I don’t care about being able to kill everybody and steal the Mayor’s pants in an RPG like Avowed, and I’m tired of pretending it’s mandatory
To put it plainly, Avowed is often criticized for being a game that doesn’t offer much interactivity or dynamism. In truth, this criticism holds water, as the game lacks features like stealth, theft, bounty systems, and the ability to kill every character you encounter. Furthermore, the NPCs in the game don’t seem to have daily routines or behaviors that would make the world feel alive. Instead, it presents a static environment for exploration, rather than an immersive living world. If you were expecting these elements, you might find the game lacking.