Call of Duty: Modern Warfare 3 Reveals Season 5 Update Patch Notes

Call of Duty: Modern Warfare 3 Reveals Season 5 Update Patch Notes

Highlights

  • Modern Warfare 3 Season 5 update brings new maps and modes, with gameplay improvements for balance and performance on July 24.
  • New Mid-sized maps like Bait and Yard added, along with gameplay modes like Slam Deathmatch and COD Warrior mode in Season 5 update.
  • Season 5 update includes new weapons like STG44 and Static-HV, improvements to equipment like EMP Grenade, and significant gameplay changes.

I, a seasoned Call of Duty: Modern Warfare II (MWII) player with countless hours under my belt and a wealth of experience to draw from, have had the distinct pleasure of perusing through the latest patch notes for this esteemed game. As someone who’s seen it all – from the thrilling highs of intense multiplayer battles to the gut-wrenching lows of being outmaneuvered by that one elusive enemy – I can attest to the importance of these updates.


Activision has shared the details of Call of Duty: Modern Warfare 3‘s Season 5 update. In this release, players can look forward to new maps, game modes, weapons, and other exciting additions. Furthermore, the update brings numerous gameplay enhancements and balance adjustments to ensure optimal performance.

As a long-time fan of the Call of Duty series, I was really looking forward to the release of Modern Warfare 3 after the thrilling experience I had with its predecessor in 2022. I remember staying up late into the night playing Modern Warfare 2, immersed in the intense storyline and gripping gameplay. So, when Modern Warfare 3 hit the shelves, I was eager to jump back into the world of Captain Price and Task Force 141, ready to take on the ultranationalist Vladimir Makarov.

Starting July 24, the Season 5 update for Call of Duty: Modern Warfare 3 becomes available. One major modification in gameplay arises from this update as points accrued from Killstreaks no longer count towards acquiring further Killstreaks. New maps have been integrated into the game, including Bait, a mid-sized map located in Florida’s sunny climate. Another new addition is Yard, which transports players to a junkyard amidst the Sonoran Desert. The update also brings Cellship and Ink House into the map rotation.

In the game “Modern Warfare 3,” fresh play modes have been incorporated. Some of these new additions include Slam Deathmatch, where competitors execute WWE-like wrestling moves to earn points for their team. Additionally, there’s Arcade mode, which disperses power weapons throughout the levels and allows players to drop powerful pickups upon being eliminated. Furthermore, COD Warrior mode pits three teams against each other in quick mini-games with varying objectives that change every round. Seasonal modes like Fishfection and Paintball bring unique elements such as transforming slain players into infected fish or employing paintball weapons for instant kills.

In the Season 5 update for Modern Warfare 3, players will discover fresh additions to enrich their Season 4 weapon collection. The Battle Pass introduces the STG44 assault rifle and Static-HV submachine gun, while in-season challenges offer the Torque 35 compound bow and Spear melee weapon. A new tool, the EMP Grenade, is now at players’ disposal to disrupt enemy electronics and sensors momentarily. Furthermore, exciting aftermarket parts have been added, including the JAK Widemouth Barrel for the MORS Sniper Rifle and the JAK Cataclysm for the RPK Light Machine Gun, which grant weapons new abilities.

As a dedicated gamer of Modern Warfare 3, I’m thrilled about the latest patch that dropped recently. This update brings some major tweaks to gameplay and customization from my perspective. It fine-tunes weapon balances, introduces fresh perks for vests, and squashes numerous bugs and glitches spread across maps and modes. Moreover, it bolsters stability and accessibility features, making the overall experience even better for us gamers. Modern Warfare 3 is continually growing, and these changes are designed to enhance our gameplay journey and keep the community buzzing with excitement.

Call of Duty Modern Warfare 3 Season 5 Patch Notes

STABILITY & PERFORMANCE

  • Addressed an issue causing poor performance on Xbox One consoles.

CUSTOMIZATION

  • Improved quality of first-person arm textures on the Jeans Ghost Operator Skin.
  • Removed incompatible Underbarrel from the Matambre Blueprint for the FJX Horus.

