Only 28% of Dispatch Players Got the Bad Ending. I Was One of Them, But I Don’t Regret It.

I’m drawn to games with compelling stories and characters, and Dispatch really delivered on that front. As Robert Robertson, I felt a strong responsibility to the people I was leading. Instead of seeing their initial hesitation as defiance, I understood it as a natural reaction to past disappointments. The game encouraged me to use everything I’ve learned about building trust and creating a safe environment – things like being vulnerable and acknowledging their pain. The characters in AdHoc Studios’ first game are very open about their struggles, and I felt like it was my job to support them in the way they needed.








