Key Takeaways
- Black Myth: Wukong impressed gamers with top-notch graphics, fast combat, and epic boss fights, delivering on its promise.
- Players are frustrated by the lack of a mini-map and invisible walls that disrupt exploration, hoping for future updates to make improvements.
- The game could benefit from a quest log for tracking side quests and a more in-depth trading system to sell unwanted items and resources.
As a seasoned gamer with decades of experience under my belt, I find myself drawn to the intriguing world of Black Myth: Wukong. The game presents a captivating blend of action-RPG elements that echo the likes of FromSoftware’s masterpieces, but it seems to fall short in some areas where its inspiration shines brightest.
Black Myth: Wukong has kept gamers intrigued ever since its unveiling four years back. The sneak peeks that were released looked fantastic, causing a few skeptics to question if the game could truly meet such high expectations. Surprisingly, for a debut title from Chinese developer Game Science, Black Myth: Wukong has more than lived up to its promises. Players have been blown away by exceptional aspects like stunning graphics fueled by Unreal Engine 5, rapid and diverse combat, and thoughtfully designed boss battles with minimal repetition.
It’s evident that Black Myth: Wukong isn’t perfect, as there are areas where it could have been made even better. Numerous players have already expressed their main criticisms about this action-RPG. By making a few small adjustments and improvements, the overall gameplay could be greatly enhanced. For instance, some users have mentioned the lack of a mini-map and the presence of too many invisible walls that disrupt immersion. These are concerns that need to be addressed.
1 Mini-Map
Some Areas Are Too Easy To Get Lost In
Unlike many action-RPGs or games similar to “Souls,” the game “Black Myth: Wukong” does not include a map at all, instead encouraging players to explore its expansive areas independently. This design choice is intended to foster a sense of exploration without relying on a mini-map, but it also presents a unique challenge due to the game’s level design.
Due to the game’s complexity with many hidden treasures, secret bosses, and collectibles spread across wide areas, there’s been a growing demand among players for an in-game mini-map. The absence of such a tracking system can be frustrating, particularly when players are trying to find elusive meditation points. Though some enthusiasts have developed their own external interactive maps, it would be more convenient if the developers incorporated this feature in future updates to enhance the gaming experience.
2 Clarity For Exploration
Invisible Walls Make Exploration Inconsistent
Another issue that hampers exploration in Black Myth: Wukong is the abundance of invisible walls, which break immersion and make navigating the game world even more difficult without a map. Frequently, players find themselves unable to progress despite the environment appearing passable. Conversely, some players might dismiss certain pathways, assuming they lead nowhere, only to miss out on hidden treasure chests or secret areas. This inconsistency makes exploration in Black Myth: Wukong occasionally feel lackluster, leading players to wonder how much better the experience could have been.
Although it might be impractical to completely eliminate all hidden barriers or drastically alter the layout in such an expansive game like Black Myth: Wukong, incorporating a mini-map that clearly marks navigable paths and dead ends could offer a straightforward improvement. This would facilitate exploration, particularly for those who enjoy completing every aspect of the game.
3 Quest Log
No Need To Indulge In A Soulslike’s Most Divisive Feature
In essence, Black Myth: Wukong isn’t strictly a soulslike game, instead it blends action-RPG genres with familiar aspects borrowed from other games. However, some of these borrowed elements may not always fit seamlessly. The cryptic nature of NPC quests, which are a hallmark of FromSoftware’s games and often require guides to decipher, has been adopted by many soulslike games, including Black Myth: Wukong. Although the game doesn’t have an abundance of side quests, the ones that are available are definitely worth pursuing as they yield beneficial rewards such as new spells.
Including a quest tracker or log within Black Myth: Wukong could significantly enhance the gaming experience by allowing players to easily monitor their active side quests. This tool would facilitate revisiting important NPCs and prevent missing out on valuable rewards. Essentially, it seems unnecessary for such a feature not to be included in the game.
4 Trading With More Depth
No Options To Sell Unwanted Items Or Resources
In Black Myth: Wukong’s trading system, there’s room for some enhancements that aren’t overly complex. Throughout the game, you’ll find several NPC vendors who stock helpful resources, upgrades, and essential items, with their offerings growing as the story unfolds. However, shopping can become excessively intricate due to the in-game store found at Shrines, which offers goods tied to specific chapter areas or hidden locations. Furthermore, players can only offload gold pieces or treasure statues to merchants, and nothing else. A potential improvement could be expanding the types of items that can be traded or simplifying the shopping experience at Shrines.
As a Black Myth: Wukong player, I’ve got a ton of consumables and resources on hand. Sometimes, I find myself with more items than I need and would love the ability to sell them for Will (the in-game currency). This feature isn’t available right now, but imagine how much richer the gameplay experience could be if it were! A bit of tweaking here and there could add layers of depth and make managing resources a breeze. It would be fantastic to have a more flexible trading system that lets me make the most of my resources and truly enjoy the game.
5 Respec For Spirits
Most RPG Systems Are Flexible, Except For Spirits
In the game Black Myth: Wukong, characters exhibit impressive growth, with multiple skill trees for staff positions, a variety of spells and transformations, celestial medicine passive enhancements, and more. What makes it even better is that these systems are incredibly adaptable, allowing players to effortlessly adjust their build without any significant penalties whenever they wish to experiment with something new, except in the Spirit Cultivation system. Here, once you invest resources into upgrading certain Spirits (and there are many), you can’t get those resources back to reinvest in other options.
Players currently have the option to obtain Will and Blood of the Iron Bull from enemies, but being able to freely reassign Cultivated Spirits, even if it returns a portion of the investment, would significantly enhance the gameplay experience. This change would foster experimentation with various Spirits, making the game more diverse and interactive.
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2024-08-25 03:03