MULTIPLAYER

UIX

  • Increased limit of Tracked Challenges from 5 to 10.
  • Improved flow of interacting with an empty slot in the player list in Private Matches.
  • Trigger Action Attachment slot is now displayed while previewing Blueprints in the Store.

Bug Fixes

  • Added various measures to prevent Custom Mods with unintended Attachment setups from being used.
  • Fixed an issue causing unexpected Attachments to be equipped after removing a Conversion Kit in the Gunsmith.
  • Fixed an issue causing a low-quality background asset to be displayed while hovering the Ranked Play tile in the COD HQ.
  • Fixed various issues encountered while filtering Calling Cards.
  • Pros and Cons are now displayed in the Gunsmith for Akimbo Attachments.
  • Corrected count of unlockable Camos displayed in the Weapon Challenges menu.
  • Lengthy Activision IDs will no longer cause linebreaks in the Killcam.
  • Improved sizing of columns on the Scoreboard to prevent overlap.
  • Tac-Stance indication is now properly displayed on the HUD while using a Juggernaut.
  • Adjusted Pros and Cons displayed for several Attachments to ensure accuracy.

GAMEPLAY

  • Adding missing Operator voicelines when pinging a Med Box, Tac Cam, Comm Scrambler, A.C.S., or Remote Turret.
  • Fixed an issue causing Magazine Attachments for the MTZ-556 to not be properly equipped once in a match.

MAPS

  • Invasion
    • Located missing SUV near the South Street and returned it to its intended position.
  • Terminal
    • Fixed an issue causing some aerial Killstreaks to become stuck near the Lounge.
  • Vista
    • Fixed an issue causing some Killstreaks to become stuck.
    • Defenders team now spawns at Furnicular to begin the match.
    • Attackers team now spawns at Plaza to begin the match.
    • Repositioned capture zone A to the bridge within Jungle.
    • Slightly adjusted capture zone B in the Marketplace and added additional spawn points to improve balance between teams.
    • Adjusted spawn directions to ensure flow toward capture zones.

WEAPONS & ATTACHMENTS

Assault Rifles

  • BAL-27
    • Decreased horizontal recoil magnitude, allowing greater predictability during sustained fire.
    • Decreased overall recoil magnitude to aid in long-range effectiveness.
    • Decreased overall recoil deviation, ensuring a more predictable pattern that is easier to control at range.

Submachine Guns

  • Superi 46
    • Decreased movement speed from 5m/s to 4.9m/s (-2%).
    • Decreased crouched movement speed from 2m/s to 1.9m/s (-5%).
    • Decreased sprint speed from 5.9m/s to 5.8m/s (-2%).
    • Decreased ADS movement speed from 3.6m/s to 3.4m/s (-6%).
  • FJX Horus
    • Increased sprint to fire time from 93ms to 110ms (+18%).
    • Decreased maximum damage range from 13.7m to 11.4m (-17%).
    • Decreased near-medium damage range from 22.9m to 19m (-17%).
    • Decreased medium damage range from 29.7m to 25.4m (-15%).
    • Decreased far-medium damage range from 36.6m to 30.5m (-17%).

Shotguns

  • Reclaimer 18
    • Fixed an issue causing inconsistent damage dealt to enemies in both fire types.
    • Semi-Auto Fire Type
      • Increased fire rate from 182rpm to 200rpm (+10%).
      • Increased hipfire spread by 12%.
    • Pump Action Fire Type
      • Increased hipfire maximum damage from 80 to 220 (+175%).
      • Increased hipfire maximum damage range from 2m to 3m (+50%).
      • Increased hipfire near-medium damage from 20 to 25 (+25%).
  • KV Broadside (MWII)
    • JAK Jawbreaker Conversion Kit
      • Decreased vertical recoil by 20%.
  • MX Guardian (MWII)
    • Removed the ability to equip the incompatible GRV-Z Short Grip Underbarrel Attachment.

Light Machine Guns

  • Pulemyot 762
    • Increased upper arm and lower arm damage multipliers from 1x to 1.1x.

