so amazing and unique.
Half-Minute Hero
Save The World With Time


Originally a PSP game from 2009, Half-Minute Hero later came to the Xbox 360 in 2011 as Half-Minute Hero: Super Mega Neo Climax. The game puts you in the role of a classic, unnamed hero reminiscent of early Dragon Quest titles, but with a catch: a powerful curse gives you just thirty seconds to save the world!
Players gain power by leveling up, and a unique mechanic lets them reset their progress and try again. While it sounds complex, the game quickly becomes easy to pick up and incredibly fun, thanks to its satisfying gameplay and witty humor. Once you start, you won’t want to stop!
Contact
Living Inside The DS
Contact is a unique game that’s difficult to describe. It presents two distinct experiences: a professor and his dog communicate with you directly on the DS’s top screen, while you control a lost boy named Terry on the bottom screen, which features a completely different visual style.
The game plays like a classic action RPG on the bottom screen, and the items you find there can assist the professor in the world displayed on the top screen. It’s a hidden gem on the DS that would likely be very popular with today’s RPG fans if it were re-released, especially given the success of games like *Undertale*.
Off
Batter Up!


I first played *Off* back in 2008, and it was a really interesting time for indie games. The Xbox 360 was trying to help them get noticed, but it hadn’t *really* exploded yet. Honestly, when I first saw *Off*, it didn’t grab me with its looks. The art style was pretty basic, and the world seemed simple. But that’s what was so clever about it – the initial impression wasn’t what the game was about at all!
Beyond its battles and puzzles, *Off* offered something truly unique, fundamentally changing what RPGs could be. While it was hidden for years, a recent remaster is finally letting a wider audience discover its brilliance. Though it’s a brief experience with simple graphics and gameplay, it’s remarkably memorable.
Segagaga
The Dreamcast’s Hidden RPG


Segagaga looks a lot like a fan-made game because of its strange, patchwork art style. However, it was actually an official Sega Dreamcast release. The main character is a detailed sprite, but he fights enemies that range from simple anime images to video clips of Sega developers at work.
This game features battles fought with insults and witty remarks instead of weapons. Players will spot familiar characters from series like *Sonic* and *Phantasy Star*, and the game is full of jokes that reference Sega’s own history. Sadly, it was only released in Japan, but dedicated fans are currently working on an English translation patch.
Rhapsody: A Musical Adventure
What If Disney Made An RPG?


- Developer: NIS
- Publisher: Atlus
- Released: July 30, 2000 (NA PS1 Version)
- Platforms: DS, PC, PS1, PS5, Switch
I’ve played a ton of rhythm games – everything from *Rock Band* to the classic *PaRappa the Rapper*. But honestly, games that combine music with RPG elements are pretty rare. That’s why *Rhapsody: A Musical Adventure* really grabbed my attention when it came out on the PlayStation 1 back in 2000, and it still stands out to me today!
Battles weren’t traditional turn-based fights; instead, characters moved around on a grid, creating small, tactical challenges. The game also featured complete musical numbers in the style of Disney movies, though the dance routines were simple due to the PlayStation 1’s limitations. Overall, it was a brief, lighthearted RPG that many PS1 players still look back on with affection.
Disgaea: Hour Of Darkness
What If Everything Leveled Up?


Disgaea: Hour of Darkness was a strategy RPG with traditional elements like character classes and grid-based battles. However, it stood out from other games with its wildly exaggerated story and frequent jokes that acknowledged the player directly. Unusually, you could also improve equipment and healing items by having characters enter them and fight through randomly generated dungeons.
In the game, characters could improve their abilities or even start over at level one-keeping some of their strength-through special government hearings. *Disgaea: Hour of Darkness* was already breaking RPG conventions when it first came out on the PlayStation 2, and the series continues to introduce new and creative ideas.
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2025-09-27 03:37