In September 2023, a significant leak occurred from the FTC versus Microsoft court case, leading to numerous confidential documents being published online. One of these documents listed several projects that Bethesda was reportedly working on before its acquisition by Microsoft. Among these were a remastered version of Fallout 3 scheduled for 2024, a prequel to Doom planned for 2023, and a remastered Elder Scrolls 4: Oblivion set for 2022. Although it has been several years since these projects were purportedly initiated, many fans remain optimistic that the Elder Scrolls 4: Oblivion remaster is still in production, with a Doom prequel (Doom: The Dark Ages) finally due for release this May.
T Oblivion” is indeed in the works and being developed. Although some speculated it would be unveiled during Xbox’s Developer Direct event last month, there remains optimism that we might see this classic game resurface during Xbox’s summer presentation. However, while a remake or remaster of “Oblivion” could be exciting, Bethesda may want to delve more into its development.
Bethesda Should Remake The Elder Scrolls From The Beginning
Remakes of The Elder Scrolls: Arena and Daggerfall Would Offer The Largest Sandbox in Series History
First launched in 1994 and 1996, “The Elder Scrolls: Arena” and “The Elder Scrolls: Daggerfall” are the biggest games within this series when it comes to gameplay scope. “Arena” offers players the chance to traverse the entire continent of Tamriel, while “Daggerfall” limits exploration to only two provinces (High Rock and Hammerfell). Despite this restriction, “Daggerfall” boasts an impressive 15,000 cities, towns, and dungeons.
In the 1990s, Bethesda needed to employ advanced procedural generation techniques for a significant portion of the game’s quests and dungeons to make such an approach feasible. It’d be fascinating if Bethesda were to re-create these massive Elder Scrolls games with modern procedural generation technology. This could potentially rectify the original games’ issues with providing unfinishable questlines or illogical dungeon layouts.
A Remake of The Elder Scrolls: Morrowind Would Be Perfectly Timed
Over the past ten years or so, “The Elder Scrolls 3: Morrowind” has emerged as the preferred title among fans, largely because of its engaging simulation-like features. Unlike many games in the series, players in “Morrowind” aren’t typically guided by quest markers. Instead, they are encouraged to pay attention to Non-Player Characters (NPCs), follow their directions, and complete objectives based on their own discretion. This high level of immersion and player autonomy is something many fans yearn for in “The Elder Scrolls”, and a “Morrowind” remake could potentially reintroduce this beloved style of gameplay by Bethesda.
A fresh take on the classic game “Morrowind” would arrive at an ideal moment. The release of “Indiana Jones and the Great Circle” has sparked interest in the immersive sim genre, potentially drawing a larger audience to try out Morrowind. While the dedicated modding community has already made significant improvements to various aspects of Morrowind, it could be exciting to see Bethesda’s take on a high-budget remake. However, any remake should preserve the immersive elements that endeared the original game to fans.
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2025-02-04 21:59