Key Takeaways
- Customize staff skills in Throne and Liberty for unique playstyles and powerful ranged DPS.
- Best staff skills like Serial Fire Bombs and Inferno Wave offer high area damage and burning effects.
- Chain Thunder is the top AoE spell with a low cooldown, great for crowd control and damaging enemies.
As a seasoned player who has battled through countless dungeons and arenas, I can confidently say that these staff spells are absolute game-changers! Let me tell you about my personal favorite – Fireball Barrage. After mastering its intricacies, I’ve found myself wiping out hordes of enemies with a single, devastating barrage.
In the realm of Throne and Liberty, I’ve found a unique aspect that resonates with me as a gamer – the ability to tailor my Weapon Skills to suit my playstyle. Not only can I tweak these skills, but I can also specialize them to such an extent that they become distinct from their base versions. Among all the skills, Staff skills stand out as some of the most devastating and versatile in the game. By focusing on this potent skill branch, I’ve been able to craft a character build that transforms my character into a formidable Ranged DPS, dealing destruction from afar!
To create an effective character build, simply casting spells without thought isn’t sufficient. Here are some essential staff abilities to learn, along with their Specialized Perks, and crucial information for players before they invest Growth Books in them:
1 Serial Fire Bombs
The Staple Damage Source For Staff Users
- Base Spell Unlocks At: Serial Fire Bombs – Level 1
- Specialization Points Required: 16
- Perks Chosen: Projectile Speed Increase, Mobility, Radius Increase, Instant Casting
The fundamental spell that all mages can perform utilizing their staff is called Serial Fire Bomb. It’s one of the skills with the highest number of specialization Perks, and choosing the right ones can transform a single-shot, static spell that requires channeling into an instant three-shot spell capable of switching targets and inflicting severe damage as the player advances.
The Projectile Speed Increased and Radius Increased perks allow the spell to cause severe area damage, as well as the Burning effect. The instant Casting allows players to eliminate the casting time and the Mobility perk will allow them to cast while they move, which is incredibly useful for both PvE and PvP.
2 Inferno Wave
Great For Causing Burn To Groups Of Enemies
- Base Spell Unlocks At: Inferno Wave – Level 1
- Specialization Points Required: 11
- Perks Chosen: Cooldown, Burning, Consecutive Use
By purchasing an extra Consecutive Use due to the investment in this perk, this spell ensures substantial area damage and repeatedly sets enemies on fire, which is particularly beneficial for a build focused on Fire damage. Inferno Wave generates a massive fire blast that damages enemies within a circular region, and leaves a lasting burn effect on them for several seconds, further injuring the affected enemies through continuous damage (DoT).
This magic is specifically aimed at a single target, and it detonates within a 3-meter radius circle centered on them. If any adversaries are afflicted with the Burning effect, they’ll get an extra two stacks of Burning upon receiving a Heavy Attack from any origin. This spell isn’t just handy for obliterating hordes in PvE, but it’s also great for clearing out PvP enemies that are getting too close for melee combat.
3 Burning Smokescreen
Teleport And Leave A Fiery Trail Behind
- Base Spell Unlocks At: Frost Smokescreen – Level 1
- Specialization Points Required: 8
- Perks Chosen: Burning Smokescreen, Additional Damage
This Burning Smokescreen expertise transforms the Frost Smokescreen into a blazing firewave that follows the player’s path and carries them to safety in the direction they were moving (using the directional keys). The path left behind is 4 meters wide, inflicting a Burning Debilitation on enemies for 5 seconds, dealing damage to any adversary that passes through it.
The Extra Damage perk amplifies 50% of the base spell damage to the damage inflicted on the affected area, yet instead of spreading, it directly impacts each target individually, intensifying the harm done to incoming enemies. Essentially, this is a fantastic spell to possess, as it adds even more burn damage and synergizes well with abilities like Fire Ball Barrage, further enhancing their effectiveness.
4 Chain Thunder
The Best AoE Spell With The Lowest Cooldown
- Base Spell Unlocks At: Chain Lightning – Level 1
- Specialization Points Required: 18
- Perks Chosen: Chain Thunder, Damage Transfer x2
Players should definitely pick this for Add Clear and stopping power since the Chain Thunder specialization perk will turn this spell into a massive asset for any wannabe wizard. It causes serious damage that bounces between targets, has the lowest cooldown of all Staff spells, and also transfers damage between targets. In PvP, this spell shines like a bright light causing serious damage to pesky Melee opponents.
In the game “Throne and Liberty“, having an effective area damage source is crucial for survival. Chain Thunder performs this function exceptionally well due to its ability to generate pools of Electrical damage whenever it hops between enemies, which can be detrimental to groups of Mobs or players attempting to corner a Staff user. It’s one of the most valuable spells to possess, and it’s advisable to prioritize enhancing it as soon as possible.
5 Fireball Barrage
A Devastating Finishing Move
- Base Spell Unlocks At: Fireball Barrage – Level 15
- Specialization Points Required: 13
- Perks Chosen: Fireball Frenzy, Cooldown
The mid-level spell called Fireball Barrage hails from the Staff skill tree. With suitable enhancements, it transforms into a potent tool for inflicting damage. After standing still for a short duration (approximately 0.8 seconds), the spell builds up and begins launching a volley of fireballs towards the chosen target. If Fireball Frenzy perk is applied, an extra fireball will be fired for each Burning stack on the target.
Here’s one way of paraphrasing the given text:
6 Ice Spear Bombardment
Bind, Slow, Deal Lots Of Damage
- Base Spell Unlocks At: Ice Spear – Level 18
- Specialization Points Required: 13
- Perks Chosen: Ice Spear Bombardment, Bind, Damage Increase
Transforming Ice Spear Staff Spell into Ice Spear Bombardment provides a potent ability, ideal for dishing out significant damage swiftly. It also has the potential to slow down enemies and bind them if chosen perks are selected. For any Staff User aiming to conquer tougher challenges like Gate of Infinity or PvP Guild Territory Control events, it’s crucial to invest in this spell and its associated build.
This is a single target spell, and each Ice Spear hurled at the opponent will cause 70% base damage to the enemy plus 5% of the base ability damage per hit, and has an 80% chance to cause Weaken effect Slow on the opponent, as well as applying Frost to the target. Frost also slows by an extra 20% which decays over 2 seconds, and also reduces attack speed by the same amount. It also triggers Conduction on the Electric-based spells and is equal to the “Wet” effect caused by rain. As players can see, it is quite a useful spell and should be prioritized for upgrading the second it is unlocked.
7 Judgment Lightning
Smite Foes With Heavenly Retribution
- Base Spell Unlocks At: Judgment Lightning – Level 35
- Specialization Points Required: 13
- Perks Chosen: Consecutive Use, Damage Transfer x2
Among all Staff Active Skills, this one has the highest damage output, but it takes longer to activate. Similar to Chain Lightning, its damage can be amplified using Damage Transfer Perks, allowing it to hop between targets, inflicting heavy damage. Although it demands a bit of channelling, it delivers 630% base spell damage initially, followed by an extra 50% of the ability’s damage score. It can bounce off as many as five targets.
Using lightning’s might, the User can swiftly eliminate foes in rapid sequence. With the Consecutive Use bonus, they can quickly cast it again as an immediate spell, bouncing between targets to inflict additional harm. The drawbacks are a brief 2-second casting period and the requirement to remain stationary, but the potency of this magic is well worth the wait. It surpasses Infernal Meteor, another Staff ability that becomes available at level 50, in terms of effectiveness.
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2024-10-09 04:05