Call of Duty: Black Ops 6’s Kill Order is a Diamond in the Rough

Call of Duty: Black Ops 6's Kill Order is a Diamond in the Rough

As a seasoned gamer with years of experience under my belt, I must say that Call of Duty: Black Ops 6 has managed to keep me hooked yet again. The new mode, Kill Order, is an intriguing twist on the classic Team Deathmatch, and while it’s been met with mixed opinions, I find myself drawn to its unique cat-and-mouse dynamics.


Similar to many other Call of Duty games, Call of Duty: Black Ops 6 blends the familiar with something fresh. While the primary attractions are the comeback of round-based Zombies, the thrilling campaign, and the signature Black Ops ambiance, Treyarch has added a new twist to the mix – the debut of the multiplayer mode Kill Order. Although it may not revolutionize the game, this new mode could potentially become a standard feature over time, though it has received mixed reactions from Call of Duty: Black Ops 6 players.

In Kill Order, players experience a unique take on Team Deathmatch unlike other games they’ve played. Rather than battling everyone, this variant compels them to focus their strategies on a High Value Target, creating an exhilarating game of hide-and-seek. Although not every player has embraced the mode, with minor adjustments, it could potentially be the next breakout hit for Call of Duty.

Black Ops 6’s Kill Order Shakes Things Up Nicely

Kill Order’s Core Gameplay Loop Seems to be a Bit Controversial

In Kill Order, the primary gameplay structure is straightforward yet engaging. Teams comprising up to six members face off, with victory going to the first side that accumulates 125 points. Each kill awards a point, but there’s an added twist: a random player from each team is designated as the High-Value Target (HVT). Killing an HVT grants two points, and a new one is chosen. If an HVT manages to eliminate another HVT, they receive five points instead. The game continues until one team emerges victorious.

In Black Ops 6, the classic Team Deathmatch is given a fresh twist as players aim to eliminate a specific target rather than just any enemy. However, some fans argue that this innovative idea is undermined by certain problems. For instance, it appears to encourage camping behavior, and numerous players seem disinterested in completing objectives or paying attention to the HVT status, leading to frustrating matches. Moreover, the low score limit of 125 points means games can end within minutes, leaving little time for players to become fully engaged.

Kill Order Actually Leads to Something Pretty Fun

The fundamental idea behind Kill Order is essentially an accelerated version of Team Deathmatch. The mechanics remain largely similar, but with a twist – there are two high-value targets (HVT) among the players who earn more points than their teammates. This means that while players can engage in standard combat, this aspect introduces an extra layer of strategy because the HVT needs to be safeguarded. What’s more, since everyone has a turn as the HVT, Kill Order offers thrilling and enjoyable moments that are sure to get your adrenaline pumping.

Of course, sometimes players do not play around that objective and there can be some issues with camping. Though this is not a Kill Order-exclusive problem, as it has been an issue that has plagued Call of Duty, and many FPS games, for years, it is more clearly visible since players can instantly see when an HVT is making poor choices. Perhaps Treyarch could encourage HVTs to stick with their team for bonus points, or make it clearer that players are the HVT by giving them a countdown timer before they are handed the role.

There is always room to grow, and Kill Order could probably benefit from a few tweaks. Treyarch could add an incentive for the HVT to move more, as it could speed up encounters by rewarding even more points for movement-based kills. Additionally, it could give players a bonus if they do actually stick together. The score limit could also be increased to eliminate one large criticism, potentially going all the way from 125 to 250. Since the mode was only just introduced, there will likely be plenty of tweaks like that in its future, and hopefully, that future is bright.

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2024-11-02 00:53