Black Myth: Wukong Has A Timed Boss Feature That Will Make Soulslike Combat Even Harder

Black Myth: Wukong Has A Timed Boss Feature That Will Make Soulslike Combat Even Harder

Highlights

  • Black Myth: Wukong offers an easier difficulty option to attract a wider audience to its action RPG experience.
  • Certain bosses will only enter their second phase if defeated within a certain time frame, adding thrill to the gameplay.
  • This time-sensitive combat feature may divide the Soulslike community, but it offers an interesting challenge for players.

As a long-time gamer with hundreds of hours clocked into the Soulsborne series, I have grown accustomed to the punishing difficulty and intricate boss battles that define this beloved genre. However, as someone who’s seen the industry evolve, I understand that not every player shares my appetite for frustration and repetition. That’s why I’m excited about Black Myth: Wukong’s upcoming release and its commitment to accessibility.


After many gamers have completed Elden Ring’s Shadow of the Erdtree DLC, they are now looking forward to the next Souls-like game for the year: Black Myth: Wukong. Some players may have overlooked this game due to its prolonged development. Nevertheless, new information about its gameplay has been revealed to prevent the Destined One’s adventure from being forgotten once more.

Newcomers or less experienced gamers may find the combat in games like Black Myth intimidating. However, this title will include an easier difficulty level, making battles less punishing compared to other Soulsborne games. By doing so, Game Science’s action RPG becomes more welcoming and accessible to a broader audience, as not everyone enjoys the challenge of repeated deaths.

Black Myth: Wukong’s First Phase Boss Is A Time Sensitive Affair

Leading up to Black Myth’s launch next month, fans and experts have been given the opportunity to try out early versions and be awed by captivating trailers showcasing an array of Chinese-themed bosses, extensive world exploration, and the unique sensation of combat. An intriguing new battle feature has recently emerged, adding even more excitement.

According to reports from PlayStation tipster @GermanStrands, in Black Myth, bosses will progress to their second phase during a battle if the player manages to defeat them within a specified time limit. Typical Soulslike bosses consist of two to four stages that players must survive. Introducing this time constraint is expected to add an extra layer of excitement for adrenaline junkies.

As a gamer, when I came across this information, I found myself pondering over it and thinking aloud, “It feels to me like the order of things should be reversed.” Specifically, I proposed that if a player fails to defeat a boss’s first phase within a specified timeframe, then the second phase should automatically trigger.

In the Soulslike community, the introduction of this combative element sparked debate. Some critics disapproved in principle while others found it peculiar. Yet, those with a more positive perspective saw potential in this novelty, and their appreciation was heightened if they were rewarded with additional loot upon defeating the second stage.

Black Myth: Wukong Has A Timed Boss Feature That Will Make Soulslike Combat Even Harder

Another point made was that this combat system offers an excellent opportunity to present additional tests for advanced players. In this scenario, the boss would assess whether the proficient player is prepared for a more complex stage.

Black Myth: Wukong is scheduled to be released on August 20, 2024.

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2024-07-15 12:38