Best Secrets In Metal Gear Solid

Summary

  • MGS2 had elaborate and unique mechanics in the beginning level, showcasing Kojima’s attention to detail.
  • MGS3 features mini-game Guy Savage accessible via saving/loading while snake’s imprisoned.
  • The End was meant to be the toughest boss in MGS3, but can be cheesed in various ways.

Hideo Kojima’s work often sparks debate among players, with some finding it deeply engaging and others finding it bafflingly complex. Yet, it’s undeniable that he pours a great deal of intellectual effort into designing innovative gameplay elements and intricate plot twists. In fact, his creative mind is so prolific that he often embeds numerous ideas in areas that even multiple playthroughs might miss.

Kojima often comes up with numerous concepts that don’t make it into the games, or they appear in a different form. These unused ideas provide an intriguing glimpse into how diverse the series might have been. Let’s delve into some of the most fascinating and eccentric elements of the Metal Gear Solid series that are less known to fans.

7. Metal Gear Solid 2’s Tanker Bar

The Most Impressive Technical Display Of Its Time, Yet So Easy To Miss

In 2001, “Metal Gear Solid 2” made a splash with its cinematic storytelling and innovative gameplay that stood out among most other games. While the entire game was impressive, nowhere showcased as remarkable mechanics as the small bar on the tanker during the initial part of the game.

In this setting, gamers can simulate breaking bottles by shooting them, and they can also shoot an ice tray causing ice cubes to spill onto the table, where they realistically melt away. These features are unique to this stage of the game, as they were developed specifically for demonstrating the capabilities of MGS2. Kojima’s team worked on perfecting these mechanics, only to include them once in the game to give players a glimpse of what MGS2 could accomplish.

6. Metal Gear Solid 3Hides A Devil May Cry-Type Game

One Of The Greatest Mini Games Ever

In Metal Gear Solid 3, if Snake is arrested, saving and reloading the game while he’s imprisoned doesn’t transport you back to the MGS3 world, but instead transports you into the realm of Guy Savage – a character who features in one of the most intricate mini-games ever created.

In this game, players take on the role of Guy Savage, a character who wields dual blades to combat hordes of ghouls. While it may not be as complex as titles like DMC or God of War in terms of gameplay, Guy Savage stands on its own. Some even speculated that this could be a hint at an upcoming Konami game, but it ultimately turned out to just be an exceptional mini-game. Sadly, many gamers missed out on it because they weren’t aware it existed. One can only hope that Metal Gear Solid Delta might include a remastered version of Guy Savage, or something entirely different altogether.

5. The End In MGS3 Was Going To Be The Toughest Battle Of All

Kojima’s Original Vision Was Too Big For The Game

In one of his creative hotspots, Kojima often lets his gameplay ideas run freely, especially when it comes to the series’ boss battles. For instance, the boss fight against The End in the original Metal Gear Solid 3 was already renowned for its originality and difficulty within the series, but Kojima initially had much more unique plans for it.

Kojima designed the fight to endure for a minimum of two weeks in actual time, creating an authentic test of resilience where players couldn’t bypass it. They needed either to master the sniper or face not being able to progress in the game. Interestingly, however, this battle unexpectedly turned out to be much easier than intended, given the numerous affordable ways to defeat this boss.

4. You Can Kill MGS3’s Main Boss In A Myriad Of Ways

The Many Ends Of The End

If players approach him correctly, they’ll find that there are numerous easy methods to conquer this battle in Metal Gear Solid 3. It seems that during development, someone at Konami had a clever discussion with Mr. Kojima about The End’s battle, as the final version of the game transformed it from being incredibly tough to potentially the simplest.

1. When the boss is accompanied by soldiers in a wheelchair, players might be able to defeat him in a single attempt.
2. If players find it too challenging to get a single accurate shot, they can make The End’s demise inevitable by simply advancing the console’s date forward by ten days. This method allows The End to succumb to old age instead of engaging in combat.
3. Alternatively, The End has a cherished pet parrot that he adores. Killing this bird will enrage The End, making his battle significantly more difficult for players.

3. The Original Game Is Haunted

And Not Just By Snake’s Victims

In a refreshing twist, the most intriguing secret hidden within the initial Metal Gear Solid is also its most frightening. Players venturing into a second playthrough will stumble upon a unique feature – a camera that allows them to capture images of their preferred game locations. Given that many contemporary games incorporate photo modes, this detail might seem commonplace now, but it was an innovative addition back then. What sets this camera apart is its ghost-capturing ability, a feature players were not forewarned about. Those who relied solely on in-game guidance during the era could find themselves startled when one of these ethereal entities appeared unexpectedly while they were attempting to preserve memorable moments from their Shadow Moses adventure.

In Metal Gear Solid 3, there’s a boss fight that presents players with spectral versions of the guards they may have previously eliminated. This creative approach encourages players to reflect on their decisions, making the experience both thrilling and unnerving. Notably, an earlier iteration of Kojima designed the game to include these ghostly entities, intending to scare the player regardless of their past actions.

2. Big Boss Originally Had A Very Different Mentor

Sins Of The Fathers

One significant turn of events in the series, and possibly its most emotionally impactful scene, comes when we discover that The Mentor, who trained Big Boss (also known as Naked Snake) in Metal Gear Solid 3, was not truly a traitor after all. Instead, he was assigned a self-sacrificing mission for the greater good.

1) Eventually, Snake is compelled to eliminate the boss, a burden he’ll bear forevermore. Interestingly, Kojima had initially planned for Big Boss to be mentored by a Nazi, a shift that would have dramatically altered the ending of the trilogy, likely making it less emotionally impactful as we know it today.

1. Metal Gear Solid 2 Changed Drastically Because of 9/11

Some Of The Game’s Events Accidentally Predicted Too Much

Hideo Kojima and his Metal Gear Solid series are recognized for their uncanny ability to foreshadow real-life occurrences, much like The Simpsons. However, it’s important to clarify that Metal Gear Solid 2 did not depict a terrorist attack resembling the September 11 attacks. Nevertheless, certain visual elements in the game’s finale were considered strikingly similar to the tragic events of that day.

The sudden announcement caused Konami to stir in chaos, as they were suddenly forced to quickly adapt the game for American taste sensitivity requirements. With little breathing room, cancelling the game altogether was almost inevitable, but ultimately, the team decided to remove significant portions of the content, including scenes where Arsenal Gear crashed through New York City, causing destruction to numerous buildings.

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2025-08-20 13:05