Call of Duty: Black Ops 6 Zombies Difficulty Increase is a Mixed Bag

Call of Duty: Black Ops 6 Zombies Difficulty Increase is a Mixed Bag

As a seasoned gamer who has survived countless zombie apocalypses in various Call of Duty games, I must say that Treyarch has delivered with Black Ops 6’s Zombies mode. It’s like a warm hug from my old-school gaming days, with the return of round-based survival and an abundance of Easter eggs. However, I can’t help but feel that they could have done more to make the difficulty come from more than just special enemies with massive health pools.


Gamers have dived headlong into the abyss of “Call of Duty: Black Ops 6“‘s Zombies mode, with a lot of buzz and anticipation swirling around it before its release. The Zombies mode in Call of Duty (CoD) has faced some challenges over the years due to significant changes in its narrative, fundamental mechanics, and main objectives. However, the latest edition, “BO6,” claimed to deliver an experience that hearkens back to the classic Zombies games of old.

One method to rephrase the given text in a more natural and easy-to-understand manner is as follows:

Call of Duty: Black Ops 6’s Zombies Difficulty Should Come From More Than Just Special Enemies

A lot of the controversy around the Cold War era of Zombies stemmed from its new Outbreak approach, which did away with the tense claustrophobic maps of classic round-based Zombies in favor of much more open, objective-based experiences. This was a huge departure from the kind of gameplay that Call of Duty Zombies was founded on, and while Outbreak did have its positives, it seems that Treyarch has set its sights back on the classic themes and gameplay loops of more traditional titles.

Before its release, there was great anticipation among fans about the two launch maps for Black Ops 6, Liberty Falls and Terminus. Notably, Terminus seemed to align more closely with the gameplay of older Call of Duty (CoD) titles. While many aspects of the early gameplay previews of Black Ops 6 Zombies were well-received, players expressed apprehension about the apparent ease of the mode, a concern that also arose during Cold War.

In the larger scale of the “Cold War” Outbreak map compared to classic zombie experiences, there was less tension due to its expansive nature. Previous titles focused on strategic movement and understanding the map for survival until high rounds. However, the survival in the initial stages of “Black Ops 6″‘s launch Zombies maps seemed relatively easier, which was later adjusted by Treyarch prior to the game’s official release.

Call of Duty: Black Ops 6’s New Zombies Difficulty Changes Are Hopefully Just the Start

Before the launch of Black Ops 6, Treyarch revealed that they had adjusted Zombies mode to be significantly tougher after round 25. Players found it relatively easy to reach high rounds during the CoD NEXT event’s pre-release. The enhanced challenge is certainly apparent in the game, contributing to a more immersive overall experience. However, much of the difficulty from these higher rounds comes from an influx of special enemies that require extended time to defeat.

In the advanced rounds of gameplay within Black Ops 6’s Zombies mode, I’ve noticed an increase in the appearance of tough mini-boss foes such as the Mangler, Amalgam, and Abomination. These adversaries seem to appear frequently with massive health pools, making them bullet sponges even when using powerful weapons. As these special enemies persist, they stretch out gameplay by requiring extensive time to defeat, often leading to a rise in difficulty through distraction and resource depletion.

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2024-10-27 19:53