Summary
- Strategy is crucial at TH9 with new units like Lava Hound and Archer Queen.
- Top strategies include HGH, GoWiWi, and GoVaHo for dominating in Clan Wars.
- Army compositions like Queen Charge LavaLoon offer potential for 3-star victories when executed effectively.
In the game Clash of Clans, Town Hall 9 represents a battlefield that evolves into a testing ground. It’s not just about hurling troops at an enemy base and crossing fingers for success—strategy becomes paramount, and every player needs a well-equipped arsenal to succeed. With new additions like the Lava Hound, Witch, and Archer Queen, Town Hall 9 provides players with a stockpile of possibilities. However, potential alone doesn’t win battles; the right army does.
Having an array of top-quality armies for Town Hall 9 isn’t merely useful; it’s crucial for triumphing in Clan Wars, acquiring valuable loot, and leaving an indelible impact. Picture these elite strategies as the definitive plans for a successful raid. The following army compositions offer unique tactics – from the raw power of a Golem sweep to the precise attack of a Queen Charge, each army introducing its own type of mayhem.
8. HGH (Healer – Giant – Hog)
The Giant Hog Rush And Healer Combo
- Troops: Giant, Hog Rider, Healer, Wizard, Archer
- Spells: Heal, Rage, Poison spell
In this setup, a combination of Giants, Hog Riders, and Healers form the primary troops, with Wizards and Archers providing backup. This ground-based strategy relies on the tanking capabilities of Giants, which are kept alive by Healers, paving the way for a destructive charge of Hog Riders.
In this strategy, station your colossal units (Giants) as they function like tanks, with Healers right behind them for support. Rough-and-tumble Hogs should be sent in to weaken defenses while keeping them active using some healing spells. Position Wizards and the Barbarian King to create a pathway, ensuring that the Giants push towards the enemy’s core. Deploy the Archer Queen behind the Giants for additional firepower. Use the Rage spell to boost the power of your main attack force and cause maximum destruction within the enemy base.
7. GoWiWi (Golem – Wizard – Witch)
The Golem And The Witch Combo
- Troops: Golem, Witch, Wizard, Archer
- Spells: Jump, Rage, Poison spell
This tactic primarily utilizes the robust destruction of Golems, the heavy damage output of Wizards, and the continuous horde of Skeletons summoned by Witches. The goal is to gradually wear down enemy bases with a broad, persistent attack, overpowering defenses through sheer force and consistent firepower. It’s less about precise strikes and more about a steady, progressive advance.
A successful GoWiWi setup incorporates 2 Golems, between 8 and 12 Witches, and 15 to 20 Wizards, with a handful of Archers for finishing touches. Players should carry 2 Jump spells, 1-2 Rage, and a Poison spell. Position the Golems at a distance from one another to absorb multiple defenses’ attacks. Immediately follow them with a row of Witches and two groups of Wizards to clear the area after the Golems have done their work. Use Jump spells tactically to create paths into and through the base’s central compartments, and employ Rage spells to maintain the destruction.
6. GoWiPe (Golem – Wizard – Pekka)
The Infamous Classic Tank Sweep
- Troops: Golem, Pekka, Wizard, Wall Breaker
- Spells: Rage, Heal, Poison spell
This tactic is widely recognized among enthusiasts of Clash of Clans, renowned for its aggressive style. Use Golems to soak up damage, Wizards to eliminate buildings and offer long-range backup, and powerful Pekkas to break through the heart of the base. Although it’s commonly referred to as a “two-star strategy,” a skillfully implemented GoWiPe can still earn three stars at TH9, particularly against certain base layouts.
A typical GoWiPe army setup in Town Hall 9 (TH9) includes two Golems, between three and four Pekkas, around fifteen Wizards, and some Wall Breakers. While the mix of spells can change, it’s essential that players carry two Rage spells and at least one Healing spell. Proper funneling is key to a successful attack. If the Pekkas or Heroes stray from the base and don’t enter it, the attack will likely fail. GoWiPe is relatively straightforward to master, making it an attractive option for less competitive assaults.
