What Crimson Desert Loses in Story It Makes Up for in World-Building

I usually play open-world games for the experience of exploring the world itself, with the story being secondary. However, the story in Crimson Desert is anything but secondary – it’s surprisingly complex. It took me a long time to realize it was essentially a revenge story, and it feels like the story was added just to have one. It’s disjointed, doesn’t quite pull all its ideas together, and sometimes feels confused. Despite all this, I – and many other fans – are willing to overlook the narrative flaws because the world design in Crimson Desert is so outstanding.






