Cancelled Star Wars Battlefront 3 Gameplay Leaks Online

As a veteran gamer who vividly remembers the excitement surrounding Star Wars Battlefront 3 back in the day, seeing this long-lost build finally come to light is nothing short of mind-blowing! The fact that it was developed by Free Radical Design, the creators behind such classics as TimeSplitters and Haze, makes it even more intriguing.

In the late 2000s, around mid-decade, the gaming company Free Radical Design was developing the third version of the well-known Star Wars Battlefront series specifically for the Nintendo Wii. Regrettably, in 2008, the project known as Star Wars Battlefront 3 was terminated due to a mix of various claims and counterclaims. Fast forward to today, 16 years later, footage of what appears to be Star Wars Battlefront 3 gameplay has surfaced online, allowing curious players to witness it firsthand.

The video suggests that the construction was discovered through the Free Radical Archive. As stated in the source, it is believed to have originated from a construction dating around a week prior to the game’s termination.

During the last week of production, we created a new version of the game filled with never-before-seen content for fans,” they noted. “Since the project was terminated during development, it contains some glitches and problems that we aim to fix with potential modifications in the future.

The following video demonstrates the gameplay experience, along with a reenactment of the PC trailer, utilizing the Wii version.

Initially revealed in 2006, Star Wars Battlefront 3 was the third installment in a popular series from the early 2000s. Development on this game continued for at least two years before it was abruptly cancelled towards the end of 2008. The exact reasons behind its cancellation remain uncertain, but there have been suggestions. Steve Ellis, a co-founder of Free Radical Design, suggests one factor could have been LucasArts’ reluctance to invest heavily in the game’s promotion. Meanwhile, an anonymous LucasArts employee suggested that the developers frequently missed deadlines, potentially straining their relationship with the publisher.

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2024-12-18 19:48