Highlights
- Play like Iso and pick up some of the game’s weapons for fast-firing and close-range encounters.
- The Odin is a powerful desperation weapon best for defending sites or slow pushes with high firing rate.
- The Ghost is perfect for aim masters with its silenced nature and advantage at long range, bypassing pesky smokes.
As a seasoned Valorant player with countless hours spent navigating the digital battlefield, I must say that the Vandal is undoubtedly one of my favorite long-range rifles. Its damage output at mid to long ranges is simply outstanding, making it an excellent choice for those who prefer a more strategic and methodical approach to combat.
By adopting the aggressive, high-aim-focus playstyle of Duelist Agents such as Iso in Valorant, players may find themselves inspired to hone their shooting skills for more effective use of these characters’ utilities. While aiming is largely dependent on skill in Valorant, some players might benefit from exploring weapons that excel in areas like overall damage, rate of fire, and ease of handling, especially in challenging situations.
Players might discover that specific Valorant weapons are effective in different situations. For instance, quick-firing semi-automatic pistols, affordable submachine guns and light machine guns, along with some powerful rifles, can all prove useful in various circumstances.
In the heat of gaming sessions, I found myself drawn to a fresh addition to my arsenal: Outlaw, an innovative sniper rifle that quickly garnered attention. Its unique features sparked a buzz, and it didn’t take long for this newcomer to shake up the weapon meta in Valorant. Nowadays, aiming confidently often leads me to opt for the Outlaw over the Vandal, saving some well-earned credits in the process.
11 Judge
Short Range Dominator Impractical At Ranged Combat
Creds | 1,850 |
---|---|
Fire Mode | Automatic |
Fire Rate | 3.5 rounds/sec |
Reload Speed | 2.2 sec |
Magazine (Reserve) | 5 (15) |
Damage at 0-10m (Head/Body/Leg) | 34/17/14 |
Damage at 10-15m (Head/Body/Leg) | 20/10/8 |
Damage at 15-50m (Head/Body/Leg) | 14/7/5 |
In the top echelon among Shotguns, the Judge boasts a quicker rate of fire and up to three reload capacities, which makes it ideal for intense, close-quarters assaults. Unlike the Bucky with its pump-action power allowing shots during reloads, the Judge’s rapid firing allows for swift, aggressive playstyles that accommodate run-and-gun tactics.
Because of the Judge’s intense close-quarter firepower, it makes an ideal choice for aggressive Agents like Duelists or those who can catch opponents off guard in smoke. Effective Judge combinations synergize well with long-range clearing abilities of Valorant Agents such as Duelist Raze’s Satchels, Neon’s High Gear, and Jett’s Tailwind.
10 Odin
Powerful Desperation Weapon Held Back By Difficulty To Control
Creds | 3,200 |
---|---|
Fire Mode | Automatic |
Fire Rate | 12-15.6 rounds/sec |
Reload Speed | 5 sec |
Magazine (Reserve) | 100 (200) |
Damage at 0-30m (Head/Body/Leg) | 95/38/32 |
Damage at 30-50m (Head/Body/Leg) | 77/31/26 |
In most situations, a Machine Gun like the Odin is typically used during half-time or match conclusions, serving as a last resort when players figure out how to overcome its weight disadvantage. Given its slower equip speed and reduced mobility, the Odin is ideal for agents who are prepared for defensive site holding or slow advancements. Additionally, choosing Alternate Fire eliminates the need for the Odin to gather momentum through its shots, as it discharges bullets at an incredibly high rate with Alt-Fire.
In a defensive role, the Odin weapon is particularly effective at eliminating opponents hidden behind certain wall locations, especially when spotted by Initiator-type characters. Skilled players can adjust their aim much like using a slow-firing rifle, allowing them to precisely hit enemies from a distance. Many agents, excluding those focused on speed in Duelist roles, often employ the Odin for defense or even set up ambushes in strategic locations within Valorant maps to surprise and combat flanking enemies.
9 Ghost
Quieter, Faster, Cheaper Pistol For Aim Masters, Smoke Haters
Creds | 500 |
---|---|
Fire Mode | Semi |
Fire Rate | 6.75 rounds/sec |
Reload Speed | 1.5 sec |
Magazine (Reserve) | 15 (45) |
Damage at 0-30m (Head/Body/Leg) | 105/30/25 |
Damage at 30-50m (Head/Body/Leg) | 87/25/21 |
Regardless of having minimal additional firepower compared to the Classic, the Ghost continues to be one of the most dependable Sidearms in the Valorant gaming experience due to its suppressed design and edge at long range. The Ghost’s strengths lie primarily in its ability to engage from a distance, as its larger magazine and quicker firing rate enable players to adjust their aim more swiftly than with the conventional Classic. Skilled Ghost users can secure kills and gain economic benefits by accurately landing headshots.