Marksman Rifles

  • MTZ Interceptor
    • Decreased maximum damage range from 30.5m to 22.9m (-25%).
    • Decreased lower torso, upper arm, lower arm, and hand damage multipliers from 1x to 0.9x.
  • EBR-14 (MWII)
    • SO-90 Factory Stock
      • Fixed an issue causing players to become unable to move while aiming down sights.

Sniper Rifles

  • XRK Stalker
    • Increased upper leg, lower leg, and foot damage multipliers from 1x to 1.1x.
  • Carrack .300 (MWII)
    • Increased maximum damage range from 12.7m to 17.8m (+40%).
    • Increased near-medium damage range from 30.7m to 66m (+115%).
    • Removed medium damage range.

Handguns

  • COR-45
    • Decreased rate of fire from 375rpm to 240rpm (-36%).
    • XRK v6 Match Trigger Action
      • Decreased rate of fire from 438rpm to 264rpm (-40%).
    • XRK v21 Heavy Match Trigger Action
      • Decreased rate of fire from 545rpm to 272rpm (-50%).
  • TYR
    • Increased maximum damage range from 5.6m to 8.9m (+14%).
    • Increased near-medium damage range from 11.4m to 15.2m (+33%).
  • GS Magna (MWII)
    • Removed the ability to equip the incompatible JAK NRG-IV Optic Attachment.

Melee

  • Sledgehammer
    • Decreased movement speed by 22%.
    • Decreased heavy swing melee range from 5.3m to 3.2m (-40%).

PERKS

  • Engineer Vest
    • Added a Lethal Equipment slot.
  • Gunner Vest
    • Added a Boots Perk slot.
  • Demolition Vest
    • Added a second Gear Perk slot.
  • CCT Comms Vest
    • Added a Tactical Equipment slot.
  • Overkill Vest
    • Added a Field Upgrade slot.
  • Ninja Vest
    • Added a Gloves Perk slot.
  • Assassin Vest
    • Added a Field Upgrade slot.
  • Gunslinger Vest
    • Added an extra Lethal Equipment to the equipped slot.
  • Mission Control Vest
    • Added a Boots Perk slot.
  • Modular Assault Rig Vest
    • Added a second Gear Perk slot.
  • Compression Carrier Vest
    • Added a Tactical Equipment slot.

KILLSTREAKS

  • Score earned via Killstreaks will no longer contribute toward earning the next available Killstreak.
  • M.G.B.
    • With the looming threat of a DNA Bomb now contained, the M.G.B. returns.

ZOMBIES

STABILITY

  • Resolved a crash that occurred when multiple users placed a Sentry Turret at the same time.
  • Solved several crash bugs that occurred while getting kills in Unstable Rifts.

PROGRESSION

  • The Reclaimer 18 challenge, “Get 20 Consecutive Kills with the Reclaimer 18 10 Times Without Taking Damage” now progresses as intended.

UIX

  • Weapon widget on the HUD now supports ammo counts greater than 999.
  • Bug Fixes
    • Fixed an issue causing improper ammo counts to be displayed while using the Mags of Holding Schematic.
    • Fixed several instances in which Calling Card splashes did not match in-menu names.

ACCESSIBILITY

  • Some visual effects, such as flash muzzles, have been reduced to improve player comfort.

GAMEPLAY

  • Addressed an exploit allowing players to enter inaccessible areas while carrying a Sentry Turret.
  • Fixed an issue causing players to receive invalid weapons via the Mystery Box.
  • Resolved an issue where the KAS-10 584mm Mod Barrel attachment was removed and reverted to the default barrel upon loading into a match with the Flammable Fury Blueprint equipped.
  • Resolved an issue where the Max Ammo Power-Up did not instantly fill the magazine of a left-handed Akimbo weapon.
  • Resolved an issue where the tac sprint animation for the Sledgehammer melee weapon differed between third-person and first-person views.
  • Resolved an issue in Operation Deadbolt where the helicopter would occasionally fail to move away from the exfil location after taking off.

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2024-07-24 20:35