Black Myth: Wukong Fans Have 1 Big Complaint About the Game

Black Myth: Wukong Fans Have 1 Big Complaint About the Game

Key Takeaways

  • Fans of Black Myth: Wukong are criticizing the game’s level design, particularly in later chapters.
  • Gamers find the Pagoda Prison section frustrating due to health loss and unfair mechanics.
  • Invisible walls and a downgrade in quality in Chapter 3 are common complaints among players.

As a long-time fan of Chinese folklore and action RPGs, I’ve been eagerly following the release of Black Myth: Wukong since its announcement. The game’s stunning visuals, intricate level design, and challenging combat have kept me hooked for hours on end. However, despite its initial promise, I must admit that I share the concerns raised by fellow players regarding certain aspects of the game’s level design, particularly in later chapters.


As an enthusiastic player of Black Myth: Wukong, I can’t help but express my primary concern about the game, a problem that seems to resonate with many fellow gamers. This issue, unfortunately, is not new to the game and has been raised previously. Game Science’s action RPG has been subject to this complaint before, which might not come as a shock to some dedicated fans like me.

Based on the ancient Chinese novel “Journey to the West,” the game “Black Myth: Wukong” was released last month to positive reception. Not only did it become a commercial triumph, shattering records for simultaneous players in single-player games on Steam, but its captivating setting and challenging Soulslike aspects also pulled in gamers. However, even die-hard fans couldn’t help but find something they didn’t enjoy about “Black Myth: Wukong.

A Reddit post initiated by user AutomaticTap3004 expresses their concerns about the level design in the game Black Myth: Wukong. They find the initial chapters satisfactory, but starting from Chapter 3, they believe there are significant issues. Their main gripe is with the Pagoda Prison, where instead of engaging with enemies, they feel forced to dodge them and climb upwards to stop a health drain. This, according to them, is not enjoyable. Furthermore, this area features ledges that can cause death by falling off, which would not be problematic if not for the fact that the game previously prevented falling from high places until now.

Black Myth: Wukong Fans Don’t Love the Level Design

In this online discussion, numerous players expressed their shared annoyance, voicing their disappointment that even thoughtful critiques are frequently dismissed by fellow enthusiasts. Numerous Black Myth: Wukong gamers vocalized their discontent regarding the issue of invisible walls, a grievance that has been raised repeatedly in reviews of the game. There was widespread consensus about Chapter 3, with one participant labeling it as “an absurd step-down from the first two chapters, which were worthy of Game of the Year accolades.

Keep in mind that Black Myth: Wukong marks Game Science’s initial project of such magnitude. Their previous title, Art of War: Red Tides, was a strategy game compatible with both PC and mobile platforms. Consequently, Black Myth: Wukong is likely to have been an instructive experience across various aspects of game design. There’s been talk that two DLCs might be in the pipeline for Black Myth: Wukong, so let’s hope the studio can effectively utilize these lessons in the future content they produce.

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2024-09-08 14:43