5. Witch Slap
The Skeleton Swarm
- Troops: Golems, Witches, Healers, Archers
- Spells: Heal, Rage, Jump, Poison spell
With ten Witches, two Golems, and three Healers, backed up by one to two Heals, Rages, and a Jump, Witch Slap stirs up pandemonium. A horde of Skeletons rushes the base, overpowering defenses as the Witches stay at a distance. This tactic deluges the base with an avalanche of summoned Skeletons, bolstered by Healers. It’s surprisingly potent and less dependent on precise spell synchronization compared to other assaults.
Here’s a more conversational way of expressing that advice:
“Splash damage is really its weakness here, so be mindful. Sometimes, Wizard Towers can spoil the fun, so keep an eye out. As things start to clear on the flanks, drop the Golem right in the middle, then follow up with the rest of your Wizards and Heroes. Use your Rage spells and healing spells to bolster the squad attacking the core, and watch them tear through the base!
4. Queen Walk Hog
The Surgical Ground Assault
- Troops: Healer, Hog Rider, Wizard, Archer
- Spells: Heal, Rage, Poison spell
Combining the grace of a Queen’s March with the raw power of Hog Riders results in an extremely effective Clash of Clans strategy at Town Hall level 9. This tactic demands accuracy and the ability to manage multiple tasks simultaneously, but it offers tremendous possibilities for destroying enemy bases. To execute this strategy, deploy around 4-5 Healers for your Archer Queen, 25-30 Hogs, and a few Wizards.
Begin the Queen’s Walk on one part of the foundation. Employ the Barbarian King and several Wizards to establish a funnel on the opposite side. Actively use Healing spells in areas susceptible to splash damage. Strategically place Hog Riders in coordinated groups, aiming them at the defenses. These troops will pave the way for the Queen to cause destruction.
3. Zap Dragons
The Air Raid That Rains Down Destruction
- Troops: Dragon, Balloon, Archer
- Spells: Lightning, Rage, Poison spell
Effortlessly destroying crucial defense structures with dazzling effects, Zap Dragons harness the potency of Thunder Magic to pave the way for a Dragon onslaught. Equipped with 10 Dragons, 3 Balloons, and 7 Lightning spells, the player is fully prepared to obliterate the enemy’s fortress completely.
In this strategy, accurate positioning is key. Focus on placing the Lightning Spells directly onto the intended Air Defenses. After that, construct a path with the Barbarian King and Archers positioned at the sides. Then, gather the Dragons closely together and direct them towards the remaining Air Defenses. This approach can be slightly susceptible to well-positioned traps or dispersed Air Defenses, but it’s without a doubt an effective method.
2. GoVaHo (Golem – Valkyrie – Hog)
The Balanced Ground Squad Of Destruction
- Troops: Golem, Valkyrie, Hog Rider, Wizard
- Spells: Heal, Rage, Jump, Poison spell
This elite force, headed by Golems and fueled by Valkyries, breaches the core as Hogs charge through remaining barriers. It’s a lethal combination of swiftness and strength. A typical GoVaHo setup often consists of 2 Golems, 8 to 10 Valkyries, 14 to 18 Hog Riders, and approximately 6 to 8 Wizards for strategic positioning.
Position the Golem as a shield, have Wizards construct a defensive tunnel. Send in the Valkyries and Heroes through this tunnel towards the center. Use healing charms to keep the Minotaur troops alive and watch them demolish every obstacle they encounter. Remember, the Valkyries are swift! Make sure the tunnel is ready before releasing them, or they might race ahead of the Golem and find themselves under attack.
1. Queen Charge LavaLoon
The Ultimate Air Dominator
- Troops: Healer, Lava Hound, Balloon, Minion
- Spells: Rage, Haste, Poison spell
In simpler terms, the strategy “Queen Charge LavaLoon” is highly effective, utilizing the Queen, 4 Healers, 2 Lava Hounds, and nearly 20 Balloons. Additional spells such as 2-3 Rages, 3-4 Hastes, and a Poison can be used. The Queen handles air defenses and threats, followed by the LavaLoon team causing widespread damage. With practice, this army composition can successfully breach any TH9 base.
Find a suitable location for the Queen to burst through (with Wall Breakers if necessary). Employ Rage spells on the Queen and Healers when they’re taking heavy fire or to hasten progress. Strategically release the balloons so they travel smoothly from one defense to another, protected by Lava Hounds. Placement of spells is crucial and can help players secure that elusive three-star win.
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2025-05-24 01:54