As a seasoned gamer with over two decades under my belt, I can’t help but feel a sense of deja vu with every new update for Call of Duty: Black Ops 6. It’s like Groundhog Day – same game, same issues, different day. The November 1 patch is no exception. Don’t get me wrong, it’s great that they’re fixing the black screen bug and improving stability for the UAV and Vigilance perk, but come on! It feels like we’re playing whack-a-mole with glitches.
Once more, Activision has rolled out an update for Call of Duty: Black Ops 6, this time in the form of the November 1st patch. This latest update addresses several issues within the game, plus it introduces modifications to both the Multiplayer and Zombies gameplay modes.
This upgrade addresses some major issues including resolving a black screen glitch, introducing Infected mode for private games, enhancing game durability for UAV and Vigilance perk, and patching up an exploit in Zombies that enabled players to repeatedly activate GobbleGums.
Here’s a suggestion for paraphrasing: Below you’ll find all the latest changes detailed in the update summary. If you’re curious about ongoing projects from developers Raven and Treyarch, take a look at the listed known issues in Call of Duty: Black Ops 6.
Call of Duty: Black Ops 6 November 1 Patch Details
GLOBAL
Stability
- Addressed an issue where some players may encounter a black screen when loading into a public or private match for both Multiplayer and Zombies.
Settings
- Resolved an issue when trying to select DLSS or DLAA in the upscaling options.
UI
- Resolved an issue with the unlock notification for Diamond Mastery Badges.
MULTIPLAYER
Maps
- Removed Lowtown from Infected map pool.
Modes
- Added Infected to Private Match mode select.
- Resolved an issue in Free-For-All where scoring was based on total score rather than the number of elimination points.
- Resolved an issue in Search and Destroy where players could slide too far while defusing or planting the bomb.
Weapons
- Resolved an issue with the Slug attachment on Shotguns dealing incorrect damage.
Progression
- Resolved an issue where challenges requiring Dive Kills were not awarded properly.
Stability
- Resolved an issue with stability when using the UAV.
- Resolved an issue with stability in Infected when earning medals.
- Resolved an issue with stability when using the Vigilance perk.
ZOMBIES
Gameplay
- Closed an exploit that allowed players to re-activate timed GobbleGums.
Enemies
- Specials and Elites killed by scorestreaks will no longer drop items.
Terminus
- Closed an exploit that allowed players to block zombie pathing with the Tactical Raft.
Liberty Falls
- Resolved an issue that prevented Scorestreaks from being used after completing the Main Quest.
- Resolved an issue that would leave the player in spectator mode when dying after completing the Main Quest.
Stability
- Resolved an issue with stability when changing field upgrades.
- Added various server-side stability fixes.
UI
- Adjusted round UI limit to 999 from 256.
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2024-11-01 23:17