Additionally, the Ghost’s stealthy behavior enables it to evade smoke grenades, particularly when players recall the positions of opponents in relation to visibility barriers. As the Ghost does not emit bullet trails, agents can shoot blindly towards suspected enemy positions without being spotted themselves. Consequently, the Ghost proves indispensable for any Agent who can afford it, especially for those who are proficient with their aim.
8 Frenzy
Underrated Eco Round Pistol Can Perform Like An SMG
Creds | 450 |
---|---|
Fire Mode | Automatic |
Fire Rate | 10 rounds/sec |
Reload Speed | 1.5 |
Magazine (Reserve) | 13 (39) |
Damage at 0-20m (Head/Body/Leg) | 78/26/22 |
Damage at 20-50m (Head/Body/Leg) | 63/21/17 |
The often underestimated firearm known as the Frenzy showcases an intriguing blend between handgun and submachine gun, given its automatic firing function. While many may view its recoil control challenges and perceived ineffectiveness in long-distance battles, mastering Frenzy’s dispersal pattern can transform it into a surprisingly potent Sidearm, capable of taking out opponents effectively within close to mid-range combat situations.
In early-stage ecological funding rounds where neither party brings significant firepower, the Frenzy excels, particularly when it leads to an immediate upgrade in weaponry for the user. Agents requiring a lot of support tools might want to master the Frenzy; examples include Skye who also has healing abilities, or Killjoy who may focus more on her robots.
7 Spectre
Spray-Friendly SMG Perfect For Mobile Ambushers
Creds | 1,600 |
---|---|
Fire Mode | Fully Automatic |
Fire Rate | 13.33 rounds/sec |
Reload Speed | 2.25 sec |
Magazine (Reserve) | 30 (90) |
Damage at 0-15m (Head/Body/Leg) | 78/26/22 |
Damage at 15-30m (Head/Body/Leg) | 66/22/18 |
Damage at 30-50m (Head/Body/Leg) | 60/20/17 |
As a superior alternative to the unpredictable Stinger, the Spectre stands out as an excellent Submachine Gun due to its well-rounded stats and increased range. Unlike the Ares, which excels in longer firefights, the Spectre surpasses the Machine Gun in terms of mobility, precision, and magazine size. Its manageable recoil makes it a viable choice for players with aiming difficulties, as firing upward during a match could result in headshot kills.
Although classified as a Submachine Gun (SMG), the Spectre stands out due to its superior handling. This makes it effective in long-range skirmishes when players have good aim. Additionally, the Spectre can facilitate aggressive play styles because of its versatile hipfire support. Essentially, the Spectre is a multipurpose weapon that suits any Agent who needs a temporary solution until they can wield heavier Rifles.
6 Outlaw
One-Shot Headshot With Strong Body Damage
Creds | 2,400 |
---|---|
Fire Mode | Semi-Automatic |
Fire Rate | 2.75 rounds/sec |
Reload Speed | 3.8 sec |
Magazine (Reserve) | 2 (10) |
Damage at 0-50m (Head/Body/Leg) | 238/140/119 |
As a devoted Valorant enthusiast, I must say that the Outlaw is the latest addition to our arsenal, having joined the game more recently compared to other weapons. This fresh sniper rifle serves as an intriguing middle ground between the Marshal and the Operator. It’s priced slightly lower than a Vandal, but unlike the Operator, it doesn’t possess the ability to instantly eliminate enemies unless the shot is precisely aimed at their head.
To put it simply, the Outlaw rifle is quite effective, as a single hit reduces an enemy’s health to just 10 points. Additionally, it stands out among other sniper rifles because it offers semi-automatic fire instead of bolt-action. This means players can keep their aim without having to adjust after each shot. The Outlaw allows for rapid succession of shots, giving it a similar feel to the Guardian, but with more powerful impacts, superior optics, and a much smaller magazine capacity.
5 Operator
One-Hit KO Sniper Makes Its Users Prime Targets For Duels, Steals
Creds | 4,700 |
---|---|
Fire Mode | Bolt-Action |
Fire Rate | 0.6 rounds/sec |
Reload Speed | 3.7 sec |
Magazine (Reserve) | 5 (10) |
Damage at 0-50m (Head/Body/Leg) | 255/150/120 |
In the thrilling world of Valorant, the Snipper Rifle, a weapon that can strike terror into players’ hearts, is the game’s costliest gun for good reason. It offers unmatched precision when standing still, ensuring one-shot kills. However, this powerful weapon also holds the potential to shift the course of a battle, as the opposing team might seize it if they manage to eliminate the player or an ally wielding it. Skilled players who consistently land headshots with the Marshal might find themselves adept at using the Operator too.
The Operator is an excellent choice for learning with agile characters like Duelist Jett, Sentinel Chamber, and even Controller Omen. These agents have the ability to retreat from firefights if they fail to hit their Operator shots. Mastering quick bursts of fire (flick-fire) with the Operator, along with its wall-piercing capability and the psychological impact it has on opponents, can significantly shift the game in favorable situations when used effectively.
