Call Of Duty: Black Ops 6 Season 1 Weapons Update Details

Call Of Duty: Black Ops 6 Season 1 Weapons Update Details

As someone who’s been around the gaming block a few times, I can confidently say that this latest update is nothing short of a game-changer! The tweaks to the XM4 and GPR-91, for instance, are like giving an old friend a shiny new coat – they feel familiar yet invigorating.


Black Ops 6 to gear up players ahead of Season 1’s launch. This update also introduces modifications to the weapons within Black Ops 6, tailored specifically for Season 1.

In both Multiplayer and Zombie game modes, you’ll find updates that cover a broad spectrum. These changes encompass bullet damage for certain assault rifles as well as the overall range of other weapons.

Contents

  • Multiplayer – Assault Rifles
  • Multiplayer – SMGs
  • Multiplayer – Shotguns
  • Multiplayer – Marksman Rifles
  • Multiplayer – Sniper Rifles
  • Zombies – Assault Rifles
  • Zombies – Launchers

Black Ops 6 Season 1 Weapons Updates

Multiplayer

Assault Rifles

In order to make certain that our Assault Rifles can take down enemies with a single shot in challenging modes, we’re boosting their damage levels. The adjustments made to the headshot multipliers either maintain the number of shots required for a headshot kill or even enhance them within specific Min Damage Ranges.

XM4
Damage RangePre-PatchPost-Patch
Maximum Damage Range (0-16.5m)2123
Medium Damage Range (16.6 – 40.6m)2022
Minimum Damage Range (>40.6m)1719
  • Additional Adjustments
    • Headshot multiplier reduced from 1.3 to 1.15
  • Attachment Adjustments
    • CHF Barrel Attachment
      • Headshot multiplier reduced from 1.42 to 1.25.
AMES 85
Damage RangePre-PatchPost-Patch
Maximum Damage Range (0-50.8m)2123
Minimum Damage Range (>50.8m)1719
  • Additional Adjustments
    • Headshot multiplier reduced from 1.25 to 1.12
  • Attachment Adjustments
    • CHF Barrel Attachment
      • Headshot multiplier reduced from 1.4 to 1.25.
GPR 91
Damage RangePre-PatchPost-Patch
Maximum Damage Range (0-19.1m)2123
Medium Damage Range (19.1m-45.7m)2022
Minimum Damage Range (>45.7m)1719

Additional Adjustments

  • Headshot multiplier reduced from 1.3 to 1.15 
  • Sprint to Fire time improved from 165ms to 160ms 
  • Tactical Sprint to Fire time improved from 275ms to 270ms 
  • Slide to Fire time improved from 0.37s to 0.33s 
  • Dive to Fire time improved from 0.45s to 0.42s 

Attachment Adjustments

  • CHF Barrel Attachment
    • Headshot multiplier reduced from 1.4 to 1.2 

Goblin Mk2

  • All movement speeds improved by 0.01m/s (Yes, every little bit matters)
  • Sprint to Fire time improved from 180ms to 175ms 
  • Tactical Sprint to Fire time improved from 290ms to 285ms 

SMGs

Kompakt 92
Damage RangePre-PatchPost-Patch
Maximum Damage Range (0-11.4m)2020
Medium Damage Range 1 (11.4m-15.2m)1717
Medium Damage Range 2 (15.3m-26.7m)1313
Minimum Damage Range (>26.7m)1110

Additional Adjustments

  • Headshot multiplier improved from 1.05 to 1.1

Shotguns

Marine SP
Damage RangePre-PatchPost-Patch
Maximum Damage Range (0-9.7m)92102
Medium Damage Range 1 (9.8m-15.2m)8496
Medium Damage Range 2 (15.3m-18.2m)6070
Medium Damage Range 3 (18.3m-20.7m)4950
Minimum Damage Range (>20.7m)4545

Additional 12 Gauge Slug Adjustments

  • Headshot multiplier increased from 1 to 1.5 
  • Upper Torso and Upper Arm multipliers increased from 1 to 1.1 
  • Now increases hip spread by 15% 
ASG-89
Damage RangePre-PatchPost-Patch
Maximum Damage Range (0-3.8m)92102
Medium Damage Range 1 (3.9m-5.3m)8470
Medium Damage Range 2 (5.4m-12.1m)4950
Medium Damage Range 3 (12.2m – 19.1m)3340
Minimum Damage Range (>19.1m)2430

Additional 12 Gauge Slug Adjustments

  • Headshot multiplier increased from 1 to 1.5 
  • Upper Torso and Upper Arm multipliers increased from 1 to 1.1 
  • Now increases hip spread by 20% 

Marksman Rifles

Swat 5.56

General Adjustments

  • Aim Down Sight Speed improved from 340ms to 315ms 
  • Sprint to Fire time improved from 215ms to 205ms 
  • Tactical Sprint to Fire time improved from 325ms to 315ms 

Attachment Adjustments

  • Rapid Fire Attachment:
    • Recoil Gun Kick penalty increased from 25% to 30% 
    • Vertical Recoil penalty increased from 25% to 30% 
    • Horizontal Recoil penalty increased from 25% to 30% 
AEK-973

General Adjustments

  • Sprint to Fire time increased from 205ms to 215ms 
  • Tactical Sprint to Fire time increased from 315ms to 325ms 

