
As a passionate fan, I had the thrill of chatting with Katarzyna Tarnacka-Polito, the art director behind Dying Light: The Beast. She shared some fascinating insights about the diverse landscapes in Castor Woods that gamers will explore. It turns out, these breathtaking environments were heavily influenced by charming Swiss Alps tourist towns and iconic Polish landmarks such as the Table Mountains National Park.
The unique topography of Castor Woods, with its combination of forest, swamp, and town zones, creates a stark contrast to the urban backdrop of Dying Light 2: Stay Human. This transformation not only offers an exciting playground for parkour antics but also presents fresh combat challenges for players to conquer.