
During the open beta trials for Monster Hunter Wilds, some players raised issues about its graphics and overall quality. The textures appeared blurry and lacked clarity. However, the final edition of the game looks improved and runs at a steady frame rate. While playing it in performance mode, I noticed that the game seemed less appealing compared to Monster Hunter World released in 2018 on PlayStation 4 and Xbox One due to its demand for precise timing. Switching to quality mode enhances the visuals but reduces the frame rate to 30 frames per second on the standard PlayStation 5, which can be less optimal for a game that relies heavily on quick reactions, where every frame matters.
What stands out are the weather effects, particularly during intense storms – seeing lightning strike the ground and observing the sky flash. These effects significantly bolster the authenticity of the weather system. Another noteworthy aspect is how the monsters’ bodies respond to our attacks. They now feature animations that make them jiggle and tremble after being struck, adding a sense of realism to the creatures.