Attachment Adjustments

  • Rapid Fire Attachment:
    • Rate of Fire benefit reduced from 10% to 5% 
    • Burst Fire Delay increased from 115ms to 295ms 
    • Recoil Gun Kick penalty increased from 25% to 50% 
    • Vertical Recoil penalty increased from 20% to 50% 
    • Horizontal Recoil penalty increased from 25% to 50% 

Sniper Rifles

LW3A1 Frostline

General Adjustments

  • Aim Down Sight Speed improved from 550ms to 535ms 
  • Sprint to Fire time improved from 300ms to 290ms 
  • Tactical Sprint to Fire time improved from 450ms to 430ms 
  • ADS Idle Sway reduced (improved) by about 10% 

Attachment Adjustments

  • Infiltrator Stock Attachment 
    • Aim Walking Movement Speed improvement increased from 0.48m/s to 0.58m/s 
  • Heavy Stock Attachment
    • Flinch Resistance decreased from 60% to 53% 
  • CHF Barrel Attachment
    • Recoil Gun Kick penalty improved from 75% to 50% 
    • Vertical Recoil penalty improved from 65% to 50% 
  • Combat Stock Attachment
    • Aim Walking Movement Speed improvement increased from 0.25m/s to 0.33m/s 
    • Flinch Resistance decreased from 35% to 23% 
SVD

General Adjustments

  • Introduced a delay after firing before a new shot can be queued. This does not change the rate of fire, but prevents accidentally firing extra unintended shots when repeatedly pulling the trigger. 
  • Sprint to Fire time improved from 310ms to 300ms 
  • Tactical Sprint to Fire time improved from 460ms to 450ms 

Attachment Adjustments

  • Infiltrator Stock Attachment
    • Aim Walking Movement Speed improvement increased from 0.5m/s to 0.56m/s 
  • Heavy Stock Attachment
    • Flinch Resistance decreased from 50% to 42.5% 
  • CHF Barrel Attachment
    • Recoil Gun Kick penalty improved from 75% to 50% 
    • Vertical Recoil penalty improved from 65% to 50% 
  • Combat Stock Attachment
    • Aim Walking Movement Speed improvement increased from 0.27m/s to 0.3m/s 
    • Flinch Resistance decreased from 25% to 12.5% 

LR 7.62

General Adjustments

  • Tactical Sprint to Fire time improved from 470ms to 460ms

Attachment Adjustments

  • Infiltrator Stock Attachment
    • Aim Walking Movement Speed improvement increased from 0.43m/s to 0.51m/s 
  • Heavy Stock Attachment
    • Flinch Resistance decreased from 55% to 48% 
  • CHF Barrel Attachment
    • Recoil Gun Kick penalty improved from 75% to 50% 
    • Vertical Recoil penalty improved from 65% to 50% 
  • Combat Stock Attachment
    • Aim Walking Movement Speed improvement increased from 0.2m/s to 0.25m/s 
    • Flinch Resistance decreased from 30% to 18% 

Zombies

Assault Rifles

AMES 85
Damage AdjustmentsPre-PatchPost-Patch
Base Pack-a-Punch Damage & Critical Damage MultiplierBullet Damage: 23
Crit Multiplier: 4.23x
Crit Damage: 97
Bullet Damage: 26
Crit Multiplier: 4.51x
Crit Damage: 117
AK-74
Damage AdjustmentsPre-PatchPost-Patch
Base Pack-a-Punch Damage & Critical Damage MultiplierBullet Damage: 27
Crit Multiplier: 4.85x
Crit Damage: 130
Bullet Damage: 31.6
Crit Multiplier: 4.85x
Crit Damage: 153
AS VAL
Damage AdjustmentsPre-PatchPost-Patch
Base Pack-a-Punch Damage & Critical Damage MultiplierBullet Damage: 20
Crit Multiplier: 5.55x
Crit Damage: 111
Bullet Damage: 23
Crit Multiplier: 5.35x
Crit Damage: 123
Model L
Damage AdjustmentsPre-PatchPost-Patch
Base Pack-a-Punch Damage & Critical Damage MultiplierBullet Damage: 27
Crit Multiplier: 4.25x
Crit Damage: 114
Bullet Damage: 30.5
Crit Multiplier: 4.65x
Crit Damage: 141
XM4
Damage AdjustmentsPre-PatchPost-Patch
Base Pack-a-Punch Damage & Critical Damage MultiplierBullet Damage: 23
Crit Multiplier: 4.65x
Crit Damage: 106
Bullet Damage: 25
Crit Multiplier: 4.65x
Crit Damage: 116
GPR-91
Damage AdjustmentsPre-PatchPost-Patch
Base Pack-a-Punch Damage & Critical Damage MultiplierBullet Damage: 23
Crit Multiplier: 4.6x
Crit Damage: 105
Bullet Damage: 34.5
Crit Multiplier: 3.75x
Crit Damage: 129

Launchers

HE-1
  • Ammo Adjustments
    • Increased Stock Ammo from 5 to 11
  • Explosion Radius Adjustments.
    • Increased Inner Explosion Radius from .4 meters to 3.25 meters
    • Increased Mid Explosion Radius 1.6 meters to 4.1 meters
    • Increased Outer Explosion Radius 3.26 meters to 5 meters
  • Explosion Damage Adjustments.
    • Lowered Inner Explosion Damage from 1045 to 800
    • Increased Mid Explosion Damage from 475 to 600
    • Increased Outer Explosion Damage from 220 to 400

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2024-11-14 18:48