4 Bulldog
Affordable, Mid-Performing Rifle For More Adaptive Plays
Creds | 2,050 |
---|---|
Fire Mode | Automatic |
Fire Rate | 10 rounds/sec |
Reload Speed | 2.5 sec |
Magazine (Reserve) | 24 (72) |
Damage at 0-50m (Head/Body/Leg) | 115/35/29 |
The Bulldog serves as a mid-tier option for gamers seeking an improvement over SMGs without the high price tag associated with major rifles. Effectively acting as a less expensive substitute for stronger in-game rifles, the Bulldog provides both single-shot and three-round burst firing modes, allowing players to adapt their tactics during combat. Additionally, it boasts more controllable recoil compared to other rifles, making it user-friendly and potentially ensuring its performance remains steady, despite its high skill ceiling.
1. The Bulldog gun offers a balanced option for more powerful rifles, making it an ideal choice for Agents with expensive equipment like Sentinels and Controllers. Furthermore, Agile characters such as Reyna (Duelist) or Skye (Initiator), who prefer to operate in the dark, can utilize the Bulldog to swiftly enter sites and adapt more quickly based on enemy locations.
3 Guardian
Tap-Fire Marksman Rifle Makes It A Mini OP
Creds | 2,250 |
---|---|
Fire Mode | Semi-automatic |
Fire Rate | 5.25 rounds/sec 324 RPM |
Reload Speed | 2.5 sec |
Magazine (Reserve) | 12 (36) |
Damage at 0-50m (Head/Body/Leg) | 195/65/49 |
As a devotee of the game, I can confidently say that I lean on the Guardian for pinpoint kills without needing to invest in the less effective Marshal or the high-risk Operator. Known as the designated marksman rifle, the Guardian outperforms in long-range skirmishes due to its impressive damage at a distance and wall-piercing capability. Its heftier build and semi-automatic mechanism may slow down its firing rate compared to its counterparts Phantom and Vandal, but it more than makes up for it in terms of long-range dominance.
The Guardian is particularly effective for skilled players who are accurate with their shooting, as a single headshot from this weapon usually eliminates opponents. Its distinctive sound helps enemies locate it easily, similar to the Marshal and the Operator. But, players who can adjust for this by aiming precisely can still achieve kills with a few well-placed body shots.
2 Phantom
High Firing Suppression Excels In Pushes, Against Smokes
Creds | 2,900 |
---|---|
Fire Mode | Automatic |
Fire Rate | 11 rounds/sec 660 RPM |
Reload Speed | 2.5 sec |
Magazine (Reserve) | 30 (60) |
Damage at 0-15m (Head/Body/Leg) | 156/39/33 |
Damage at 15-30m (Head/Body/Leg) | 140/35/29 |
Damage at 30-50m (Head/Body/Leg) | 124/31/26 |
The Phantom is a dependable automatic firearm, ideal for intense battles from short to moderate distances due to its rapid rate of fire. Notably, it comes equipped with a silencer, enabling it to discreetly shoot ahead even through obstacles like smoke screens and walls, surprising opponents who are unaware. This feature also eliminates bullet trails and prevents detection of the shooter’s position. As a powerful rifle, the Phantom can eliminate opponents with headshots effectively up to about 20 meters.
Since the Phantom excels in close-quarter sprays and skirmishes, it is most effective when used by Agents who frequently encounter multiple opponents at short distances. Both Frontline Initiators and Duelists are ideal trainees for this weapon, given their high probability of engaging in combat with initial site defenders or early flanking enemies.
1 Vandal
OP Competitor For Long Ranged Specialists
Creds | 2,900 |
---|---|
Fire Mode | Automatic |
Fire Rate | 9.75 rds/sec 585 rds/min |
Reload Speed | 2.5 sec |
Magazine (Reserve) | 25 (50) |
Damage at 0-50m (Head/Body/Leg) | 160/40/34 |
As a gamer, I can vouch for the Vandal being a top-tier choice when it comes to dishing out damage from medium to long ranges. It’s like the sniping relative of the Phantom, but instead of close quarters, it shines from afar. The Vandal’s ability to land headshot kills from significant distances puts it on par with, and even challenging, the Operator. However, its lower rate of fire might not be ideal when facing multiple enemies simultaneously, making it a bit less practical in those situations.
Instead, the Vandal’s long-range expertise makes it a great choice for midgame weapons for players often found on the flanks or at the back of the pack, such as Sentinels and Controllers. For instance, Sentinels like Sage and Killjoy, armed with the Spike, can use the Vandal to deal with opponents who are already engaged with their teammates. Similarly, Controllers who have previously adjusted the map layout will likely know where to pre-fire their Vandal upon entering a site.
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2024-08-15 13:54