
Capcom has announced it won’t use AI to create content that appears within its games. However, the company will explore using AI in other parts of the game development process. With AI becoming a hot topic in gaming – some developers are against it, while others see potential – Capcom is taking a middle-ground approach.
Capcom has been doing well recently, despite a few challenges in 2025. Their new game, Resident Evil Requiem, quickly became the best-selling title in the series, selling 6 million copies in under three weeks. There’s also a lot of excitement building for Pragmata, and Monster Hunter Stories 3 has been well-received by critics. This is good news after sales of Monster Hunter Wilds slowed down and didn’t meet expectations. Because of this, Capcom is optimistic about what’s ahead, and they’re cautiously excited about how AI could be used in game development.
Capcom is “Exploring Ways” to Use AI in Development, but Not for In-Game Content
Capcom recently discussed the use of AI during a meeting with investors. They stated they won’t directly use AI-created content in their games, but are exploring how AI could help with tasks like creating graphics, sound effects, and programming code to make development more efficient. This comes after another game developer, Pearl Abyss (known for Crimson Desert), had to apologize for accidentally including AI-generated assets in their game – assets that were meant to be temporary but weren’t replaced. It’s not certain if Capcom is trying to avoid a similar situation, but their approach could help prevent it.
Capcom has discussed its work with artificial intelligence before. In the summer of 2025, technical director Kazuki Abe explained they were testing AI to brainstorm ideas for things like in-game objects and settings, with artists then refining and completing those concepts. Recent announcements suggest Capcom wants to use AI more extensively, though they don’t want it to completely create game content on its own. Mentions of improving graphics and sound hint that AI could be used for upscaling or remastering existing assets, but Capcom hasn’t been specific, leaving many potential applications open.
Capcom appears to be adopting a cautious approach to AI, similar to other game developers. They see the potential for AI to improve efficiency, but also want to protect the work of their artists. This echoes Larian Studios’ stance – after their CEO discussed using AI for concept art, they clarified that Divinity would not include AI-generated art and emphasized that AI would be used to help developers, not replace them. Capcom seems to be taking a similar route, as they’ve stated they plan to hire more developers even while exploring AI’s potential to streamline work.
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Capcom is facing increased attention right now. A large investment firm in Saudi Arabia recently purchased a 5.03% share of the company, which is likely to lead to more oversight. Given past concerns about Saudi investments in the gaming industry, this, combined with Capcom’s plans to use more artificial intelligence, could result in even closer examination of the company’s actions.
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2026-03-23 17:37